phishy, on 08 November 2012 - 09:40 AM, said:
its not the same if the amount of points gained per win is still the same. no, it's not the end of the world, but for people with multiple alts or stuff to do outside of wow it is more time consuming then before, especially if you are doing rbgs. and of course, the fact that rbgs give such a higher point cap is still ridiculous
Let me help you with the logic here. I know it's pretty complicated, so I've broken it down for you:
Before the increase to conquest point cap:
A = Arena wins required to be fully geared
R = RBG wins required to be fully geared
p = points per arena win = 180
g = points per rbg win = 400
h = helm = 2250
n = neck = 1250
s = shoulders = 1750
b = back = 1250
c = chest = 2250
w = wrist = 1250
a = waist = 1750
l = legs = 2250
f = finger = 1250
e = feet = 1750
t = trinket = 1750
w = weapon = 2500
Assuming we are gearing for T2, and I'm a caster and doing only arena games for cap, this results in the following complex algebraic expression:
A ~ h+n+s+b+c+w+a+l+2f+e+2t+4w/p
Substitute the values:
A ~ (2250+1250+1750+1250+2250+1250+1750+2250+2(1250)+1750+2(1750)+4(2500))/180
Distribute the coefficients:
A ~ (2250+1250+1750+1250+2250+1250+1750+2250+2500+1750+3500+10000)/180
Order of operations!
A ~ 31750/180
Reduce! (see Chart a)
A ~ 3175/18 ~ 177
Chart a

After the increase to conquest point cap:
See Above.
For practice, solve for R!
Again, I reiterate... it is the same amount of time, the difference is that you can condense the PERIOD in which you obtain your gear. 177 wins over ~14 weeks is the same as 177 wins over ~9 weeks. Most of us have 177+ wins during the first 1-3 weeks, so this new increase in points we can obtain in a week's time causes obtaining gear to feel less grindy and playing often to be perceived as being more rewarding. That being said, you're the one choosing to cap your alts to keep up with others in gear. Blizzard isn't making your gear progression feel grindy; you are.
Edited by zaeya, 08 November 2012 - 07:16 PM.