Taste for Blood
#1
Posted 11 November 2012 - 08:22 PM
#2
Posted 11 November 2012 - 10:33 PM
Don't play with a Warrior because of TfB alone, though. That's a silly reason!
You don't have to play with a Warrior as a Holy Paladin, anyway – Shadowpriest/Mage/Holy Paladin is pretty solid, among other comps. I don't really agree with you that Warriors have no support for Holy Paladins. Safeguard and Shockwave alone are excellent peels. Warrior and Holy Paladin synergy is at an all time high right now.
#3
Posted 11 November 2012 - 10:59 PM
#4
Posted 12 November 2012 - 04:56 PM
I guess the 1 game out of 100 it happens and you wtf blow someone up would cause much rage, but damn. Why is there so much qq over this. Maybe I just have terrible rng compared to the rest of the world.
#5
Posted 12 November 2012 - 07:42 PM
Artunias, on 12 November 2012 - 04:56 PM, said:
I guess the 1 game out of 100 it happens and you wtf blow someone up would cause much rage, but damn. Why is there so much qq over this. Maybe I just have terrible rng compared to the rest of the world.
Thats just it, its all RNG. But even the 1 time where u can just about global someone makes it unbalanced. Honestly i hate this ability and wish they would just cap it at 3 stacks, make every overpower 100% proc another one and lower the dmg of the stacks to make up for it.



Lvl 1 DK Legend Covlol
#6
Posted 12 November 2012 - 07:55 PM
#7
Posted 12 November 2012 - 08:03 PM
Pinka, on 12 November 2012 - 07:55 PM, said:
I like that idea too, right now slam is only used when it doesn't get in the way of MS/OP/CS and we have the extra rage.



Lvl 1 DK Legend Covlol
#8
Posted 13 November 2012 - 05:43 PM
Pinka, on 12 November 2012 - 07:55 PM, said:
Well they have to tweak it a bit, as of slam will hit VERY hard if its get included in the TFB. getting 1 x 1-300% extra dmg on slam would be silly, but if you think about a lesser scale as of maybe 30/60/90 it would make slam a smart choice at the same time as they do the same with heroic strike damage
#9
Posted 14 November 2012 - 08:36 AM
Pinka, on 12 November 2012 - 07:55 PM, said:
It used to affect slam rather than HS in the early beta... I liked it A LOT more back then, it made more sense and cleaned up our rotation, allowing us to HS inbetween globals whenever we needed to take a dump.
Edited by Babypuke, 14 November 2012 - 08:37 AM.
#10
Posted 14 November 2012 - 09:19 AM
3s, different story, on decent mmr atleast.
#11
Posted 15 November 2012 - 12:03 AM
Some would say that is a skill based coice. But really. With that ammount of rng. It isn't. I rather have it stack 3 times so it still gives a fun factor on actually building the stacks up. Ofcourse it shoulden't be 100% more damage. But like 50% or less each stack would be good.
This makes slam a fun to use kind of Hulk smash button. Based on how much power (stacks) you have built up.
In this situation you have to choose between building stacks up to max. Wait for a CS or burst cds and risk wasting stacks or to slam right away.
It also makes it able to let you pool rage and burn if off when you risk on overpooling yourself with HS without the fustration to lose stacks.
Right now HS and Slam are way to similar in terms of use.
Edited by Pinka, 15 November 2012 - 12:09 AM.
#13
Posted 16 November 2012 - 04:34 AM
#15
Posted 16 November 2012 - 04:51 AM
#16
Posted 17 November 2012 - 02:08 AM
260k HS was my top :>
shit gear, too.
#18
Posted 17 November 2012 - 09:59 PM
1. Stacks capped at 3.
2. Every use of overpower has 100% chance to proc TFB, but only 30% (this can change) to proc another overpower.
3. Lower the bonus damage to make up for the guaranteed stacks.
4. TFB effects slam, again lower the bonus dmg to make up for this not effecting HS anymore.



Lvl 1 DK Legend Covlol
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users
































