Railander, on 20 September 2012 - 12:42 AM, said:
now this touches an interesting topic. having shorter seasons would mean more abundant rewards, but a lot of people already consider the titles "meaningless" so wouldnt increasing the number of titles be bad?
that aside, i dont think shorter seasons would work at all because blizzard always times new seasons with new PvE content because there is always higher ilvl items involved in both.
This is why it's in the compilation, obviously it's not a magical fix but I do think it would be a step in the right direction. I think that in combination these ideas would work well.
Why do seasons need to revolve around gear and patches? they simply don't need to, that is a choice Blizzard has made, and I believe it is one of the reasons the ladder is so flawed and ends up in such an awful state.
As for titles, Blizzard could possibly adapt a system similar to Starcraft 2(with leagues). How would titles be any more meaningless then they are now though? The only main issue i see here is rank 1, Blizzard couldn't just keep adding scary adjectives in front of Gladiator, or maybe they can..
Main point: Arena seasons and ladder should exist and be maintained completely separate from patches, gear and other outside influences. I think it's quite ridiculous that we've had seasons where you can literally say "well that persons title is meaningless because he got it during this season as this class", that shouldn't even be a thing, but it is.
Here's how I semi-envision this, I adapted Indead's idea a bit to my own ideas..
5.1 would start and we have two concepts: A Mega-season, and a mini-season.
Mini-seasons: Mini-seasons are approximately 2 months long, they run their course and everyone obviously fights for their place, because they only have 8 weeks to get it, this adds urgency to having to play arena, something long gone from arena, bar the first month and last 2 weeks of a season. At the end of the 8 weeks, the main ladders are wiped, MMR, PR, TR, everything. However, your finishing score is recorded and stored for later. Blizzard gives out challenger-glad, but not rank 1(this doesn't mean there can't be an acknowledgement of rank 1 players achievements at the end of mini-seasons)
Mega-season: The mega-season is your overarching achievements, it's an aggregate score of your past "mini-seasons", depending on your participation and performance over the past mini-seasons, you are awarded an even better title, something permanent.
Rewards: Rewards are why you play this game, it's the literally the driving force behind Blizzards "challenge for reward", this is what MMOs use as their model, whether you like it or not, WoW is a big carrot-on-a-stick.
The reward system for arena is stagnant, this is apparent. Challenger, Rival and Duelist couldn't be anymore worthless to most people, and that is all you are offered, a title. The high level gear is a recolor of the low level gear, how is this a good reward? It just fucking isn't. Challenge Mode offers the best looking gear I've ever seen. Compare the Hunter sets and try and tell me the same people who are passionate about PvE also give a shit about giving PvPers proper rewards? It's so clear their heart is not in the Art.
Where did Blizzard get this attitude that PvPers don't care about frivolous or aesthetic rewards? Of course they do, many won't admit it, but status is what they look for in this game, you can achieve the concept of status through these rewards and yet all Blizzard offers are some measly titles. They stopped adding high level tabards...another dumb mistake, why?
Anyway, rant out of the way. To elaborate on the rewards I'd like to see driving a system like this, my first idea was some kind of massive server recognition for a player who achieves rank 1 and the end of a mega-season. Varian/Garrosh should scream across the server about what this person has done, give them a parade with fireworks and shit, make it an event, it's the same concept as turning in dragon-heads, why not?
Another idea: Banners. Give rank 1 players an item they can use which will attach a banner to their back proudly portraying their rank 1 achievement.
These are just ideas I've bounced around in my head and the system would need a lot more depth, but I think the point has been made.
MMO players are like a shitty girlfriend you have to constantly validate, but that is how you drive us, PvPers are NO DIFFERENT from PvE'ers in this regard.
edit: One important thing I forgot to touch on is the inaccessibility and complete lack of reward for low level arena players. Who wants to play all season and be stuck at 1600 for Challenger? Even if that player is a challenger, there should be far more rewards. When was the last time a new achievement was added for arena? If anything more achievements have been removed than added. What's up with that? I can think of dozens of fun little achievements you could add for arena.
There are literally countless possiblities to add rewards, achievements, all sorts of little things that keep a player motivated, and Blizzard actually does this a LOT in PvE, but has completely ignored it for PvP.
Their attitude seems to be "well pvpers only really want pvp balance, titles and mounts they dont care about anything else". This just isn't true.
Edited by Zong, 20 September 2012 - 04:35 AM.