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shaman restoration stats talents

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#1 Sharolg

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Posted 24 October 2012 - 03:59 PM

Alright, my questions about restoration shamans are quite simple.
I see lots of good shamans having quite different ways of building their characters so i need explanations.

1- Stats
It's obvious that Spirit is the main stat to follow. And Pvp Power being secondary.
Assuming you get enough resilience, some int over here and there,
So that leaves me with just one question,
Third stat to prioritise (reforging etc.) ? Crit or mastery ?

2- Talents
60-75 and 90 talents are obvious.
30 talents are comp-depending.
So which one would you choose for 15 and 45 talent, and why ?
a ) Nature's Guardian (in case of nukes in stuns etc.) with Totemic Projection (capacitor bombing with angle issues)
b ) Stone Bulwark (no instant is giving you 45k healing) with Totemic Restoration for better use of totems overall. It would also benefit earthgrab if you have it.

Bonus Question- Metagem
I'm an orc. Would stam+stun duration gem would be better for me for stacking stun protection ?
Or should i stick with int/spirit metagems ?
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#2 Sharolg

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Posted 26 October 2012 - 08:42 AM

Come on guys, lots of views but 0 comment ? Help me out here. There aint any other forum to consult.
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#3 Thorh

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Posted 26 October 2012 - 10:38 AM

From what I tested, Int and PvP Power were just about even in healing output.

Personally I'm going Spirit>Int>Power>Resil>Crit>Mastery>Haste on my shammy. I'm going for the crit over the mastery for the extra regen.

For the meta, I'm using Int/Silence reduction
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#4 Choclit

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Posted 28 October 2012 - 06:36 AM

On a point for point basis PvP Power wont be better than int for healing until SP gets to higher values (so not for another 2 seasons)

Int > PvP Power > Spirit >= Mastery > Crit > haste.


Regen is meaningless if your target is dead. Certain comps could argue otherwise but this is the model that everyone follows.


Talents are pretty much self explanatory.
Only one that is up for debate is Frozen Power (Root) vs WindWalk totem which is comp/bracket specific.
>Natures' Guardian can't really be passed up as resto.
>Call of the Elements
>NS or Ancestral swiftness whatever its called now
>Healing tide
>Unleashed fury


stam/stun meta

Edited by Choclit, 28 October 2012 - 06:36 AM.

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#5 Pritchard

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Posted 30 October 2012 - 05:36 AM

on the talents thing, nature's guardian is the way to go. bulwark can be dispelled, has a longer CD, and you can't use it while stunned etc, same with astral shift, except even longer of a cd and for only 6s duration.


totemic projection and call of the elements depend on your playstyle, if you like to do the capacitor stuns, pick it. however, call of the elements is completely broken for using tremor totem, grounding, and if people kill healing/mana tide its also nice. but its essentially, don't know the numbers for sure, but something like 30s tremor totem(if destroy totem) and 10s grounding if placed right as a spell will take it away.

hope this helps some! :)
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#6 Sharolg

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Posted 09 November 2012 - 08:29 AM

More input is always welcome !
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