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Rogue changes 5.1


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#161 originn

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Posted 19 November 2012 - 11:12 PM

View Postmethodman2, on 19 November 2012 - 11:00 PM, said:

1 and a half min cd blind as well as shaman nerf make RMP viable.
It really wont be that big of a difference when u consider priests will still be very squishy and any half decent war/shadowpriest/mage can shut down ALOT of ur dmg and force rmp defensive

#162 Literacola

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Posted 19 November 2012 - 11:15 PM

why do people keep saying s10?
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#163 methodman2

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Posted 19 November 2012 - 11:15 PM

View Postoriginn, on 19 November 2012 - 11:12 PM, said:

It really wont be that big of a difference when u consider priests will still be very squishy and any half decent war/shadowpriest/mage can shut down ALOT of ur dmg and force rmp defensive


well your priest should never die when peeled properly. the only reason it is bad is because of link/void shift keeping the other team alive throughout cds. next patch changes this

also doesnt 5.1 nerf hybrid healing? all these little things add up, and also lets not forget that rogue teams arent fully geared cause they can't get into rbgs, i heard our damage scales well and it will also help 50% of losses due to priests not going oom as fast

Edited by methodman2, 19 November 2012 - 11:21 PM.


#164 originn

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Posted 19 November 2012 - 11:22 PM

View Postmethodman2, on 19 November 2012 - 11:15 PM, said:

well your priest should never die when peeled properly. the only reason it is bad is because of link/void shift keeping the other team alive throughout cds. next patch changes this
We are gonna have to wait and see i honestly dont have much hope for rogues without us getting some mobility or survival buffs

#165 methodman2

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Posted 19 November 2012 - 11:27 PM

View Postoriginn, on 19 November 2012 - 11:22 PM, said:

We are gonna have to wait and see i honestly dont have much hope for rogues without us getting some mobility or survival buffs

give us step, reduce all of our cds like vanish and shit and were fine. i like it this way coz it reminds me of wrath. u dont have every dogshit rogue just mindlessly facerolling like s11 earning glad or r1 and thinking they are actually good when now they are back at the depths of 1800.

what annoys me most is that we have to constantly spend cps on finishers like slice/rupture to sustain damage in arena. as if 1 finisher wasnt enough they decided to make hemmo irrelevant and a big waste of our time.

Edited by methodman2, 19 November 2012 - 11:28 PM.


#166 originn

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Posted 19 November 2012 - 11:36 PM

View Postmethodman2, on 19 November 2012 - 11:27 PM, said:

give us step, reduce all of our cds like vanish and shit and were fine. i like it this way coz it reminds me of wrath. u dont have every dogshit rogue just mindlessly facerolling like s11 earning glad or r1 and thinking they are actually good when now they are back at the depths of 1800.

what annoys me most is that we have to constantly spend cps on finishers like slice/rupture to sustain damage in arena. as if 1 finisher wasnt enough they decided to make hemmo irrelevant and a big waste of our time.
Pretty much with the amount of snares and roots currently in the game vanish having a cd of 3mins and shs having a cd of 24 secs is just plain redic if they fix that rogues are fine sadly in their current state i do not enjoy rogues at all

#167 phishy

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Posted 20 November 2012 - 04:58 AM

we just need our cooldowns updated. they're still in the stone age for some reason(3min cd vanish, 50% dodge evasion on a 3 min cd, 24 sec step) seemingly every other class had things changed for higher effectiveness. not to mention faerie fire that god forsaken ability

1.5 min blind change is a dumb change but i guess it will help, if we even last 1.5 min into a game vs warriors and mages. yes they're getting nerfed so things will be better, but im just not sure how much better they will be

getting 100-0 in a stun isnt fun. karma for vanilla? -_-

Edited by phishy, 20 November 2012 - 04:59 AM.


#168 originn

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Posted 20 November 2012 - 05:23 AM

View Postphishy, on 20 November 2012 - 04:58 AM, said:

we just need our cooldowns updated. they're still in the stone age for some reason(3min cd vanish, 50% dodge evasion on a 3 min cd, 24 sec step) seemingly every other class had things changed for higher effectiveness. not to mention faerie fire that god forsaken ability

1.5 min blind change is a dumb change but i guess it will help, if we even last 1.5 min into a game vs warriors and mages. yes they're getting nerfed so things will be better, but im just not sure how much better they will be

getting 100-0 in a stun isnt fun. karma for vanilla? -_-
Not much considering the things they are nerfing dont really help rogues warrior cd stacking is untouched so we will still die in a stun and mage dmg and control is also virtually untouched since they can just go fireblast glyph to pop the frostbomb in a deep and cya rogue

#169 Kifasa

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Posted 20 November 2012 - 05:58 AM

View Postphishy, on 20 November 2012 - 04:58 AM, said:

Not to mention faerie fire that god forsaken ability
Haha. Yeah, we all love it especially now when we lack mobility, survivability and dispel is on CD...

Edited by Kifasa, 20 November 2012 - 05:59 AM.

Dear Blizzard,
Please nerf Rock. Paper is ok.

-Scissors.

#170 Literacola

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Posted 21 November 2012 - 09:59 AM

sapmasterX storming into battle on bg9. first time i've ever started a pvp season without already having the best gear available. idk what the problem is. rogues seem fine to me.

Posted Image

Edited by Literacola, 21 November 2012 - 10:01 AM.

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#171 dudelolxd

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Posted 21 November 2012 - 10:30 AM

I am considering buying a punching bag after leaving bgs or arenas, or duels aswell.

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Edited by dudelolxd, 21 November 2012 - 10:32 AM.


#172 inhume

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Posted 22 November 2012 - 02:58 AM

cool stuff, psyfiend can block gouge.

#173 dj_abdullah

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Posted 22 November 2012 - 09:40 AM

really rofl..

#174 Sayann

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Posted 22 November 2012 - 11:02 AM

Found some new rogue changes


those were pretty good ones, this one is kind of a big nerf though


#175 originn

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Posted 22 November 2012 - 02:08 PM

View PostSayann, on 22 November 2012 - 11:02 AM, said:

Found some new rogue changes


those were pretty good ones, this one is kind of a big nerf though
Blizzard hard at work on fixing rogue mobility! more news at 11

#176 inhume

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Posted 22 November 2012 - 06:34 PM

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#177 Virral

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Posted 22 November 2012 - 06:52 PM

View Postinhume, on 22 November 2012 - 06:34 PM, said:

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I dont know whats more laughable, the psyfiend blocking gouge or the 7k SS hit. Poor rogues.

#178 originn

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Posted 22 November 2012 - 06:57 PM

View PostVirral, on 22 November 2012 - 06:52 PM, said:

I dont know whats more laughable, the psyfiend blocking gouge or the 7k SS hit. Poor rogues.
That psyfiend is a boss i bet he lifts

#179 Jaadyn

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Posted 22 November 2012 - 07:03 PM

View PostLiteracola, on 21 November 2012 - 09:59 AM, said:

sapmasterX storming into battle on bg9. first time i've ever started a pvp season without already having the best gear available. idk what the problem is. rogues seem fine to me.

Posted Image


Not proving anything by playing with a mage, lmfao.

Play a comp that requires more of your whole team than the mage instantly exploding someone while you run around CCing people. It's not secret that rogue/mage/x would be good this expansion.

#180 Kifasa

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Posted 22 November 2012 - 07:15 PM

Excuse me, but I think Literacola is trolling a bit... I suppose there is nothing special in getting 1700+ with honor gear. What is challenging nowadays is to get 2,2k+ as a Rogue. At least I can't find anybody that would be even willing to try. Nobody wants to play with Rogues... :(
Dear Blizzard,
Please nerf Rock. Paper is ok.

-Scissors.




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