PvP Gear upgrades for conquest points on PTR
#61
Posted 03 November 2012 - 01:33 AM
#62
Posted 04 November 2012 - 06:16 AM
WildeHilde, on 02 November 2012 - 11:12 AM, said:
#63
Posted 04 November 2012 - 06:59 AM
#64
Posted 04 November 2012 - 07:17 AM
But you'll still have to PvE to get the best weapon, at least for melee. Difference in dmg between heroic wep and t2 pvp is just too large
#65
Posted 04 November 2012 - 08:39 AM
WildeHilde, on 04 November 2012 - 06:59 AM, said:
obviously its better than being forced to pve. however, i thought there was supposed to be a big push to get pve gear out of arena this expac? guess not? the point is that what he had before was better than what we will have whenever they decide to allow us to increase ilvl on gear with conq points.
and unless they make it so that arena rating grants higher conq points caps than rbg rating, it doesnt fix the queue time problem
#67
Posted 04 November 2012 - 09:18 AM
To think gaining points every week used to be as amazing as playing 5 games of arena or 3 games of RBGs. I've been looking for the return of that system for a VERY long time. I'm okay with them making a change like this, not saying I like it or anything, but at least allow me to cap my points at a reasonable rate. It's insane doing 8 RBGs on 3 characters a week... barely any people have time to do it for the 3 month gear grind, and now they intend to increase the agony to 5 months? I don't think much thought went into this.
Recently made a youtube channel showcasing matches I've had over the past couple seasons.
www.youtube.com/Talbadar
#68
Posted 04 November 2012 - 09:26 AM
WildeHilde, on 02 November 2012 - 02:45 PM, said:
You forgot about the team rating boost by playing constantly. It is probably possible to reach 3.5-4k rating in arena over the course of the season. This means top-rated 3v3 will cap conquest point gains by doing arena.
You know what would make the ladders active? Shorter seasons. The time it will now take to get full gear on one single character should be enough for 1,5 seasons or so. How on earth can you even justify this?
I don't think you've ever played this game on a serious level, at least not back in vanilla / early bc, because if you did you'd remember the absolutely agonizing grind it took to get flasks, elixirs and potions back then. They steered away from the long periods of mandatory farm for a reason up until now and this should be no different. Hand out gear at certain ratings or hand out the exact same gear right at the start to even the playingfield, but don't force the already small pvp community to grind for ~5 months.
ps: Please, for the love of god, stop whining about the community and/or boosts in every second post you make. Even if you were right at first it became so old and so similar to a broken record that every shed of truth is now gone.
#69
Posted 04 November 2012 - 09:56 AM
2.) As everyone plays like a Sissie and camps rating the only way to get participation is to force it.
3.) Rating decay is a good choice, but WoW's concept always was to increase and not decrease. I think most of us, at least me, would prefer rating decay and fixed gear for everyone, like on the tournament realm. Combine that with short, region-wide seasons or in other words, make a permanent tournament realm with short seasons.
4.) Until that we have tournaments for competition and live server arena/rbg for the grind.
#70
Posted 04 November 2012 - 12:55 PM
#71
Posted 04 November 2012 - 02:43 PM
I do not think WoW is good as a counterstrike type game. MMORPG features, even if annoying, are contributing to the overall appeal of the game. I'd wildly assume they got us into playing in the first place.
There's also the pity you need multiple characters of the same class to play with people you want. Making one battlegroup and forming a team with whoever you want would be a good start.
#72
Posted 04 November 2012 - 07:12 PM
The gear-carrot should mostly be in PvE, they need to make the game competitive for the entire season (IE rating decay) to keep the ladder active and fair.
But that would imply that Blizzard actually listens to the community right?
#74
Posted 04 November 2012 - 07:46 PM
WildeHilde, on 04 November 2012 - 09:56 AM, said:
2.) As everyone plays like a Sissie and camps rating the only way to get participation is to force it.
3.) Rating decay is a good choice, but WoW's concept always was to increase and not decrease. I think most of us, at least me, would prefer rating decay and fixed gear for everyone, like on the tournament realm. Combine that with short, region-wide seasons or in other words, make a permanent tournament realm with short seasons.
4.) Until that we have tournaments for competition and live server arena/rbg for the grind.
2. The people who camp are maybe 0.05% of the overall pvp population. How does forcing that 0.05% to play suddenly increase participation? _Forcing_ people to do stuff is not a solution to anything.
3. I'm quite sure most of us would not want a rating decay system. What do you base this on?
4. People don't play the game to grind afaik. Might be wrong tho. :PPP
pm me your ideas or contact me through Ilkka.Paananen.Supercell(at)gmail.com
Kettu 1 - Showcase of skill: http://www.youtube.c...h?v=Z1Di7QHaML0
#75
Posted 04 November 2012 - 08:01 PM
WildeHilde, on 04 November 2012 - 09:56 AM, said:
2.) As everyone plays like a Sissie and camps rating the only way to get participation is to force it.
3.) Rating decay is a good choice, but WoW's concept always was to increase and not decrease. I think most of us, at least me, would prefer rating decay and fixed gear for everyone, like on the tournament realm. Combine that with short, region-wide seasons or in other words, make a permanent tournament realm with short seasons.
4.) Until that we have tournaments for competition and live server arena/rbg for the grind.
I don't even know what you are really on about. Without these "scum of the earth" boosters participating in high-end arena there would be no tournaments, no high quality streams to watch and no more interviews you could make because 99% of those players would be off doing something far more beneficial. You kind of remind me of the saying those who can, do, and those who can't, teach, except that you don't teach, but preach.
Rating decay and/or shorter seasons would be a change for the better, but it won't happen, not anytime soon anyway. Which brings me to your 4th point. Do you actually feel that this situation justifies bad decisions? I mean, if you are whining about arena participation what on earth makes you think that this won't just simply repell the competitive players? After 11 seasons people don't play to get t2, they play to compete and compare themselves.
I don't even know, this does not feel like an argument or a debate. You are way too adamant/stubborn and that, to me, seems to cloud your judgment on issues like this.
Edited by Necrolina, 04 November 2012 - 08:04 PM.
#76
Posted 04 November 2012 - 08:19 PM
I did 3s today (sunday, most active day) at around 17 and we did not get a single team over 2250.
Edited by Geru, 04 November 2012 - 08:20 PM.
#77
Posted 04 November 2012 - 09:15 PM
WildeHilde, on 04 November 2012 - 09:56 AM, said:
2.) As everyone plays like a Sissie and camps rating the only way to get participation is to force it.
3.) Rating decay is a good choice, but WoW's concept always was to increase and not decrease. I think most of us, at least me, would prefer rating decay and fixed gear for everyone, like on the tournament realm. Combine that with short, region-wide seasons or in other words, make a permanent tournament realm with short seasons.
4.) Until that we have tournaments for competition and live server arena/rbg for the grind.
1. Half the people on ArenaJunkies has done boosts at some point or the other, so thanks for calling them pieces of shit.
2. People camping is Blizzard's fault, they changed the way rating works in s6/7 (can't remember exactly) and then again in s10 with the stupid change of mmr falling off when swapping teams. Blizzard forced people to camp, sometimes rank 1's just want to camp, and they should be allowed to ASLONG as the system allows other teams to overtake them with serious commitment.
3. See point 2. You don't need rating inflation/deflation. You need mmr to NOT dissapear.
4. Tournaments are stale and few and far between. Balance and the fact that no one wants to watch the game in its current state.

#78
Posted 04 November 2012 - 09:25 PM
The Honor grind is already absolutely retarded. Regular BG's are already filled with bots because people are sick and tired of grinding the same BG's over and over for 12 seasons now. I've already done it this season for two different sets of gear on my Shaman, and I still need to finish my Warrior and Paladin. To think that I'll have to go back into the BG's again for almost the same amount of time it took me to get my full set in the first place just really makes me want to quit the game again.
For PVE, things are equally bad there with this change. The rate at which you generate Valor points is absolutely terrible. You have to grind 5 mans, subject yourself to the retardation of LFR, and do as many daily quests as you can - every single day.
If they're going to require even more time invested to maintain competitive levels of gear, I won't play anymore. This increase in points needed needs to come with a 100% increase in the rate at which the various points are acquired. Gear already takes too long to get.
#79
Posted 04 November 2012 - 09:54 PM
#80
Posted 04 November 2012 - 09:57 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users












































