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New patch notes fear 90 sec cd

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#1 Covlol

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Posted 03 November 2012 - 02:48 AM

MMO-champion shows intimidating shout 90 sec cd, thoughts?
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#2 Tricepstoni1907

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Posted 03 November 2012 - 03:04 AM

shit just got real

#3 Goreclit

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Posted 03 November 2012 - 03:06 AM

I think it being on a 1 minute cooldown was a bit much...kinda needed I guess.  Maybe people won't complain about it as much now?

#4 Claynz

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Posted 03 November 2012 - 03:24 AM

Should be 1 min, and tweak Shockwave instead or swifty macros.
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#5 Covlol

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Posted 03 November 2012 - 03:48 AM

View PostClaynz, on 03 November 2012 - 03:24 AM, said:

Should be 1 min, and tweak Shockwave instead or swifty macros.

Yes, plz kill swifty macro.
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#6 Chizzey

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Posted 03 November 2012 - 03:59 AM

people will never stop complaining, till we are freeloot like in s11

thats how this shit community in wow works, everything is op except my class


they should finalley remove major cds stacking!

#7 hoodrych

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Posted 03 November 2012 - 04:49 AM

Quote

Glyph of Gag Order and Glyph of Rude Interruption combined into one Major Glyph. Successfully landing a pummel increases the Warriors damage by 5% for 15 seconds. Heroic Throw keeps gag order effect.

Avatar and Recklessness are no longer useable at the same time. Avatar no longer generates additional rage. duration reduced to 12 seconds. (this is pre-movement impairing avatar)

Intimidating Shout now has a 2 minute cool down.

Shockwave cool down increased to 30 seconds, and stun duration reduced to 3 seconds.

Defensive stance adds an additional 10 rage cost to all abilities.


We're actually the easiest class to fix.

#8 Covlol

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Posted 03 November 2012 - 05:16 AM

intimidating shout at 2min would be overkill i think.
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#9 improveyup

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Posted 03 November 2012 - 07:40 AM

View PostCovlol, on 03 November 2012 - 05:16 AM, said:

intimidating shout at 2min would be overkill i think.
2 min is perfect, that would not be overkill at all.

#10 infectionx

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Posted 03 November 2012 - 07:59 AM

It was expected, 1min cd was way too much, anything between 90-120seconds is fine.
While we are at it,isn't tremor cd just way too little?~_~.
Restoration shamans in season 11 According to
Felic:
And yeah they can survive for more than 30 seconds without casting. You have partners in 3v3 you know? SURPRISE

#11 Dizzeeyo

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Posted 03 November 2012 - 08:29 AM

View PostClaynz, on 03 November 2012 - 03:24 AM, said:

Should be 1 min, and tweak Shockwave instead or swifty macros.
In case this has not occured to anyone, they will go out of their way to tweak everything but shockwave, since anything they do to affect the cooldown/damage of a single talent means they have to then re-balance the other two talents on the same line so that the choice is still reasonably equal for pve. same reason that they are doing everything they can to avoid touching the actual damage of frost bomb, and instead making it slightly harder to set up burst with by increasing the duration :)

also fear should be 1min 30, shamans probably don't mind it as much since 30 second tremor is not retarded at all :D

Edited by Dizzeeyo, 03 November 2012 - 08:30 AM.

View Postjaimex, on 28 October 2015 - 08:47 PM, said:

No because the difference is when I play a comp i play it close to skill cap

View Postjaimex, on 12 January 2015 - 10:30 PM, said:

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

View PostPouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper

View PostJontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)

#12 Zerud

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Posted 03 November 2012 - 08:49 AM

View PostCovlol, on 03 November 2012 - 05:16 AM, said:

intimidating shout at 2min would be overkill i think.
Ur right, they would have to give warrior an extra spellreflect or gap closer to compensate

#13 Milchev

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Posted 03 November 2012 - 11:21 AM

View PostCovlol, on 03 November 2012 - 05:16 AM, said:

intimidating shout at 2min would be overkill i think.

Blind was perfectly fine on a 2 min cd, now the warrior's fear gets increased by 30 secs and " ohh no! It's a over kill! "

#14 Axar81

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Posted 03 November 2012 - 12:04 PM

View PostChizzey, on 03 November 2012 - 03:59 AM, said:

people will never stop complaining, till we are freeloot like in s11

thats how this shit community in wow works, everything is op except my class

This

#15 TteSPORTSDoomsen

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Posted 03 November 2012 - 12:06 PM

Seems like the Disrupting Roar or how ever the fear is called from Symbiosis still seems to be at a 60 second cooldown, wondering if they will also set it higher.

#16 Gowan1

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Posted 03 November 2012 - 02:24 PM

i really like these nerfs, ruin our 1shot macro was soo good. it means that retarded warriors cant just pop their macro whenever they want and hope that they will kill something >.<. GJ Blizzard
Played 5v5 in s7 on defias brotherhood with xantros illu mithax and aldon.

me: "ok lets switch to the priest, ready?"
xantros: "i kill pala"
everyone: "what?"

and then i look at gladius and enemy paladin is dead Posted Image
he also claimed that mexico is in europe :/

#17 Pinka

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Posted 03 November 2012 - 04:55 PM

Sure. Again its fine to nerf our cc like that. But if they nerf shockwave with it its clearly overkill.
I don,t want to see the s11 dmg bot ever again. It just does not work in todays pvp play.
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#18 Raikufail

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Posted 03 November 2012 - 05:04 PM

Should remove Heroic leap /Safe guard out of roots rofl.. and remove a charge. Warrior mobillity is extremely stupid, It's like the same as a rogue having 3 shadowsteps

#19 Danücsmlan

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Posted 03 November 2012 - 05:24 PM

View PostRaikufail, on 03 November 2012 - 05:04 PM, said:

Should remove Heroic leap /Safe guard out of roots rofl.. and remove a charge. Warrior mobillity is extremely stupid, It's like the same as a rogue having 3 shadowsteps

U seem even more retardmödeX as i tought.

#20 Persidios

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Posted 03 November 2012 - 05:29 PM

Agreed with Hoodrch's proposed changes, all of those current warrior abilities when compared to everything else are just to good.

AoE stun that can hit for 100k+ on a 20 second cd, compared to HoJ or Bash which is single target, does no damage. and is on a much longer cooldown.

Safeguard removing roots is overkill, warriors are basically un rootable when combined with any competent healer.

All classes with stances / forms should be forced to switch there stance during battle. Druids or priests being able to heal in moonkin / shadow form is stupid. Warriors never leaving defensive stance is boring...





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