POSTING FOR BIGMORAN
POSTING FOR BIGMORAN
POSTING FOR BIGMORAN
As far as balancing wizards and melee I think there are a few obvious changes that need to be made.
The reason why most wizards pull ahead of melee at higher end arena is that better players are able to balance control with damage.
The problem at the moment with most wizard classes is that they have TOO much damage while having TOO much control. The two comps where this is an issue is MLS and Shatterplay (druid/paladin variants aswell - though, as an aside, I think shamans are the superior healers for these setups).
DAMAGE ADJUSTMENTS
Frost Bomb damage is way higher than it should be - the reason being that Blizzard wants to break conventional PvE paradigms and make Frost into a PvE viable spec. I don't think this can be argued against. The problem with Frost Bomb is very similar to the problem with Lance/Frostbolt damage last expansion. Without frost bomb, mage damage is too low; with frost bomb, mage damage is too high. Casting frostbolts isn't rewarding anymore. A mage can do well by casting nothing but frost bomb and lances. This is something to be looked at.
Warlock damage during Demo form is far too strong. Chaos Wave splash damage is insane. There should not be an ability that can drop an entire team to 40-60% at the same time.
CONTROL ADJUSTMENTS
The mage 4 piece bonus is also something I do not think should be in game. It seems to have gone under the radar but it is far too strong for how rewarding blanket CS is with current game balance. Even though 4 seconds doesn't seem like much, it does have an impact on the strength of mage comps.
Blood Fear should not be in game, period. With an 8 second duration on a 10 second cooldown at RANGE, this ability is far too strong. It is expecting too much out of healers to maintain perfect positioning (ie. being able to avoid an instant ranged fear) vs a Warlock team.
I am somewhat indifferent about Psyfiend, though as a Druid it is fairly easy to avoid being feared. However, I should attest that it is too powerful of an ability for establishing desirable positioning vs healers. A shadow priests ideal positioning should be between the enemy healer and the enemy DPS (if any shadow priests are out there to correct this, please do). Psyfiend, on top of AoE fear, gives Shadow Priests a tremendous advantage in establishing this desirable positioning.
OTHER COMMENTS
Rogues are incredibly outdated. Vanish cooldown is too long with respect to how high damage is at the moment.
All other classes seemed to gain additional abilities that were exlusive to other specs (eliminating choice between specs - ie. BM hunters having readiness) while rogues have to choose Step/Prep, Cheat Death/Feint.
Skull Banner is far too strong for WMS/WMD/WMP. It makes mage damage much higher than acceptable. Warrior/Mage comps benefit from cooldown stacking.
Typhoon cooldown should be doubled for resto/feral druids.
Edited by Krystof1, 13 November 2012 - 08:27 PM.