New totem changes
#101
Posted 15 November 2012 - 12:55 PM
#103
Posted 15 November 2012 - 01:00 PM
Disc priest has had double dispell since the beginning of time and now in MoP they removed it from disc and gave it to Shaman, such a facepalm.
What they need to do is:
- remove double purge glyph
- Increase CD on tremor to 1min - 1min 30 sec
- Nerf healing in some way or remove some major CD since shaman always has some major CD ready.
#104
Posted 15 November 2012 - 01:30 PM
I don't look forward to playing ele in 5.1
#105
Posted 15 November 2012 - 01:30 PM
BUT I kind of agree with what Dakkroth said:
Dakkrothy, on 15 November 2012 - 12:50 AM, said:
Make totems behave like divine shield when it comes to silences/interrupts: make them usable while silenced, but not while locked out on nature school.
#106
Posted 15 November 2012 - 01:56 PM
#107
Posted 15 November 2012 - 02:53 PM
Now itll be just like an RMP (or any other high burst swap comp) training a paladin... except that... we will have no bubble... and wont be able to use any of our major spells (i.e. huge totems) while dying. I mean really, all we will have now against any half competent team that has two stuns and a blanket silence (rogue/x/x, mage/x/x, RMP blah blah blah), will be a trinket and battlemasters.
Hey at least this will hopefully make rogues appear back in high end arenas again
Edited by mukuld50, 15 November 2012 - 02:54 PM.
#108
Posted 15 November 2012 - 03:08 PM
http://www.youtube.com/lilpelilpe just started to fraps arenas
#109
Posted 15 November 2012 - 03:25 PM
#111
Posted 15 November 2012 - 03:29 PM

Visit my stream: http://www.twitch.tv/saikx
#112
Posted 15 November 2012 - 04:20 PM
but i'd prefer to see
can't place totems on lockout
but
can place totems on silence
Anyhow I highly doubt that this will go live without a further amendment or a different kind of compensation
Edited by Nihi, 15 November 2012 - 04:20 PM.
#113
Posted 15 November 2012 - 06:18 PM
Decided to download the TR and test this out due to some vain hope they'd compensate and make ES undispellable again or something.
Fun things to note:
/script DestroyTotem(2) is now blocked.
However you can still right click the totem to destroy it or recall for the same effect.
Earthshield still vanished in one dispel.
Unleash elements - Currently usable on live when silenced (unusable when successfully interupted) has been changed to be unusable when silenced.
When you get cc'd/silenced etc all your buttons go red.
You can turn off the new banners easilly.
I dueled 3 mages - Noone good was around to test and none of these guys seems to have much knowledge.
Mage 1: Fire - Took me from 100% - 20% in a dragonbreath combust combo, sadly he didn't cs out of the combust stun but i wouldn't have survived it anyway.
Mage 2: Frost - Bomb/deep/blanket - Came out at 5% health - No icey veins or orb was used for this because he'd wasted both previously.
One time this guy actually deeped me and just using lance/ffb took me to 20% by himself. No frost bomb was needed.
Mage 3: Fire - Slightly irrelevant but he did a frostjaw/deep/blanket on me as fire, needless to say all my buttons stayed red from 100%-0
I then proceeded to duel a few other classes for fun and to give me a bit more info about how we'll play out come 5.1.
Oh everyone was in full malevolent, i gemmed quite a chunk of resil and was rolling with around 63.5% damage reduction
Conclusion:
We're actually fucked if this goes live. A good mage sill be soloing your ass paladin style out of any unpeeled deep. You can add on top any warrior/spriest combo, Rogue+x, Mage+x, dk/warrior etc. They will tunnel you into oblivion and you'll sit there staring at red bars wondering what blizzard have been smoking.
You'll also enjoy a pillar of frosted dk who strangs you and pops remorseless. You won't however survive it :<
We can do precisely nothing once your trinkets down, not even unleash anymore. We're now a paladin without the melee defense.
Edited by Korzul, 15 November 2012 - 06:23 PM.
#114
Posted 15 November 2012 - 06:29 PM
#115
Posted 15 November 2012 - 06:36 PM
don't really understand blizzards logic or people who think this is the right thing to do
#116
Posted 15 November 2012 - 07:07 PM
#118
Posted 15 November 2012 - 07:18 PM
Zilea, on 15 November 2012 - 12:28 AM, said:
...............
Yes, it might require shamans needing a change somewhere else, but the above mechanics are poorly designed and the Blizzard change is definitely a good one
Why is it retarded that Holy Paladins can have 3 different CCs that don't DR each other?
#119
Posted 15 November 2012 - 07:22 PM
Edited by djp771133, 15 November 2012 - 07:23 PM.
#120
Posted 15 November 2012 - 07:23 PM
Edited by gbubbah, 15 November 2012 - 07:25 PM.
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