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MoP Arena: First Impressions


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#41 Laff

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Posted 04 October 2012 - 08:55 PM

View PostThugjitsu, on 04 October 2012 - 08:49 PM, said:

Warriors actually have some utility and cant be kited for days, now all of a sudden they are OP because you are being pressured by them?  

Heaven forbid you and your teammates might actually have to change your playstyle and start peeling warriors off of you...

Are you really trying to justify warriors? They do insane damage, they have far too many stuns on top of their silence, and they're near impossible to kite properly.
Laff

#42 Djandawg

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Posted 04 October 2012 - 09:29 PM

View PostThugjitsu, on 04 October 2012 - 08:49 PM, said:

Warriors actually have some utility and cant be kited for days, now all of a sudden they are OP because you are being pressured by them?  

Heaven forbid you and your teammates might actually have to change your playstyle and start peeling warriors off of you...
10/10 for flawless representation of the drooling button smasher image of the warrior class.

#43 avions

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Posted 04 October 2012 - 09:34 PM

View PostRenataki, on 04 October 2012 - 05:19 PM, said:

I miss wrath :(

this

#44 Artunias

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Posted 04 October 2012 - 10:05 PM

I'm not sure if I would say warrior mobility is too good.

But, shockwave + gag order is a bit over done I would say. If they were mutually exclusive I think it would be somewhat ok. I'd like to see our burst lowered and our sustained increased a bit outside of cooldowns.

#45 infectionx

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Posted 04 October 2012 - 10:05 PM

Pvp power will fix it.

Restoration shamans in season 11 According to
Felic:
And yeah they can survive for more than 30 seconds without casting. You have partners in 3v3 you know? SURPRISE

#46 phunk

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Posted 04 October 2012 - 10:20 PM

View PostThugjitsu, on 04 October 2012 - 08:49 PM, said:

Warriors actually have some utility and cant be kited for days, now all of a sudden they are OP because you are being pressured by them?  

Heaven forbid you and your teammates might actually have to change your playstyle and start peeling warriors off of you...
best troll of today

#47 saska¨¨1296682067

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Posted 04 October 2012 - 10:48 PM

View Postinfectionx, on 04 October 2012 - 10:05 PM, said:

Pvp power will fix it.

MOTHER OF GOD

#48 Vengeânce1296684277

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Posted 04 October 2012 - 10:56 PM

View Postsalice, on 04 October 2012 - 08:42 PM, said:

My observations -
BM hunter dmg is insane during BW, but pretty pathetic outside of it.  Pet survivability is extremely weak too.
Warriors - Too many stuns/silence combos.  They're extremely great at sticking to their targets now but now with the added versatility of locking them down as well.
Shadowpriest - Mediocre dmg except with procs and full orbs, then burst is insane.  Outside of that, they have alot of trouble gaining pressure themselves.
Mages - Frost control and dmg is nuts but typically avoidable with competant teammates.  I feel they're semi balanced minus their burst can consistently be pretty ridiculous(maybe full gear will help it? seems as mages tend to lose power as expansions continue forward)
Locks - UA doesn't do enough pressure.  I can dispel, eat the UA, and top the person off before he gets a full row of dots again.  Destro is easily the best spec for locks currently.
DK's - Haven't had too much to fight against them except noticed strong pressure from their damage constantly.  They seem to always do tons of damage but I haven't spent any time really looking into their abilities.  Unholy seems almost impossible to kill though while frost does.

Healers -
Druids - Top notch in overall 3's, almost impossible to kill unless you 100-0% them within your stuns/silences.  If you can't coordinate your CC on him then pretty much don't bother, once he gets any range its time to swap off.
Pallies - Ridiculous burst healing and great mana efficiency.  KFC is pretty much an easy team to keep up with even tho the dmg is insane.  Best healer still for melee teams of course again.
Shamans - Haven't had much exp against them yet but ES getting purged definitely hurts but they can pull some pretty insane healing numbers and burst healing.  I don't think they need too much to help them out currently.
Priests - Train them and win instantly.  Rapture needs total revamp, spirit shell needs work, survivability needs work.  Probably some kind of focused will again and a better way to avoid snares.

This. I play shadow priest, and I definitely miss shadowplay, as I feel like both locks and shadow priests have much less sustained damage now (not saying the burst isn't good). I'd give anything to have shadow priests reverted back to exactly how they were in 4.3

#49 Bonjourhihi

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Posted 05 October 2012 - 01:10 AM

You guys should stop complaining and just make a warrior, it takes like 2-3 days to get level 90 with heirlooms and guild bonus, then you will be able to oneshot everyone.

Edited by Bonjourhihi, 05 October 2012 - 01:10 AM.


#50 Koshimo

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Posted 05 October 2012 - 01:34 AM

Make warriors not able to pop everything at the same time
Make BM hunters less retarded
Nerf frost bomb
Buff disc
Nerf hybrid heals
Game 100% better.

#51 GrieverZ

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Posted 05 October 2012 - 02:16 AM

Healing from everyone across the board is ludicrous.

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Posted 05 October 2012 - 02:18 AM

View Postinfectionx, on 04 October 2012 - 10:05 PM, said:

Pvp power will fix it.


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#53 Phillol

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Posted 05 October 2012 - 03:06 AM

very long and boring games

#54 Gabbit

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Posted 05 October 2012 - 03:14 AM

so half the people are getting one shot and the other half are having long games? hmmmmmmmmmm
Gabbitnerdo ----- League of legends.

#55 Speedymart

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Posted 05 October 2012 - 04:02 AM

View PostGabbit, on 05 October 2012 - 03:14 AM, said:

so half the people are getting one shot and the other half are having long games? hmmmmmmmmmm
People are either at 100% health or 0%

Nothing ever dies thanks to healers being insane and hybrid/self healing. Or you get 100-0'd inside an intim stun/deep/shockwave

Edited by Speedymart, 05 October 2012 - 04:15 AM.

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#56 Keddy

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Posted 05 October 2012 - 04:29 AM

warrior hurt pls halp

#57 GrieverZ

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Posted 05 October 2012 - 04:35 AM

View PostGabbit, on 05 October 2012 - 03:14 AM, said:

so half the people are getting one shot and the other half are having long games?

MoP in a nutshell yeah.

#58 big_gay_roy_69

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Posted 05 October 2012 - 04:42 AM

hunter's need their cooldowns severly nerfed and static damage across the board buffed, static pet damage needs to be nerfed aswell. The "claw" or "bite" abilities of pet's which auto cast and have nothing to do with the hunter can crit for 15k+ and with stampede there are 5 pets doing this every 4 or so seconds, this should also needs to be toned down a lot. Arcane shot static damage and marks damage is mediocre,I hope they address this in the next minor patch

apparently there is speculation about spirit beasts ignoring resilience? does anyone have any proof about this?

Edited by big_gay_roy_69, 05 October 2012 - 04:46 AM.


#59 Icekingx

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Posted 05 October 2012 - 04:45 AM

Played as WMD vs a shatterplay and it was a 45min match can't kill SP so many things to live shaman was about 0% mana whole game still healing like he was full mana >:|.

Rawrbertlol, on 14 June 2013 - 08:41 AM, said:

Best signatures on entire website.
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#60 Bellx

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Posted 05 October 2012 - 08:53 AM

I think the game is very balanced right now, mages/locks/hunters need damage nerfed.
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