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WW Monks aren't totally useless...


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#1 Cambra

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Posted 23 October 2012 - 05:10 PM

BGs:
http://i.imgur.com/zVN6D.jpg
http://i.imgur.com/ZPv4f.jpg

Arena:
http://i.imgur.com/JxQaa.png
http://i.imgur.com/kkDmJ.png

Although In arena I'm having a harder time believing that ;p Don't give up to everybody playing WW Monk. It'll get better, keep trying no matter how many RBG's teams refuse you because of your spec. Also gear plays a huge role for us like warriors in BC. \m/

#2 WildeHilde

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Posted 23 October 2012 - 05:12 PM

I think Touch of Karma is really one of the strongest points in the arsenal.

#3 Cambra

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Posted 23 October 2012 - 05:16 PM

View PostWildeHilde, on 23 October 2012 - 05:12 PM, said:

I think Touch of Karma is really one of the strongest points in the arsenal.

Yeah, That's how I ended up 1v2'ing a Rogue/warrior in one of the SS's. ; )

#4 Klonken

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Posted 24 October 2012 - 09:23 AM

im playing both atm, all conq pts goes to windwalker monk gear atm tho, i think the specc is really fun and has alot of potential, and i wonder if the scaling buff on spinning fire blossom will impact us in pvp, i feel like its already rly good tbh,
i will get my weapons this week, but i have not decided if im going 1h or 2h .. any inputs?

#5 WildeHilde

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Posted 24 October 2012 - 09:47 AM

2x 1hand is better

Read the thread on Elistist Jerks for details.

#6 Klonken

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Posted 24 October 2012 - 10:27 AM

pvp wise too? because u will not be on ur target 100%

#7 WildeHilde

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Posted 24 October 2012 - 10:45 AM

Yes. The difference is not huge, but it's better, even for solo stuff like levelling.

#8 Klonken

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Posted 24 October 2012 - 04:01 PM

this is bullshit i realized i cant get the 1h weps since they cost 5k together and the 2h wep costs 3.5k pts? wth?

#9 Klonken

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Posted 24 October 2012 - 04:25 PM

View PostWildeHilde, on 24 October 2012 - 09:47 AM, said:

2x 1hand is better

Read the thread on Elistist Jerks for details.

i cant find it btw

#10 WildeHilde

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Posted 24 October 2012 - 04:40 PM

Quote

It's unclear to me which weapons will be the best choice for a dps monk, but it's worth noting that, if all other things are equal, dual wielding tends to edge out.

http://elitistjerks....tender_fisting/

#11 Klonken

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Posted 24 October 2012 - 06:22 PM

the only real difference i saw on TR is that when u equip 2x1h wep u get lower min dmg and higher max dmg on your abilities, dont think the difference is that huge tbh, think the auto attack dmg might be SLIGHTLY higher, but barely noticeable .. but the real dealbreaker might be having x2 enchants i guess?

Edited by Klonken, 24 October 2012 - 06:29 PM.


#12 aldreya

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Posted 25 October 2012 - 02:26 AM

Hi guys, I´ve been playing WW intensively the last week and i think it´s not bad at all. About taking 2h wpon or dual, i think dual is better only if u get the best enchants on them. If not, for example, enchanting with windsong, i think 2h is better for the better stats. So if u are still playing with blue wpons, get 2 hand.

In RBG, monks are  a PITA, so many aoe stuns, paralysis, 4 secs silences... really annoying.

Btw, we need some fixes, I´d like to have the semi stun inmunity that MW have, because if we got stunned... we receive so much damage...

I dont like some talent tiers, as lvl 90. I think FoF chi cost should be changed to 2 chi points... 3 is too much...

Finally i would like a real good damage cd.

Ah, about spinning fire blossom, i can crit vs a full pvp geared player for almost 80k with trinkets up.

Edited by aldreya, 25 October 2012 - 07:33 AM.


#13 Klonken

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Posted 25 October 2012 - 10:17 AM

View Postaldreya, on 25 October 2012 - 02:26 AM, said:

Hi guys, I´ve been playing WW intensively the last week and i think it´s not bad at all. About taking 2h wpon or dual, i think dual is better only if u get the best enchants on them. If not, for example, enchanting with windsong, i think 2h is better for the better stats. So if u are still playing with blue wpons, get 2 hand.

In RBG, monks are  a PITA, so many aoe stuns, paralysis, 4 secs silences... really annoying.

Btw, we need some fixes, I´d like to have the semi stun inmunity that MW have, because if we got stunned... we receive so much damage...

I dont like some talent tiers, as lvl 90. I think FoF chi cost should be changed to 2 chi points... 3 is too much...

Finally i would like a real good damage cd.

Ah, about spinning fire blossom, i can crit vs a full pvp geared player for almost 80k with trinkets up.

on PTR? or are u critting 80k on live?

Edited by Klonken, 25 October 2012 - 10:20 AM.


#14 aldreya

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Posted 25 October 2012 - 11:46 AM

View PostKlonken, on 25 October 2012 - 10:17 AM, said:

on PTR? or are u critting 80k on live?

On live dude! but with both trinkets up, I´m human, I´ll try to get a SS today

http://imageshack.us...fireblossom.png

A few things about the test of the Spinning fire blossom:

The druid has 56,58% resilence
I´ve got 31,04 pvp power and 22,4k ap self buffed
Target is more than 10 yards away.

Buffs:
- Proc pvp trinket (2853 agi for 20 secs)
- pvp trinket (4042 agi)
- 10 stacks of tigereye brew

Edited by aldreya, 25 October 2012 - 12:23 PM.


#15 Klonken

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Posted 26 October 2012 - 08:23 PM

Posted Image Monk (Forums, Talent Calculator)
  • Chi Burst now does Nature damage.
  • Chi Torpedo now does Nature damage.
  • Chi Wave now does Nature damage.
  • Crackling Jade Lightning now has a 35% chance to generate 1 Chi, up from 25%.
  • Expel Harm now does Nature damage.
  • Gift of the Serpent now creates Spheres that last 3 min, up from 10 sec. Healing amount doubled. If the sphere expires without being used, a nearby injured ally will be healed for 15,972.
  • Healing Sphere now creates Spheres that last 3 min, up from 10 sec. Healing amount doubled. If the sphere expires without being used, a nearby injured ally will be healed for 15,972. AP scaling tripled.
  • Healing Sphere now creates Spheres that last 3 min, up from 10 sec. Healing amount doubled. If the sphere expires without being used, a nearby injured ally will be healed for 15,972.[/ins]
  • Spinning Crane Kick no longer lists bonuses for Blackout Kick and Surging Mist.
  • Stance of the Fierce Tiger now also increases your movement speed by 10%.
  • Swift Reflexes now has spec specific tooltips.
  • Tiger Palm no longer stacks the armor ignore buff, just applies 30% initially.
Talents
  • Ascension now also increases your maximum mana by 15%, and your energy regen by 15%.
  • Chi Burst now does Nature damage.
  • Chi Torpedo now does Nature damage.
  • Chi Wave now does Nature damage.
  • Dampen Harm now requires attacks to deal damage equal to 20% or more of your total health, up from 10%.
  • Zen Sphere now does Nature damage.
New notes seems really promising tbh ^^ atleast a step in the right direction =)

Edited by Klonken, 26 October 2012 - 08:23 PM.


#16 aldreya

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Posted 26 October 2012 - 10:37 PM

Agree, we are in the right direction, finally we dont need to stack tiger palm 3 times... Imo, ascension will be the best talent and the movement speed increase is great.

#17 Klonken

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Posted 27 October 2012 - 10:05 AM

yeah was really clumsy trying to keep those x3 stacks up

#18 aldreya

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Posted 28 October 2012 - 02:36 AM

Hey guys, im wielding a 2h polearm enchanted with windsong. I notice i see 2 windsong buff at the same time... What does this mean? 2h weapon can proc enchants twice? Is it a bug?

So in case I´m right... what could be the point to bring dual instead 2h? tiger strikes???

Edited by aldreya, 28 October 2012 - 02:37 AM.


#19 Emoeritz

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Posted 28 October 2012 - 09:26 AM

Windsong got 3 different buffs, one for haste, one for crit and one for mastery.
There is no inner cd for them afaik and if you're lucky all 3 can procc at once.

#20 aldreya

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Posted 28 October 2012 - 01:19 PM

View PostEmoeritz, on 28 October 2012 - 09:26 AM, said:

Windsong got 3 different buffs, one for haste, one for crit and one for mastery.
There is no inner cd for them afaik and if you're lucky all 3 can procc at once.

Ah ok, didnt know it, thx for the info!




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