Thoughts on balance changes
#21
Posted 14 November 2012 - 06:02 PM
#22
Posted 14 November 2012 - 06:16 PM
Woodyhoho, on 14 November 2012 - 05:27 PM, said:
They aren't ooming because they are only healing while the enemies have burst cooldowns up (3min usually) and their healer is either cc'd or under big pressure, gives them like 2 minutes and 50 seconds to regain mana l0l.
#23
Posted 14 November 2012 - 06:46 PM
-The Heroic Strike buff component of Taste for Blood removed.
-New skill:
Swifty [placeholder name]
Instant 5 min cooldown (so that it lines up with recklessness)
Increases damage of next heroic strike by 500%. CD
#25
Posted 14 November 2012 - 08:56 PM
#26
Posted 14 November 2012 - 09:06 PM
#27
Posted 14 November 2012 - 10:01 PM
#28
Posted 17 November 2012 - 01:22 PM
- Buff Affli damage by 30%, delete blood fear, make demon soul undispellable for all spec. I don't know why this spell is dispellable, it's like you can purge avatar/reckless etc ... Make no sense rofl.
- Warrior : I think the change on Avatar is pretty okay, but the macro is pretty dumb, they need to change something. If a good warrior use it properly, at a good moment, you have no chance. When you face a shit warrior, he use the macro randomly, you just have to stop him.
- Feral : Opest class in the game ATM, just under the radar because they aren't popular enough, best cc, best survival, best dps, best mobiltity, they just have everything, a nerf is really needed.
- Buff Disc priest, Rogue and Monk because they are useless.
- Delete all the dumb mechanics making the game fucking bad like priest fear spam, rain of fire stun, druid blind, pala blind, repent, instant cc etc...
Edited by Bonjourhihi, 17 November 2012 - 01:26 PM.
#29
Posted 17 November 2012 - 02:43 PM
Increase substained damage by like 30% and nerf burst cds by like 30% aswell. Burst healing is also really stupid that u are able to top someone in 1 heal. But for that to change they would have to remove a lot of instant CC (which wont happen in this expansion atleast).
I just hate the fact that I /other teams do no damage for like 5 min and then u randomly 1 shoot even though u are getting dominated the whole game. (I liked Cata for this reason), It felt like the team that played better /dominating the opposite team that u were guaranteed to win.
Edited by Raikufail, 17 November 2012 - 03:56 PM.
#30
Posted 17 November 2012 - 02:58 PM
I know they are afraid to mess with their PvE balance, but they could still reduce every insanely stupid cooldown and then adjust every ability slightly up at the same time, at least with a major new raid tier patch. That's a relatively drastic and difficult change compared to most, but it's very much possible and has some precedent, raiders won't care as long as their simcraft works out. Early in the expansion is the time to get it taken care of.
The instant CC is way easier to fix because it doesn't matter in PvE, they could just straight delete spells without any repercussions, but here the issue is that they simply are in denial over it being a problem; they're somehow convinced that it's okay for things like blood fear to exist.
#31
Posted 17 November 2012 - 03:28 PM
add more battle pets
#32
Posted 17 November 2012 - 03:52 PM
priest: buff penance.
warr: fix shout bug and remove the taste of blood thing!
then we should be fine!
#33
Posted 18 November 2012 - 02:20 AM
Elunealool, on 17 November 2012 - 03:52 PM, said:
priest: buff penance.
warr: fix shout bug and remove the taste of blood thing!
then we should be fine!
Pallys with repent, blind shit, hoj.. Shamans with a stun totem as resto?
Just reduce the amount of cc's classes have cuz it's frankly retarded atm.
Also the amount of interrupts and instant spells is a big problem imo.
Every class starts looking the same, same abilitys/spells.
Soon it won't be special to be a certain class, you can just pick what ever you want and you'll have things other classes have anyway.
Edited by Maajty, 18 November 2012 - 02:26 AM.
#34
Posted 22 November 2012 - 04:20 AM
Edited by wodeta, 22 November 2012 - 04:25 AM.
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