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Rogue changes 5.1


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#41 subsidal

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Posted 23 October 2012 - 01:00 AM

not even going to bother stepping into a serious arena until a couple things are straightened out.

#42 cellblock

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Posted 23 October 2012 - 04:02 PM

I dont really understand what Blizzard are waiting for. Get the finger out ur anus asap. Like many other rogues Im not re-entering arena or logging back in until some serious issues are fixed.

#43 infectionx

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Posted 23 October 2012 - 04:24 PM

View Postphishy, on 20 October 2012 - 12:45 AM, said:

the more i try to arena(which doesnt last long due to raging) it just becomes more and more apparent how outdated we are and how much i actually believe that blizzard's design philosophy for us going into to MoP was: "so rogues are pretty op right now. lets just keep them where they are at and just force them to choose between certain abilities they already have. It should sort it self out and make them balanced."

so many things are just so outdated. faerie fire and lengthy dots make it impossible to restealth effectively and right now stealth is needed more than ever as out of stealth we might as well be a warrior with res sickness.

the changes I would like to see:

MUCH shorter CD on vanish. 1.5-2min
sstep baseline
OR
sstep reduced CD to 12-16 seconds
BoS 30 energy cost

..just to name a couple.

I really don't understand how DKs get a working cheat death and we're still stuck with an extremely unreliable one. Warriors also got a better version of evasion.
You forgot to mention that priests and druids got a better and working version of vanish right away, couldnt they spend 4-6years of playing with a broken ability :(


ps: you still die through cheat death :P
Restoration shamans in season 11 According to
Felic:
And yeah they can survive for more than 30 seconds without casting. You have partners in 3v3 you know? SURPRISE

#44 Mylez

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Posted 23 October 2012 - 05:32 PM

View Postinfectionx, on 23 October 2012 - 04:24 PM, said:

You forgot to mention that priests and druids got a better and working version of vanish right away
I have no idea what you think "better" means, but priest vanish is in no way reliable.

#45 infectionx

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Posted 23 October 2012 - 06:04 PM

View PostMylez, on 23 October 2012 - 05:32 PM, said:

I have no idea what you think "better" means, but priest vanish is in no way reliable.
Just like the rogue one has been for so long ;p

and by better i meant that you can use while stunned.

Edited by infectionx, 23 October 2012 - 06:08 PM.

Restoration shamans in season 11 According to
Felic:
And yeah they can survive for more than 30 seconds without casting. You have partners in 3v3 you know? SURPRISE

#46 Deyzx

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Posted 23 October 2012 - 06:32 PM

hope to see some new ptr changes today :ph34r:

#47 Virral

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Posted 23 October 2012 - 07:14 PM

Armory ladders got fixed finally, believe I saw maybe 3 rogues over 2200 across all US bgs? Same with warlocks too, but a few more of those. Guess now we know why they didn't have them updated for so long, this is a joke.

#48 originn

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Posted 23 October 2012 - 07:20 PM

Well changes are in the bm and warrior changes seem good but rogues still have no mobility or dmg buff (outside of cooldowns)

#49 Maajty

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Posted 24 October 2012 - 10:12 AM

Shuriken Toss damage is doubled if the enemy is farther than 10 yards away.

"YAAAAAAAAAAAAAAAAAAAAAY :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD"

#50 wtfbro

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Posted 24 October 2012 - 11:29 AM

View PostMaajty, on 24 October 2012 - 10:12 AM, said:

Shuriken Toss damage is doubled if the enemy is farther than 10 yards away.

"YAAAAAAAAAAAAAAAAAAAAAY :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD"
think rogues got buffed a bit too much here

Edited by wtfbro, 24 October 2012 - 11:29 AM.


#51 samuser1234

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Posted 24 October 2012 - 07:38 PM

Shit, Rogue has more ranged damage than a BM hunter now.
#1 rogue trip deepz USA, u mad bro?

#52 sounds

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Posted 25 October 2012 - 12:03 PM

View Postsounds_, on 25 October 2012 - 12:03 PM, said:

Posted Image

:(


#53 Solleks

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Posted 26 October 2012 - 10:21 AM

Bored, 6 am can't sleep.


*Return Blind to 2 minute cd. As said before, we don't need more CC, we need other classes to have less.
*Remove Paralytic poison. We need less CC, not more.


ESSENTIAL:
*Shadowstep baseline. This is no longer an argument, just Blizzard being stubborn.
*Deadly throw returned to baseline (no interrupt effect). Essential now that we can't 'Throw' to apply poisons without Shuriken toss. Not having deadly throw baseline means without Shuriken Toss, we are 'obligated' into taking Shadowstep for a gap closer when chasing. Sprint and burst of speed are too unreliable for the energy cost / cooldown respectively.
*EDIT ADDED: Please allow us to apply non-lethal poisons with 'Throw' again

POSSIBLE:
*Evasion is not even worth mentioning anymore, only 50% dodge on a 3 minute cd? THIS could be a 1 minute CD and would be more useful. I mean, Evasion (3 min, 50% dodge) vs Die by the Sword (2 mins, 100% parry, AND 20% damage reduction) hello?
*Redirect change : Taken off the GCD, cooldown lowered, or cooldown removed. As of now it's pretty 'meh', and always has been, aside from redirect kidneys.

Talents reworked -
Tier 1 - Stealth : Nightstalker, Subterfuge, Shadow Focus
Tier 2 - Defensive CDs : Elusiveness, Combat Readiness, Improved Recup (5% DMG reduction, heals 5%/3secs, now has 30s cooldown)*
Tier 3 - Passive CDs : Cheat Death, Nerves of Steel, Leeching Poison
Tier 4 - Mobility : Preparation, Burst of Speed, Improved Sprint (Increases Movement speed 30%, breaks snares, remove glyph)
Tier 5 - Incapacitates : Prey on the Weak, Nerve Strike, Dirty Tricks
Tier 6 - Utility / CP : Anticipation, Shuriken toss, Cold blood (+ 25 energy, 2 CPs, +50% crit chance)

Tier 1 is obvious.

Tier 2 gives choice between some very strong defensive cooldowns. Remember, both Combat readiness and Imp recup used to be pretty standard, but having both was a bit overkill.

Tier 3 gives some passive defense vs the burst that classes are capable of. Rogues are one of the lowest (if not the?) armored classes in game now, with no passive armor increase or damage reduction (Shadow form, ice barrier, frost armor, etc) and thus take full damage from autoattacks/physical attacks with only armor mitigation. We're the easiest class to swap and kill as no cooldown we have aside from cheat currently saves us in a stun (vs Disperse, Monk unhittable bullshit, Ice block, Icebound, etc) yet take the most damage. Why?

Tier 4 is about mobility and control. Pretty obvious. Gives some use to sprint, because lower cooldown doesn't mean anything when we can just get snared or rooted anyway.

Tier 5 gives some flavor to incapacitates and stuns. Could consider something like a cooldown reduction on stuns / gouge instead of Dirty tricks, giving up the offensive damage/defensive damage reduction from stuns in favor of shorter cooldowns.

Tier 6 is about combo point management and generation. Cold blood would give us a slightly different form of Premed, on longer cd.



Thoughts?

Edited by Solleks, 28 October 2012 - 07:16 AM.


#54 qlimax

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Posted 26 October 2012 - 02:16 PM

Well said. :duckers:
¯\_(ツ)_/¯

#55 originn

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Posted 26 October 2012 - 04:42 PM

I love how they said they were looking closely at rogue mobility but havent done shit to fix it. BUT HEY! sprint got buffed! now i can waddle a little bit faster a few more times during every game fuck yeah!. Its redic that shadowstep is still such a long cooldown for how weak of a gap closer it is.

#56 korzal

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Posted 26 October 2012 - 06:38 PM

Subtlety
  • Sanguinary Vein Increases the damage of your Rupture ability by 50% and causes you to deal 20% 16% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest.

don't worry guys, this should fix it

#57 phishy

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Posted 26 October 2012 - 06:50 PM

they also reverted the sprint buff and blind is 1.5min cd now

....?????

guess i'll be playing rogue in a few seasons when they get around to it

#58 varellz

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Posted 26 October 2012 - 06:52 PM

View Postkorzal, on 26 October 2012 - 06:38 PM, said:

Subtlety
  • Sanguinary Vein Increases the damage of your Rupture ability by 50% and causes you to deal 20% 16% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest.
don't worry guys, this should fix it


thats not new

Edited by varellol, 26 October 2012 - 06:52 PM.


#59 Redefined

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Posted 26 October 2012 - 06:55 PM

Posted Image Rogue (Forums, Talent Calculator)
  • Blind 60 sec cooldown. 1.5 min cooldown.
  • Sprint 45 60 sec cooldown.
Assassination
  • Envenom Finishing move that deals instant poison Nature damage proportional to the number of combo points on the target.
Subtlety
  • Sanguinary Vein Increases the damage of your Rupture ability by 50% and causes you to deal 20% 16% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest.
I don't mind the Blind change at all seeing that I thought ~2M was the sweet spot anyhow. Why did they have to revert the Sprint change? Even though 15 seconds off of a minuscule CD wasn't that much, it was still something. I don't understand this change, especially seeing as we haven't received any other compensation just yet.

Didn't that Sang. Vein change already take place and make it's way to live?

I don't log on my Rogue anymore. Just my Warrior, zzzz -.-

EDIT: Looks like they upped Warlock (Afllic) damage a decent bit and nerfed Avatar somewhat. That's a good start for the overall impact on the game at least.

Edited by Redefined, 26 October 2012 - 06:58 PM.

------------------------------

Kzrs said:

I've never seen Redefined post anything dumb. +1

View PostXandyn, on 27 May 2012 - 02:39 PM, said:

best Rogue on US

#60 cellblock

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Posted 26 October 2012 - 07:51 PM

Heh. Good one.




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