New ghost wolf bug
Started by Korzul, Nov 07 2012 03:43 PM
11 replies to this topic
#1
Posted 07 November 2012 - 03:43 PM
Castig a spell out of ghostwolf seems to cancel the cast after around 0.2 secs.
Assuming it's because the buff takes slightly longer to fade for some reason(?)
Anyway it's annoying as hell and if anyone was wondering why some casts got cancelled randomly... this may be why.
Assuming it's because the buff takes slightly longer to fade for some reason(?)
Anyway it's annoying as hell and if anyone was wondering why some casts got cancelled randomly... this may be why.
#3
Posted 07 November 2012 - 04:33 PM
Genius - Cheers.
Was the water walking glyph - So thats only 2 minors bugged.
Was the water walking glyph - So thats only 2 minors bugged.
#4
Posted 07 November 2012 - 04:43 PM
Yup noticed it several days ago aswell.

63% Resilience, Destro is hard?
#5
Posted 08 November 2012 - 09:19 AM
its the waterstrider glyph. waterwalker levitates you a few inches, so when it goes off, youre dropping and its cancelling it from the 'fall' i put in a bug report about it too already
#6
Posted 13 November 2012 - 10:39 PM
bl00dlust, on 08 November 2012 - 09:19 AM, said:
its the waterstrider glyph. waterwalker levitates you a few inches, so when it goes off, youre dropping and its cancelling it from the 'fall' i put in a bug report about it too already
Rep'd
Also, I think this is what Korzul was referring to when he said "that's only two minors bugged!" but totemic encirclement is the cause of tremor totem not getting the correct reduction in Cooldown when it's replaced or destroyed.
Again, if this is already known, sorry for the redundancy.
EDIT: Corrected spelling.
Edited by Qlol, 13 November 2012 - 10:40 PM.
#7
Posted 13 November 2012 - 10:44 PM
would adding /cancelaura ghost wolf eliminate that issue without removing your glyph?
#8
Posted 13 November 2012 - 10:49 PM
Does this same issue happen for Warlock Dreadsteed with the waterwalking minor glyph? I've noticed casts being cancelled .2 sec after dismounting from that as well.
#10
Posted 14 November 2012 - 10:48 AM
Don't even really know why you would have the water walking minor anyway, iirc it costs mana even though you get it instantly in ghost wolf,
[3:54:02 AM] Obelodalix: When it's full on flop
[3:54:06 AM] Obelodalix: Mine just gets lost
[3:54:09 AM] Obelodalix: in a sea of balls
[3:54:11 AM] Obelodalix: cuz I'm danny hart
[3:54:06 AM] Obelodalix: Mine just gets lost
[3:54:09 AM] Obelodalix: in a sea of balls
[3:54:11 AM] Obelodalix: cuz I'm danny hart
#11
Posted 15 November 2012 - 07:56 PM
Libyanator, on 14 November 2012 - 10:48 AM, said:
Don't even really know why you would have the water walking minor anyway, iirc it costs mana even though you get it instantly in ghost wolf,
Who cares about the mana cost lol, the glyph is amazing for doing dailies, questing etc
#12
Posted 21 November 2012 - 10:59 PM
It's quite annoying it does this with a lot of buffs, I noticed it on my rogue when mining and my druid and shaman when herbing any short term buffs ending do it.
Also my mage partner sees his casts stop when his barrier breaks or when incanters ward pops, Also he says when roots end (not break) like on an off target or something his casts will be interupted so it seems to be a trending thing with a lot of classes @.@
Also my mage partner sees his casts stop when his barrier breaks or when incanters ward pops, Also he says when roots end (not break) like on an off target or something his casts will be interupted so it seems to be a trending thing with a lot of classes @.@
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