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#1 Zhand1

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Posted 17 October 2012 - 12:23 AM

I'm just curious how everyone is doing with healing RBG's. My healing feels a little low and I'm not sure if I'm doing something wrong or if I'm just being bad. Would be nice to know what type of heals everyone is using for little skirmishes and when no one is really taking much damage and when everyone is taking a decent amount of damage. Thanks guys!


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#2 Athlete

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Posted 17 October 2012 - 12:34 AM

you're doing a lot more healing than you think.  Absorbs such as Illuminated Healing and Sacred Shield don't show up on the scoreboard.  Illuminated Healing is always my top heal and is usually about 20-22% of my total healing, where Sacred Shield is 7-10% depending on how well I keep it up.  Check recount after your games and see how well you're doing compared to other healers on your team.

Paladins aren't very good at "quickly healing a low amount of damage" while conserving mana.  Holy Light is a slow cast and is very easy to lock out but its still nice to cast it if you don't think you'll be locked out.  Druids, shamans and monks are all a lot better at padding meters when there isn't much damage going out.  What I do personally, when there isn't really any damage going out, is try to max out my holy power bar by over healing with Holy Shock and using Crusader Strike on random people, pets, or totems.

Hope this helped!

Edited by Athlete, 17 October 2012 - 12:35 AM.

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#3 Zhand1

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Posted 17 October 2012 - 12:45 AM

All right thanks Athlete! Didn't really think about absorbs either. Thanks for the tips!

#4 Koshimo

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Posted 17 October 2012 - 10:17 PM

Get eternal flame and learn how to keep it up on multiple people, get glyph of beacon of light and learn how to maximize your holy power by switching it every flash or divine light, and use holy prism on an enemy every cd.

I've been doing that and I've been top healing pretty much every rbg ive played this season

#5 Regent

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Posted 18 October 2012 - 03:24 AM

View PostKoshimo, on 17 October 2012 - 10:17 PM, said:

Get eternal flame and learn how to keep it up on multiple people, get glyph of beacon of light and learn how to maximize your holy power by switching it every flash or divine light, and use holy prism on an enemy every cd.

I've been doing that and I've been top healing pretty much every rbg ive played this season

This is the best advice. I felt like I wasn't doing much until I swapped to this and now I can keep up in healing.

I guess it will become easier the more gear we get, since mana will be less of a problem.

#6 Libyanator

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Posted 18 October 2012 - 03:40 AM

View PostAthlete, on 17 October 2012 - 12:34 AM, said:

you're doing a lot more healing than you think.  Absorbs such as Illuminated Healing and Sacred Shield don't show up on the scoreboard.  Illuminated Healing is always my top heal and is usually about 20-22% of my total healing, where Sacred Shield is 7-10% depending on how well I keep it up.  Check recount after your games and see how well you're doing compared to other healers on your team.

Paladins aren't very good at "quickly healing a low amount of damage" while conserving mana.  Holy Light is a slow cast and is very easy to lock out but its still nice to cast it if you don't think you'll be locked out.  Druids, shamans and monks are all a lot better at padding meters when there isn't much damage going out.  What I do personally, when there isn't really any damage going out, is try to max out my holy power bar by over healing with Holy Shock and using Crusader Strike on random people, pets, or totems.

Hope this helped!

I disagree with sacred shield in rbg, you really need to get Flame to really keep up.

You're right about illuminated healing being at the top, which eternal flame hot ticks also benefit from and ontop of the hot, it does add up quite a lot.

Prizm on enemies is also vital if you have your team mates in close proximity (always a plus if used on pets near ur raid)

keep up Flame on as much members as you can, spread beacon with the to on a person that takes damage, and heal another thats taking damage (be careful with it as sometimes you may need to heal the beacon target if he's about to take a lot of damage to get the holy power count really quick)

Also, i'm playing with Sanctified wrath (not just in rbg, but i think in this case, its more important than ever ) during initial big group fights to be able to keep up your raid with extremely strong direct single target healing)

Edited by Libyanator, 18 October 2012 - 03:43 AM.

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#7 Athlete

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Posted 18 October 2012 - 07:33 AM

Eternal Flame is great too, and is probably the better choice for RBGs.  Try not to take what I said out of context, I was just trying to give some examples.  Sacred Shield is great on CTF maps to give the flag carrier some extra survivability and even some dispel fodder for freedoms and sacrifice.  Eternal Flame seems better on other maps.
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#8 forteh

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Posted 18 October 2012 - 12:21 PM

eternal flame also is a magic buff

#9 Koshimo

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Posted 22 October 2012 - 03:13 PM

View PostAthlete, on 18 October 2012 - 07:33 AM, said:

Sacred Shield is great on CTF maps to give the flag carrier some extra survivability and even some dispel fodder for freedoms and sacrifice.  Eternal Flame seems better on other maps.
Eternal flame is better dispel fodder for arena and rbgs imo because you don't waste globals putting it up. Idk right now I feel like sacred shield is literally useless because of the 6 second delay on it and the fact it gets spam purged.

#10 solidarityx

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Posted 22 October 2012 - 03:29 PM

Eternal flame is amazing, and it also stacks mastery shields. 6 sec cd on sacred shield is retarded, and against mage's it's just another buff for them.

#11 Athlete

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Posted 22 October 2012 - 03:51 PM

View PostKoshimo, on 22 October 2012 - 03:13 PM, said:

Eternal flame is better dispel fodder for arena and rbgs imo because you don't waste globals putting it up. Idk right now I feel like sacred shield is literally useless because of the 6 second delay on it and the fact it gets spam purged.

I haven't tried eternal flame in arena.  I'll try it next time I play.

View Postsolidarityx, on 22 October 2012 - 03:29 PM, said:

Eternal flame is amazing, and it also stacks mastery shields. 6 sec cd on sacred shield is retarded, and against mage's it's just another buff for them.

The 6 second cool down hasn't really bothered me any more than the gcd you need to use to apply it.  The thing I do like about eternal flame is that using it frees up a keybind and a gcd.  You're also right about mages.  Most of the time I feel like I'm doing a better job keeping an opposing mage alive than their own healer is :(
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#12 Regent

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Posted 22 October 2012 - 04:24 PM

View PostAthlete, on 22 October 2012 - 03:51 PM, said:

I haven't tried eternal flame in arena.  I'll try it next time I play.

Its only really good against dot Cleaves. With the way the game is now, people are either topped all the time, making it useless, or are getting globaled, which makes it useless.

#13 solidarityx

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Posted 22 October 2012 - 05:49 PM

View PostRegent, on 22 October 2012 - 04:24 PM, said:

Its only really good against dot Cleaves. With the way the game is now, people are either topped all the time, making it useless, or are getting globaled, which makes it useless.

It's good against any team not just dot cleave....,sacred shield is also weaker than it should be IMO. Waste of a GCD, against any good team you wont be able to keep it on a target, guaranteed.

#14 Koshimo

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Posted 22 October 2012 - 06:08 PM

Its not the 6 second cooldown that sucks about sacred shield, its the bug where for the first 6 seconds its on someone it doesn't proc a shield.

#15 Regent

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Posted 22 October 2012 - 06:10 PM

View Postsolidarityx, on 22 October 2012 - 05:49 PM, said:

It's good against any team not just dot cleave....,sacred shield is also weaker than it should be IMO. Waste of a GCD, against any good team you wont be able to keep it on a target, guaranteed.

Just don't let the enemies HAVE a gcd to dispel. Problem solved.


View PostKoshimo, on 22 October 2012 - 06:08 PM, said:

Its not the 6 second cooldown that sucks about sacred shield, its the bug where for the first 6 seconds its on someone it doesn't proc a shield.

Intentional. It used to work the way you suggest, but it blew the other two choices out of the water.

Edited by Regent, 22 October 2012 - 06:11 PM.


#16 Ktpearie

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Posted 30 October 2012 - 06:18 PM

Todd straight overachieving in this thread.
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#17 Cocakoala

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Posted 31 October 2012 - 02:50 AM

I've been using Eternal Flame along with the beacon of light glyph and topping the meters on maps like gilneas and silvershard every game. I usually just beacon before I cast a heal on anyone to get the free holy power and EF anyone who doesn't have it on them, it's actually crazy how much healing it does because of the initial heal.

Side note: Does anyone know if int > PvP Power for gems now? I've been hearing mixed things

#18 The_divine

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Posted 31 October 2012 - 04:47 AM

View PostCocakoala, on 31 October 2012 - 02:50 AM, said:

Side note: Does anyone know if int > PvP Power for gems now? I've been hearing mixed things

Check this Coca:

Posted 28 September 2012 - 05:17 AM
Like i promised i did some math.

For my calculations i took a Lvl 90 Holy Paladin with the best available PvP-Gear (S12 Elite with 322 PvP Power-Trinket + 1342 PvP Power-Trinket), the best enchants and Blacksmith profession.

First i tell you the Spellpower and PvP Power values on the full enchanted gear without gems (but still with socketbonus, because we just want to find out which stat to gem and we would get the bonus anyway):

Spellpower: 18035
PvP Power: 34.01%



If we add the following gems (focus on Int):
Red: 160 Int
Blue: 80 Int + 160 PvP Power
Yellow: 80 Int + 160 Resil
Prismatic: 160 Int

Spellpower: 19475
PvP Power: 35.82%


If we add the following gems (focus on PvP Power):
Red: 80 Int + 160 PvP Power
Blue: 320 PvP Power
Yellow: 160 PvP Power + 160 Resil
Prismatic: 320 PvP Power

Spellpower: 18355
PvP Power: 44.88%

---------------------------------------------------------------------------------------------------------

So now we have all the stats we need to calculate the Heal-/Dmg-Output.
I used the spellvalues as listed on wowdb.

Spell:-------------Heal or Dmg general/in PvP Zone (Int):--------H o D gen./PvP Zone (PvP Power):

WoG----------------------14619.75 / 19856.54-----------------------------14070.95 / 20385.99
Holy Shock--------------25610.68 / 34784.43-----------------------------24677.72 / 35753.08
FoH-----------------------34419 / 46747.89---------------------------------33164.6 / 48048.87
Holy Radi.---------------18809.63 / 25547.24-----------------------------18053.63 / 26156.1
HL-------------------------24155.88 / 32808.52-----------------------------23276.68 / 33723.25
DL-------------------------45834.75 / 62252.76-----------------------------44165.95 / 63987.53
LoD-------------------------4442.4 / 6033.68-----------------------------------4281.12 / 6202.49

Holy Prism 1-------------43946.3 / 59687.86-------------------------------42346.94 / 61352.25
Holy Prism 2-------------29616.95 / 40225.74-----------------------------28539.51 / 41348.04

Judgment----------------11256.35 / 15288.37------------------------------10644.83 / 15422.23
Holy Shock--------------31054.38 / 42178.06------------------------------30018.38 / 43490.63
Denounce---------------27242.5 / 37000.76--------------------------------25876.1 / 37489.29
HoW----------------------33192.75 / 45082.39------------------------------31389.55 / 45377.18


As you can see, PvP Power is slightly better on every spell we got. I did a few extra calculations with buffs that give you 5% more Int, 10% more Spellpower or both together and the result is always the same: PvP Power stays better than Int even if you stack more Int/Spellpower!

But Int also gives Crit. With the focus on Int you'll get 1120 more Int which equals ~0.8% more Crit than with focusing on PvP Power. 0.8% more Crit equals 0.8% more healoutput (if i am correct here).
If you compare the healvalues on my chart you see that focusing on PvP Power will give you ~2,5% more healoutput.
~2,5 - ~0,8 = ~1.7
-> In S12 PvP Power has ~1.7% more healoutput than Int


Since my calculations are only for a full S12 Pala, i would be happy if someone whos better at math :P and who has more detailed informations could come up with a chart that could be used in general.

#19 Cocakoala

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Posted 31 October 2012 - 05:29 AM

That was before the PvP Power nerf for healing, after reading through that thread i'm pretty sure int is stronger at the moment. Ty for showing me that though!

#20 Apophiz

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Posted 31 October 2012 - 11:16 AM

but only in terms of healing i guess?

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