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Int vs. PvP Power


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#1

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Posted 27 September 2012 - 11:15 PM

I guess there's a thread like that in every class forum and since we don't have one yet i'm going to open it :)
I searched on google to find out whether we should gem int or pvp power, but couldn't find anything useful.
So does anyone have infos which stat is better?
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#2 Ensipid

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Posted 27 September 2012 - 11:54 PM

PvP power is a blue socket, Int is a Red. Get both with set bonus' since I think stat for stat they're almost equal?
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#3

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Posted 28 September 2012 - 12:23 AM

I know it's not that much of a difference, but i'm a perfectionist :)
For example if int > pvp power i'm going to gem: Red=Int / Blue=Int+PvP Power / Yellow=Int+Resil
If pvp power > int: Red=Int+PvP Power / Blue=PvP Power / Yellow=PvP Power/Resil

Edit: And as a Blacksmith + the Belt Buckle i have 3 Prismatic Sockets which will either get Int or PvP Power + As JC i also need to decide on using the JC-only gems for one of the two stats

Edit2: I'll do some math and post the results then.

Edited by Òórly1296679975, 28 September 2012 - 12:50 PM.

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#4

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Posted 28 September 2012 - 05:17 AM

Like i promised i did some math.

For my calculations i took a Lvl 90 Holy Paladin with the best available PvP-Gear (S12 Elite with 322 PvP Power-Trinket + 1342 PvP Power-Trinket), the best enchants and Blacksmith profession.

First i tell you the Spellpower and PvP Power values on the full enchanted gear without gems (but still with socketbonus, because we just want to find out which stat to gem and we would get the bonus anyway):

Spellpower: 18035
PvP Power: 34.01%



If we add the following gems (focus on Int):
Red: 160 Int
Blue: 80 Int + 160 PvP Power
Yellow: 80 Int + 160 Resil
Prismatic: 160 Int

Spellpower: 19475
PvP Power: 35.82%


If we add the following gems (focus on PvP Power):
Red: 80 Int + 160 PvP Power
Blue: 320 PvP Power
Yellow: 160 PvP Power + 160 Resil
Prismatic: 320 PvP Power

Spellpower: 18355
PvP Power: 44.88%

---------------------------------------------------------------------------------------------------------

So now we have all the stats we need to calculate the Heal-/Dmg-Output.
I used the spellvalues as listed on wowdb.

Spell:-------------Heal or Dmg general/in PvP Zone (Int):--------H o D gen./PvP Zone (PvP Power):

WoG----------------------14619.75 / 19856.54-----------------------------14070.95 / 20385.99
Holy Shock--------------25610.68 / 34784.43-----------------------------24677.72 / 35753.08
FoH-----------------------34419 / 46747.89---------------------------------33164.6 / 48048.87
Holy Radi.---------------18809.63 / 25547.24-----------------------------18053.63 / 26156.1
HL-------------------------24155.88 / 32808.52-----------------------------23276.68 / 33723.25
DL-------------------------45834.75 / 62252.76-----------------------------44165.95 / 63987.53
LoD-------------------------4442.4 / 6033.68-----------------------------------4281.12 / 6202.49

Holy Prism 1-------------43946.3 / 59687.86-------------------------------42346.94 / 61352.25
Holy Prism 2-------------29616.95 / 40225.74-----------------------------28539.51 / 41348.04

Judgment----------------11256.35 / 15288.37------------------------------10644.83 / 15422.23
Holy Shock--------------31054.38 / 42178.06------------------------------30018.38 / 43490.63
Denounce---------------27242.5 / 37000.76--------------------------------25876.1 / 37489.29
HoW----------------------33192.75 / 45082.39------------------------------31389.55 / 45377.18


As you can see, PvP Power is slightly better on every spell we got. I did a few extra calculations with buffs that give you 5% more Int, 10% more Spellpower or both together and the result is always the same: PvP Power stays better than Int even if you stack more Int/Spellpower!

But Int also gives Crit. With the focus on Int you'll get 1120 more Int which equals ~0.8% more Crit than with focusing on PvP Power. 0.8% more Crit equals 0.8% more healoutput (if i am correct here).
If you compare the healvalues on my chart you see that focusing on PvP Power will give you ~2,5% more healoutput.
~2,5 - ~0,8 = ~1.7
-> In S12 PvP Power has ~1.7% more healoutput than Int


Since my calculations are only for a full S12 Pala, i would be happy if someone whos better at math :P and who has more detailed informations could come up with a chart that could be used in general.
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#5 Navariumx

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Posted 28 September 2012 - 06:57 PM

Good work!
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I think you guys need to realize that shamans are not the problem, and are probably less powerful than you think.


#6 TteSPORTSDoomsen

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Posted 28 September 2012 - 08:26 PM

This is the only class discussion forum with a list posted.. good job anyway
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#7 Libyanator

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Posted 29 September 2012 - 12:04 AM

thanks for posting this
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[3:54:02 AM] Obelodalix: When it's full on flop
[3:54:06 AM] Obelodalix: Mine just gets lost
[3:54:09 AM] Obelodalix: in a sea of balls
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#8 Ganx

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Posted 29 September 2012 - 09:27 PM

Ty Tse
+rep
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#9 Geru

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Posted 03 October 2012 - 04:06 PM

well done
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#10 Gabbit

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Posted 03 October 2012 - 07:22 PM

What would i do without people like you
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#11 Holypalaswe

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Posted 06 October 2012 - 05:12 PM

And after PVP power nerf int > pvp power I take it?
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#12 Libyanator

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Posted 06 October 2012 - 05:59 PM

there is no pvp power nerf
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[3:54:02 AM] Obelodalix: When it's full on flop
[3:54:06 AM] Obelodalix: Mine just gets lost
[3:54:09 AM] Obelodalix: in a sea of balls
[3:54:11 AM] Obelodalix: cuz I'm danny hart

#13 Starcookie

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Posted 06 October 2012 - 06:40 PM

there is no pvp power nerf


Yep, you're right, this has been in since it went live. The above figures are exactly correct -- The tooltip just isn't updated to reflect PvP Power only doing 50% for healing.
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#14 Apophiz

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Posted 06 October 2012 - 10:39 PM

hey guys,
what do you think about the choice of trinkets for human holy paladins?
at the moment im running the pvp power battlemaster + int / hasteprocc trinket from the brew boss.
since i dont like playing the on use / procc pvp trinkets, im wondering if the new darkmoon card could be a possible trinket
http://www.wowhead.com/item=79330
or would you say the pvp trinkets are better?

Edited by Apophiz, 06 October 2012 - 10:42 PM.

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#15 Mirionx

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Posted 06 October 2012 - 10:53 PM

I'm getting the new DMF trinket, it looks sick
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#16

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Posted 06 October 2012 - 11:34 PM

Yep, you're right, this has been in since it went live. The above figures are exactly correct -- The tooltip just isn't updated to reflect PvP Power only doing 50% for healing.

My figures are not correct :( For my calculations i used PvP Power working @ 100% for healing.
I just went through some calculations for HPalas 3 mainspells WoG, Holy Shock and FoH. This time i used 50% healing increase from PvP Power instead of 100%.
The results are:

WoG with Intgems: 17238.15 WoG with PvP Power gems: 17228.47

HS with Intgems: 30197.55 HS with PvP Power gems: 30215.4

FoH with Intgems: 40538.44 FoH with PvP Power gems: 40606.74

You see that the difference between both of the stats is like almost not there anymore, for WoG gemming Int is better now.
Add the higher critchance from Int and Int may become better for all spells.

The following is just my assumption and not based on actual calculations:
With better gear/later seasons, i think that Int will get ahead of PvP Power and with rising itemlvl the gap will get bigger, which again could be leading to PvPers wearing full PvP-Set but using Raidtrinkets. I hope i'm wrong with this and blizz is going to do the right steps to keep pve-gear out of arena.
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#17 Libyanator

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Posted 06 October 2012 - 11:46 PM

No no no no

PvP Power > Int, don't justify intellect being better because of the retardedly small crit % that u get from stacking so much int.

PvP Power also increases dmg you do as a holy paladin, and if you haven't figured yet, we can do quite a lot of damage with shock denounce and prism.
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[3:54:02 AM] Obelodalix: When it's full on flop
[3:54:06 AM] Obelodalix: Mine just gets lost
[3:54:09 AM] Obelodalix: in a sea of balls
[3:54:11 AM] Obelodalix: cuz I'm danny hart

#18 Evolute

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Posted 07 October 2012 - 12:33 AM

I think PVP power, as stated above, will do more simply because it helps our damage potential. We can add a lot of 'burst' damage now.

So I've gemmed PvP power in Blues, Intellect/PvP power in reds, and Resilience/PvP power in yellows.
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#19 firebunny

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Posted 22 October 2012 - 12:37 PM

PvP power nerfed to 530 per % instead of the displayed 265 for healing.
Meaning pvp power gems only get better than int at around 28k spell power.
IE: not this season.
It is worth it to match the blue pvppower/int bonuses though.
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