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Deadly Reach "hidden" bonus


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#1 hid

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Posted 08 November 2012 - 05:49 AM

So, I don't know if this is a known thing (I assume it is since it's kind of easy to notice), but I thought I'd share it just in case (which might be a mistake if it is actually a bug/legacy thing from beta and they decide to nerf it, which isn't really a welcomed thing seeing our current arena situation - but f'it).

Deadly Reach does not only increase the range on paralysis, it also increases the range you roll with both the regular roll and chi torpedo. (does not affect flying serpent kick.)

Edited by hid, 08 November 2012 - 05:51 AM.


#2 Xôan1296683735

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Posted 14 November 2012 - 01:09 AM

didnt try paralysis yet because leg sweep is very strong but i will. The range shud be just baseline if they want monks to be taken into consideration for high ranked teams.

#3 Klonken

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Posted 14 November 2012 - 09:02 AM

View PostXôan1296683735, on 14 November 2012 - 01:09 AM, said:

didnt try paralysis yet because leg sweep is very strong but i will. The range shud be just baseline if they want monks to be taken into consideration for high ranked teams.

i agree, or they could make it a glyph instead but baseline is better :P

#4 Woodyhoho

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Posted 14 November 2012 - 01:38 PM

It's only  like a 1-2 yard increase on roll, not really anything special

#5 Zander

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Posted 15 November 2012 - 11:03 AM

I honestly haven't tried the talent at all, because I don't see the appeal in putting half-duration's up. Unless someone's running from you it's going to hit their front, and in the current state we're pretty clearly designed to be able to get to our target and put it up. Baseline/glyph would still be nice for clutch situations I just don't think it's a big deal.

#6 hid

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Posted 15 November 2012 - 10:04 PM

There are plenty of situations(comps) where you want it over the stun, it's especially good for sticking to mages if you split damage and you as the monk are on the mage for example. Also good as a ranged interrupt if you don't play with another class that's on the incapacitate DR.

Edited by hid, 15 November 2012 - 10:05 PM.


#7 Kluian_

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Posted 16 November 2012 - 10:44 PM

Seems to be about a 5 yard increase on roll
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#8 Lilyi

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Posted 18 November 2012 - 03:12 PM

The extra distance can help quite a bit if used along with click-to-move roll turning to roll further around a LOS object.

If you use the weakauras addon, you can just import these auras to automatically turn click-to-move on for roll/chi torpedo/flying serpent kick, then automatically turn it back off:

roll and chi torpedo click-to-move weakaura
flying serpent kick click-to-move weakaura


The FSK one also gives a progress bar for the ability so you can better time last-second landings for the snare+damage.

Edited by Lilyi, 18 November 2012 - 03:16 PM.





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