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#1 Razorx

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Posted 18 October 2012 - 05:10 PM

Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).

Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).

The damage absorbed by Ice Barrier has been reduced by 25%.

45 sec cd too much for a stun?
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#2 Tricepstoni1907

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Posted 18 October 2012 - 05:45 PM

ring should be on 1min and deep still 30s. i think df 45 is too much

#3 Jokerplex

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Posted 18 October 2012 - 05:54 PM

Shockwave needs to be 45 second

#4 venruki

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Posted 18 October 2012 - 06:04 PM

assuming a worse case scenario i figure these were the abilities blizzard would need to nerf:

ice barrier, ring of frost, spell steal and mage armor

i'm fine with all those changes but nerfing deep freeze was a bad decision and way over the top.

it's pretty annoying that blizzard can't just make small, frequents adjustments and then see where they're at. they have to go ahead and gut everything.

for some reason deep freeze - dispellable, single target 5 second stun = 45 second cd
and warriors shockwave - physical, AOE 4 second stun = 20 second cd


hopefully more changes are coming..

#5 Guest_Talbadar_*

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Posted 18 October 2012 - 06:05 PM

ring of frost - good change, would like to see a cast bar.
deep freeze - no. no. no..... no. (could go off on a tangent but just no.)
fire blast glyph - why is it not the target instead of deep freeze? or possibly frost bomb itself?
ice barrier - good, puts it at the number it should have been at
spellsteal mana cost - not the correct nerf I was looking for with spellsteal, but should deter mages from spamming it every global at least
mage armor - i mean sure that's something that is a problem, but it's really far down the list.

#6

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Posted 18 October 2012 - 06:06 PM

View PostRazorx, on 18 October 2012 - 05:10 PM, said:

.
45 sec cd too much for a stun?
ye.....

#7 Claynz

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Posted 18 October 2012 - 06:14 PM

Im very sure warrior stun will also be 45 seconds, this is just a small preview of what to come.

#8 venruki

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Posted 18 October 2012 - 06:16 PM

View PostClaynz, on 18 October 2012 - 06:14 PM, said:

Im very sure warrior stun will also be 45 seconds, this is just a small preview of what to come.

i hope so

#9 Kujaqt

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Posted 18 October 2012 - 06:24 PM

Not that I justify BM being OP, but I'm really glad they are not ONLY nerfing hunters but instead doing an overall sweep of things.

The changes look good tbh, and the DF change was unexpected tbh - but I think it might be nice, considering how many stuns there are in the game right now, it should be nice to have them less often.

Perhaps with rogues getting a buff here and there along with some priest love, RMP will come back strong again. (I guess the rogue paralytic stun not DRing with kidney would semi make up for the composition losing time on DF?)

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#10 Razorx

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Posted 18 October 2012 - 06:33 PM

Agree with the ROF change but its dumb to nerf deep when its so easily dispellable :s
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#11 hoodrych

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Posted 18 October 2012 - 06:45 PM

The changes are exactly why the game is the way it is in MOP.

Warriors randomly get a 1 minute AOE fear - Rogues feel it's crazy that their blind is 3 minutes in comparison, so instead of adjusting Warrior fear, Rogues are given a 1 minute blind. Homogenization of classes...this scenario happens over and over and your left with Arena in it's current state, everyone with 40 abilities and just a mess of things happening constantly.

Mages obivously needed adjusting, but instead of huge (20%+) numbers, Blizzard would do much better with small tweaks and then move from there. I don't think anyone would complain if the game was patched once a week with small 5%-10% balance changes until things normalized.

I also find it amusing that Spellsteal was directly attacked yet offensive dispel hasn't been addressed. The entire meta game changed with 8 second dispel and offensive dispel desperately needs the same treatment(whether it's 4s/6s). It might help to balance Sacred Shield/Druid Hots vs. the overlord shamans and not single out Mages.

Edited by hoodrych, 18 October 2012 - 06:59 PM.


#12 Razorx

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Posted 18 October 2012 - 06:50 PM

The mana cost will still be no problem even with the nerf imo, we have too much mana regen atm i never even use a mana gem and dont OOM, plus if we really want we can have 10 sec evo cd
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#13 Shadowtwist

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Posted 18 October 2012 - 07:43 PM

DF, mage armor, Ice barrier nerfs were uncalled for, I think everyone knows the main problem with mages is frost bomb which remains untouched lol
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#14 infectionx

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Posted 18 October 2012 - 07:46 PM

I don't like the df change at all :/.
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#15 Shadowtwist

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Posted 18 October 2012 - 07:53 PM

New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.

I am wondering will this ability grant 2 FoF charges if you use frostbolt twice? it could be good if it did

Edited by Shadowtwist, 18 October 2012 - 07:54 PM.

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#16 Shadowtwist

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Posted 18 October 2012 - 08:03 PM

Maybe they should make cold snap reset DF again if they are willing to nerf it to 45s
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#17 angra

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Posted 18 October 2012 - 08:07 PM

View PostShadowtwist, on 18 October 2012 - 07:53 PM, said:

New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.

I am wondering will this ability grant 2 FoF charges if you use frostbolt twice? it could be good if it did

Shares a cd with freeze, sounds like a pve ability.

I can understand the IB nerf, even the ring nerf. But deep? Why? Also why single out spellsteal when purge glyph is even more ridiculous? No changes to spriests or warriors? Do not get blizzard at all.

#18 Shadowtwist

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Posted 18 October 2012 - 08:10 PM

View Postangra, on 18 October 2012 - 08:07 PM, said:

Shares a cd with freeze, sounds like a pve ability.


Yup but its situational if you have 1 target freeze will only grant 1 FoF charge you could use the new ability to get 2 charges of FoF but we have to test it to see and it will require 2 frostbolts which doesn't make it sound very great but could come in handy
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#19 angra

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Posted 18 October 2012 - 08:17 PM

View PostShadowtwist, on 18 October 2012 - 08:10 PM, said:

Yup but its situational if you have 1 target freeze will only grant 1 FoF charge you could use the new ability to get 2 charges of FoF but we have to test it to see and it will require 2 frostbolts which doesn't make it sound very great but could come in handy

Not saying it could never be used, but how many times do you really have an opportunity to chain cast frostbolts in arena with the number of lockouts/stuns/silences there are? Would be much cooler if it was on a separate, longer cd considering how weak frosbolt hits.

#20 kannetixx

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Posted 18 October 2012 - 08:21 PM

if they are going to nerf deep freeze i would at least like to see something done with frost bolt to make it more appealing to use
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