I agree with this. After thinking about it some more, positional skills probably aren't the right answer. I was just trying to think of a simple way to make warriors be more aware while they're just spamming damage. I still really like the idea of the old unrelenting assault, but obviously you can't have too many abilities that depend on someone else casting or warriors would be useless when on melee. Does anyone have any other ideas on how to reward higher skill during the damage rotation?
My idea of increasing the skill cap is to bring spell reflect back to a 10 second cooldown, bring heroic leap to a 20 second cooldown as intercept was in WotLK and lower the damage a bit to compensate. Hitting from behind or from the front is not a good idea, given that it would be completely random, since as you already know, no one has a steady orientation in arena, especially melees; it's all about strafing around like a maniac.
Another point that would be great, is to grant intervene the ability to take spells, which I have already proposed multiple times over the years. Intervening to a target could also grant a buff where your next heroic leap would take the intervened target with you - that would also be quite fun.
It would be fairly similar to shadow priests (since obviously these graphs aren't exactly scientific).
Can you make a graph of mage skill
These changes can be coupled with an overall damage decrease, where to maintain damage to the similar state of the game it requires higher awareness/skill. These changes are also already taking into consideration the future avatar/gag order nerfs, which as I said in the article, may really solidify wizard cleave's dominance over warriors.
I honestly do not think the solution to Warriors having a lower skillcap than for example a Mage or Shadow Priest is to buff their damage, if behind a target. We do not need more damage to targets already dying in a stun. Warriors are already the best melee class out there at the moment, their utility is through the roof this season. There are plenty of BG's where Warriors coupled with a Mage or an Enhance Shaman are completly unstoppable, if played by the right players.
I do agree something could be done, but so far, this season along with season 9 is probably the best that Warriors ever had? And you are suggesting more damage, if the Warrior manages to spin his mouse 360, moving through his opponent, while hammering his Mortal Strike key.
Gag order is completly silly, there is no way Warriors should keep this. If you manage to get away from a Warrior in todays game, you should have the chance to get a cast off. Currently it is impossible to not only root and fear them, but if you find a window where they have a 5 second cooldown on Charge or Heroic Leap, you find yourself Reflected or silenced from Gag Order.
I remember what a good Warrior could do, and still can, it is all about positioning, being fast at peeling and putting out pressure when needed, while the gap has gotten a lot closer, I really hope you can propose some other changes, that are not an increase in damage as your solution.
Good point. It is depressing when I can lock out a mage for 80% of the game (overpowered), then watch my partner die while I sit in one cyclone (also overpowered).
Pretty much. Removing something as ridiculous as Gag Order is going to make Wizards insane. What does that say? That Warriors need to make a Wizard control their character 20% of the game, just to have a chance? Warriors have utility. It's not Warriors that need fixing, it's Wizards.