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#41 Nitric

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Posted 22 October 2012 - 06:58 PM

They definitely need to do something about the shit-load of instant, unavoidable CC. Basically every class has it now, and some comps (read: God Comp) can lock a player down for a pretty long time w/o diminishing returns ever being a problem.

Healing (for all non-healing specs, e.g; not limited to just hybrids) also needs to be toned down a lot. Shadow Priests can bomb heals/shields into their team without worry of going out of mana. Mages/Hunters/Ferals/etc. have instant +30% health buttons.

But yeah, biggest thing I've seen so far is the CC. Damage is obviously a bit high (esp. w/ shit like the Stampede bug, Reck+Avatar stacking, etc).

#42 Domesauce

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Posted 22 October 2012 - 07:01 PM

View PostMageic, on 22 October 2012 - 06:53 PM, said:

that is hardly a nerf to fade, fade needs to last 1-1.5 seconds not 3.

you're right but doubling the CD for 1 second extra is still a nerf

#43 Secondary

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Posted 22 October 2012 - 07:06 PM

View PostRegent, on 22 October 2012 - 06:27 PM, said:

If you had problems vs. triple dps as a holy pally, you should of just quit then.

0 time glad getting hit highest rating as KFC this season. You shouldnt even be posting.

#44 Hackattack3

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Posted 22 October 2012 - 07:13 PM

View PostNitric, on 22 October 2012 - 06:58 PM, said:

They definitely need to do something about the shit-load of instant, unavoidable CC. Basically every class has it now, and some comps (read: God Comp) can lock a player down for a pretty long time w/o diminishing returns ever being a problem.

Healing (for all non-healing specs, e.g; not limited to just hybrids) also needs to be toned down a lot. Shadow Priests can bomb heals/shields into their team without worry of going out of mana. Mages/Hunters/Ferals/etc. have instant +30% health buttons.

But yeah, biggest thing I've seen so far is the CC. Damage is obviously a bit high (esp. w/ shit like the Stampede bug, Reck+Avatar stacking, etc).

All the instant cc is what I am most disappointed about from the Blizz dev team.  I understand trying to careful balance mana regeneration, dot damage, and hybrid healing.  Those are difficult things to manage between pve and pvp.  But instant cc changes could be made with zero effect on pve.  That to me is what really shows they are not trying.

#45 Chizzey

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Posted 22 October 2012 - 08:10 PM

View PostYarmyxx, on 22 October 2012 - 12:14 PM, said:

http://eu.battle.net...363527?page=1#0 posted smthing on wow forums hoping for best , took some from here too , go check it out.

so nerf warriors till they are not viable anymore?

gag order only should only work on heroic throw

cd stacking should be removed avatar + reck is just to strong

tfb reduced to 3 stacks or, removed and heroic strike scales now with 200% weapon damage and has 20 rage costs

shockwave cd increased to 30 seconds


gg Warrior fine, but yet you want that warriors lose all their mobility all their "burst"

GTFO

Edited by Chizzey, 22 October 2012 - 08:12 PM.


#46 Armagedon

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Posted 22 October 2012 - 08:27 PM

View PostEmopandah, on 22 October 2012 - 09:12 AM, said:

-Resto Druids no longer recieve Ice Block when they have symbiosis.
Also deterrence and ibf, symbiosis should give basic abilities not core survivability cooldowns (not to mention some of the dumb things it gives to other classes like enhance shamans with solar beam).

By the way with a nerf to shockwave people are going to quickly find out that dragon roar does way too much damage.

#47 Tsx

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Posted 22 October 2012 - 08:30 PM

View PostChizzey, on 22 October 2012 - 08:10 PM, said:

so nerf warriors till they are not viable anymore?

gag order only should only work on heroic throw

cd stacking should be removed avatar + reck is just to strong

tfb reduced to 3 stacks or, removed and heroic strike scales now with 200% weapon damage and has 20 rage costs

shockwave cd increased to 30 seconds


gg Warrior fine, but yet you want that warriors lose all their mobility all their "burst"

GTFO
sorry then i wasnt refering to downers like u .Its just NOT FUCKING NORMAL if a war sits on a caster and the caster isnt able to do anything.

Edited by Yarmyxx, 22 October 2012 - 08:33 PM.


#48 Regent

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Posted 22 October 2012 - 08:37 PM

View PostSecondary, on 22 October 2012 - 07:06 PM, said:

0 time glad getting hit highest rating as KFC this season. You shouldnt even be posting.

Apparently you can't read dates on achievements.

#49 Speedymart

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Posted 22 October 2012 - 08:56 PM

View PostYarmyxx, on 22 October 2012 - 12:14 PM, said:

http://eu.battle.net...363527?page=1#0 posted smthing on wow forums hoping for best , took some from here too , go check it out.
I tried to read the thread after your post but my head couldn't comprehend the amount of stupidity that followed it.

I really like your set of changes though.

Edited by Speedymart, 22 October 2012 - 08:56 PM.

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#50 Hackattack3

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Posted 22 October 2012 - 09:01 PM

View PostChizzey, on 22 October 2012 - 08:10 PM, said:

so nerf warriors till they are not viable anymore?

gag order only should only work on heroic throw

cd stacking should be removed avatar + reck is just to strong

tfb reduced to 3 stacks or, removed and heroic strike scales now with 200% weapon damage and has 20 rage costs

shockwave cd increased to 30 seconds


gg Warrior fine, but yet you want that warriors lose all their mobility all their "burst"

GTFO

Sounds like you need to smokes some weed and calm down.

Warrior burst is absurd.  Warrior mobility and uptime is absurd.

Yes both should be changed, there's really no debating it.

Granted you cannot scale both back too much or the class won't be viable, but both need to be toned down.

#51 Pawzz

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Posted 22 October 2012 - 09:20 PM

View PostHackattack3, on 22 October 2012 - 06:41 PM, said:

Good ideas?

90% of the good ideas in this thread have been said already.  If you look at Hewty's post (most constructive so far) he's basically saying

-Nerf rshammys and rdruids
-Make warriors unplayable
-buff priests

and Hi I'm a priest.

Only good ideas he has have been said time and time again, gag order, blood fear, hybrid healing etc.

That was pretty much my point

#52 Braindance

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Posted 22 October 2012 - 09:44 PM

Best part of this thread is that nothing being said here will ever have any effect on the game itself - it's already been 4 expansions and people still believe in that utopian idea called balance.

View Postjustchecking, on 10 November 2014 - 11:58 PM, said:

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#53 Bonjourhihi

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Posted 23 October 2012 - 01:22 AM

hey nice

Edited by Bonjourhihi, 23 October 2012 - 11:36 AM.


#54 Braindance

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Posted 23 October 2012 - 01:47 AM

View PostBonjourhihi, on 23 October 2012 - 01:22 AM, said:

:warlock: :rogue: :


Please learn your music

View Postjustchecking, on 10 November 2014 - 11:58 PM, said:

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

View PostRenaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

View Postsimonfra1234, on 25 August 2011 - 08:46 PM, said:

bro you got +rep'd by rapture...

#55 Emopandah

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Posted 23 October 2012 - 05:06 AM

View PostHyuru, on 22 October 2012 - 12:24 PM, said:

All of those changes to warrior would make them unplayable tbh (remove all of their mobility, what are you smoking?), a better idea is to balance warriors would be:

Remove gag order
Make recklessness put avatar on a 30/45 second cd
Nerf second wind to 2% every 1 seconds (down from 3%)
Increase shockwave cd to 30 seconds (up from 20)
Avatar - This game doesn't need more immunities removing it from Avatar makes it so you have to think about when to use the ability instead of just whenever you feel like it.

Second Wind - If what you suggested gets hit by the 35% hybrid healing reduction in PvP then that's fine.

Shockwave - 30 seconds is still much too short of a cooldown for an AOE 4 second stun. Remember Throwdown was even 45 secs which did no damage or an aoe stun. 1 min feels like a good spot for it.

View PostRegent, on 22 October 2012 - 06:15 PM, said:

Yeah, triple dps was such a problem. It must have really sucked for those 2k players that had to face them.
Triple dps was actually a huge problem for some battle groups such as Bloodlust(bg9) where you were basically guaranteed to que into the comp at any rating even if you were just 2k up to 2600 it was disgusting.

View PostRegent, on 22 October 2012 - 06:27 PM, said:

If you had problems vs. triple dps as a holy pally, you should of just quit then.
He never said he had a problem with triple dps he was saying that you're wrong.

View PostHackattack3, on 22 October 2012 - 06:41 PM, said:

Good ideas?

90% of the good ideas in this thread have been said already.  If you look at Hewty's post (most constructive so far) he's basically saying

-Nerf rshammys and rdruids
-Make warriors unplayable
-buff priests

and Hi I'm a priest.

Only good ideas he has have been said time and time again, gag order, blood fear, hybrid healing etc.
I will agree that a lot of those changes that are directed at warriors are "nerfs" but towards the druid & shaman changes they are merely fixes to balance out the game more. If I was to change one thing about those it may be Displacer Beast but as of right now it acts as a cheat death sort of mechanic so the lowest I would like to see it is a 1 min 30 cooldown and as for the priest comment it's no lie that disc priests need help right now so I feel as those buffs are justified.

View PostMageic, on 22 October 2012 - 06:53 PM, said:

that is hardly a nerf to fade, fade needs to last 1-1.5 seconds not 3.
Another option would be not adding any amount of time on it and increase the CD to 45 seconds the problem though is that Fade is tied into our entire mobility(removing snare & root effects) so unless those abilities became two separate ones then you would have to keep fade on a 30 sec CD or add mobility elsewhere.

Edited by Emopandah, 23 October 2012 - 05:10 AM.


#56 Nerfmytotems

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Posted 23 October 2012 - 05:54 AM

^^ What Hewty said....

But on the movability note.... please give something for Ele, at the moment we are just target dummies, especially since ghost wolf got nerfed to a glyph and there is no spare room for glpyhs as elemental, i already have to give up 10 seconds off the Hex CD.

#57 ApplejackxD

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Posted 23 October 2012 - 07:00 AM

View PostExumbra, on 22 October 2012 - 06:36 AM, said:

-Discipline priests now have the spell "Dispersion."

Would be too op, the damage reduction is fine but if it were to give back a healer that much mana every 2 mins... disc would go from the worst to one of the best; imo.

Have you seen the current state of disc mana even in full s12 epic? No you haven't so shut up.
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#58 Lazaka

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Posted 23 October 2012 - 07:57 AM

"-Feral Druids no longer recieve Dispersion or Bubble when they have symbiosis."
"-Resto Druids no longer recieve Ice Block when they have symbiosis."

In my opinion they should have it, the only thing I want blizzard to fix is that if a druid use example Disperse or IB, they should have a shared cd with the player they use symbosis on, so if you force disperse on the feral druid, u can swap of to the shadow priest, that way it might make ppl more aware and if it's worth blocking or dispersing

It's just a thougt!

Edited by Lazaka, 23 October 2012 - 07:58 AM.


#59 Smir

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Posted 23 October 2012 - 08:12 AM

some good ideas, some bad whining :)

but as stated befor, this game is prolly more than 90 percent nonpvp
and since the "public" arena part has gone (i mean mlg and that stuff with it) and its only played on blizzard own events i dont see them to take that much effort into balancing around
i dont say they do nothing, ofc they care, but their focus will deffo not be in arena, first priority will most likely be to keep fun for the average gamer (that probably enjoys this pokemon feater) and that likes doing dailies and raiding in lfr

Edited by Smir, 23 October 2012 - 08:13 AM.


#60 Jokerplex

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Posted 23 October 2012 - 10:20 AM

warrior mobility is a FUCKING joke.

on a team with a hpal with double freedom IS A FUCKING JOKE

that is all

Edited by Jokerplex, 23 October 2012 - 10:52 AM.





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