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MoP Arena: First Impressions


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#21 Hyrmine

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Posted 04 October 2012 - 03:47 PM

View Postsamcope14, on 04 October 2012 - 03:04 PM, said:

and ppl thought cata was bad
Stop crying dude, nobody cares you feel bad about the expansion just because Rogues aren't as OP anymore.
It's been two days since the season started and most people don't even have full PvP gear and you wanna use some random argument to tell us that Cata was way better than MoP, sure.
Anyone with half a brain who has played wotlk as well knows that this is gold compared to the start of wotlk.

#22 inhume

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Posted 04 October 2012 - 04:36 PM

my bet is that collosus smash is bugged in some way because warriors hit like freight trains.

#23 Superkåre

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Posted 04 October 2012 - 05:13 PM

Been playing a bit with a BM hunter. It's fun winning games before I can start dotting things.

#24 Renataki

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Posted 04 October 2012 - 05:19 PM

I miss wrath :(

#25 Artunias

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Posted 04 October 2012 - 05:23 PM

I'm losing faith pretty quickly really.

Warrior burst is dumb as shit. Hunter burst is dumb as shit. Outside of their cooldowns both classes kind of suck in the damage department.

Off healing and self healing is totally out of control. That shit needs to be reigned in.

Spriests and mages are both really really good. I haven't seen many warlocks, but the few I have played against haven't really bothered me. Maybe it's because I'm a lolwarrior.

Lack of MMR reset isn't very productive for the game imo.

#26 inspectahdeck

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Posted 04 October 2012 - 05:29 PM

warrior/hunter/healer god comp

#27 Aniroxlol

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Posted 04 October 2012 - 06:10 PM

BM hunters and warriors, way to OP

#28 Domesauce

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Posted 04 October 2012 - 06:41 PM

not sure how you're supposed to kill spriest/mage/druid without a warrior or hunter on your team

#29 Laff

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Posted 04 October 2012 - 06:57 PM

First impressions:
Healing seems out of control, it's extremely hard to kill anything without locking out a healer 100%-0% as just one heal seems to top someone off. Druids seem to be the best healers all around from a utility perspective, but Resto Shamans seem un-killable due to their absurd healing numbers.

Warriors are absolutely out of control. The second a warrior is on me I'm stunned/silenced for like 10 seconds straight. It feels like prot in WOTLK days only with arms damage. They should definitely be toned down.

BM Hunter damage is pretty insane but outside of TBW their damage is pretty pitiful. Nerf BM, Buff marks.

Sps/Mages/Warlocks do pretty crazy damage but a lot of it seems avoidable. Running sp/mage/druid we can only get kills vs good teams if we time everything in a deep+silence (frost bomb/shatter/MB+3SO DP), and even then any healer/player with a survival cool down tends to get away. I can't really speak on behalf of mages and locks though, but as an SP I do feel my damage is pretty absurd at times when I get procs and pop cds. My sustained is horrible though.

Monks look like jokes right now, I've yet to be pressured by a monk.
Laff

#30 Eowynnz

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Posted 04 October 2012 - 07:13 PM

I played some 2s with an affliction warlock, he did absolutely absurd damage. Don't know why you're complaining about the specc.
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2400+ rls/shadowplay

#31 Jamiepaladin

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Posted 04 October 2012 - 07:25 PM

View PostLaff, on 04 October 2012 - 06:57 PM, said:

First impressions:
Healing seems out of control, it's extremely hard to kill anything without locking out a healer 100%-0%
Thats how it should be? xD

#32 Laff

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Posted 04 October 2012 - 08:01 PM

View Posttarnization, on 04 October 2012 - 07:25 PM, said:

Thats how it should be? xD

No, it shouldn't. If a healer is out of a c/c for like 2 seconds their team mate is completely topped off.

Don't get me wrong, I don't think anyone should die through consistent healing, but you should not be able to top someone off that quickly.
Laff

#33 Jamiepaladin

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Posted 04 October 2012 - 08:09 PM

View PostLaff, on 04 October 2012 - 08:01 PM, said:

No, it shouldn't. If a healer is out of a c/c for like 2 seconds their team mate is completely topped off.

Don't get me wrong, I don't think anyone should die through consistent healing, but you should not be able to top someone off that quickly.
don't fuck up your cc then, simple...

#34 Laff

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Posted 04 October 2012 - 08:14 PM

View Posttarnization, on 04 October 2012 - 08:09 PM, said:

don't fuck up your cc then, simple...

Yes, it's so simple, thank you so much for your wise words. Because arenas are, afterall, 3v1, and healers have absolutely no one helping them prevent/get out of c/c.

Thanks again for the tips bro.
Laff

#35 Domesauce

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Posted 04 October 2012 - 08:26 PM

It's fine if healers top people, but I don't like wondering why nothing is dying to infinite damage during the CCs and then seeing healing done by DPS classes in the millions.

#36 salice

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Posted 04 October 2012 - 08:42 PM

My observations -
BM hunter dmg is insane during BW, but pretty pathetic outside of it.  Pet survivability is extremely weak too.
Warriors - Too many stuns/silence combos.  They're extremely great at sticking to their targets now but now with the added versatility of locking them down as well.
Shadowpriest - Mediocre dmg except with procs and full orbs, then burst is insane.  Outside of that, they have alot of trouble gaining pressure themselves.
Mages - Frost control and dmg is nuts but typically avoidable with competant teammates.  I feel they're semi balanced minus their burst can consistently be pretty ridiculous(maybe full gear will help it? seems as mages tend to lose power as expansions continue forward)
Locks - UA doesn't do enough pressure.  I can dispel, eat the UA, and top the person off before he gets a full row of dots again.  Destro is easily the best spec for locks currently.
DK's - Haven't had too much to fight against them except noticed strong pressure from their damage constantly.  They seem to always do tons of damage but I haven't spent any time really looking into their abilities.  Unholy seems almost impossible to kill though while frost does.

Healers -
Druids - Top notch in overall 3's, almost impossible to kill unless you 100-0% them within your stuns/silences.  If you can't coordinate your CC on him then pretty much don't bother, once he gets any range its time to swap off.
Pallies - Ridiculous burst healing and great mana efficiency.  KFC is pretty much an easy team to keep up with even tho the dmg is insane.  Best healer still for melee teams of course again.
Shamans - Haven't had much exp against them yet but ES getting purged definitely hurts but they can pull some pretty insane healing numbers and burst healing.  I don't think they need too much to help them out currently.
Priests - Train them and win instantly.  Rapture needs total revamp, spirit shell needs work, survivability needs work.  Probably some kind of focused will again and a better way to avoid snares.

#37 Tosan

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Posted 04 October 2012 - 08:44 PM

IT'S SALAD!

#38 Thugjitsu

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Posted 04 October 2012 - 08:49 PM

View PostLaff, on 04 October 2012 - 06:57 PM, said:

First impressions:
Healing seems out of control, it's extremely hard to kill anything without locking out a healer 100%-0% as just one heal seems to top someone off. Druids seem to be the best healers all around from a utility perspective, but Resto Shamans seem un-killable due to their absurd healing numbers.

Warriors are absolutely out of control. The second a warrior is on me I'm stunned/silenced for like 10 seconds straight. It feels like prot in WOTLK days only with arms damage. They should definitely be toned down.

BM Hunter damage is pretty insane but outside of TBW their damage is pretty pitiful. Nerf BM, Buff marks.

Sps/Mages/Warlocks do pretty crazy damage but a lot of it seems avoidable. Running sp/mage/druid we can only get kills vs good teams if we time everything in a deep+silence (frost bomb/shatter/MB+3SO DP), and even then any healer/player with a survival cool down tends to get away. I can't really speak on behalf of mages and locks though, but as an SP I do feel my damage is pretty absurd at times when I get procs and pop cds. My sustained is horrible though.

Monks look like jokes right now, I've yet to be pressured by a monk.

Warriors actually have some utility and cant be kited for days, now all of a sudden they are OP because you are being pressured by them?  

Heaven forbid you and your teammates might actually have to change your playstyle and start peeling warriors off of you...
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#39 Tosan

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Posted 04 October 2012 - 08:53 PM

View PostThugjitsu, on 04 October 2012 - 08:49 PM, said:

Warriors actually have some utility and cant be kited for days, now all of a sudden they are OP because you are being pressured by them?  

Heaven forbid you and your teammates might actually have to change your playstyle and start peeling warriors off of you...

Sorry but when were warriors EVER kited for days besides against like.....RMP specifically?  Give me a break, warrior mobility has always been godly.......

#40 Domesauce

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Posted 04 October 2012 - 08:54 PM

View PostThugjitsu, on 04 October 2012 - 08:49 PM, said:

peeling warriors

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