salice, on 04 October 2012 - 08:42 PM, said:
My observations -
BM hunter dmg is insane during BW, but pretty pathetic outside of it. Pet survivability is extremely weak too.
Warriors - Too many stuns/silence combos. They're extremely great at sticking to their targets now but now with the added versatility of locking them down as well.
Shadowpriest - Mediocre dmg except with procs and full orbs, then burst is insane. Outside of that, they have alot of trouble gaining pressure themselves.
Mages - Frost control and dmg is nuts but typically avoidable with competant teammates. I feel they're semi balanced minus their burst can consistently be pretty ridiculous(maybe full gear will help it? seems as mages tend to lose power as expansions continue forward)
Locks - UA doesn't do enough pressure. I can dispel, eat the UA, and top the person off before he gets a full row of dots again. Destro is easily the best spec for locks currently.
DK's - Haven't had too much to fight against them except noticed strong pressure from their damage constantly. They seem to always do tons of damage but I haven't spent any time really looking into their abilities. Unholy seems almost impossible to kill though while frost does.
Druids - Top notch in overall 3's, almost impossible to kill unless you 100-0% them within your stuns/silences. If you can't coordinate your CC on him then pretty much don't bother, once he gets any range its time to swap off.
Pallies - Ridiculous burst healing and great mana efficiency. KFC is pretty much an easy team to keep up with even tho the dmg is insane. Best healer still for melee teams of course again.
Shamans - Haven't had much exp against them yet but ES getting purged definitely hurts but they can pull some pretty insane healing numbers and burst healing. I don't think they need too much to help them out currently.
Priests - Train them and win instantly. Rapture needs total revamp, spirit shell needs work, survivability needs work. Probably some kind of focused will again and a better way to avoid snares.
This. I play shadow priest, and I definitely miss shadowplay, as I feel like both locks and shadow priests have much less sustained damage now (not saying the burst isn't good). I'd give anything to have shadow priests reverted back to exactly how they were in 4.3