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ArenaJunkies Ghostcrawler interview - post your questions


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#61 Khryl

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Posted 17 September 2012 - 09:34 PM

View PostWildeHilde, on 17 September 2012 - 08:05 PM, said:

Pretty good feedback. Thank you very much. We now have finalized the questions, late changes may happen however. Diziet, like boss as usual, helped me to get my grammatical things right. The questions are good and cover many of the things mentioned in the thread. In about 24 hours the interview will be made.

By the way: I see Khryl reading this thread. Hope to see more from you! Really enjoy watching my fellow Gnome play.

Thanks :)

I should be more active in MoP, and I might start streaming again as well. :D

#62 Poseyx

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Posted 17 September 2012 - 09:35 PM

View PostLibyanator, on 17 September 2012 - 02:48 PM, said:

Doesn't even mention instant warlock fear



get outa here


oh its a US guy, typical rofl.

seriously bringing up EU vs US again, get the fuck outta here idiot

Edited by Gambino6, 17 September 2012 - 09:35 PM.

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#63 Jimbalanced

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Posted 17 September 2012 - 09:40 PM

y u brek game

Edited by Jimbalanced, 17 September 2012 - 09:40 PM.


#64 Saikx

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Posted 17 September 2012 - 10:00 PM

View Postaveragepriestz, on 17 September 2012 - 08:00 PM, said:

HoN is terrible due to how the matchmaking system works. You can get queued up in +0 point games, with people 250 rating below you. That is why solo queuing is impossible at higher ratings.

stopped playing hon shortly after release anyways LoL is the way to go :duckers:

come at me h8terz

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#65 Pitiless

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Posted 17 September 2012 - 10:03 PM

Ask him why they did away with Match History being public on the armory.  It was a way for the arena community to police themselves, I can't imagine a reason why they needed to make it hidden again.

#66 Bloobungle

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Posted 17 September 2012 - 10:05 PM

Rating decay is one way of approaching a lack of ladder competition, but it doesn't solve what actually put it into that state in the first place. Rather than forcing teams to play, it makes more sense to create objectives or rewards that entice people to desire competition. This doesn't necessarily mean implementing more and more gear. The same goes for Rated Battlegrounds. Take note that this hasn't even been mentioned in a Q&A within a PvP community (if it has, I apologize for skimming over it). The rewards or sense of accomplishment are not at a level that matches the effort put into them.

My question would be:
How do you intend on maintaining an interest level that draws and keeps players in a PvP environment?

#67 Ruddx

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Posted 17 September 2012 - 10:12 PM

Who is "Ghostcrawler"?

#68 Razorx

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Posted 17 September 2012 - 10:13 PM

View PostBloobungle, on 17 September 2012 - 10:05 PM, said:

Rating decay is one way of approaching a lack of ladder competition, but it doesn't solve what actually put it into that state in the first place. Rather than forcing teams to play, it makes more sense to create objectives or rewards that entice people to desire competition. This doesn't necessarily mean implementing more and more gear. The same goes for Rated Battlegrounds. Take note that this hasn't even been mentioned in a Q&A within a PvP community (if it has, I apologize for skimming over it). The rewards or sense of accomplishment are not at a level that matches the effort put into them.

My question would be:
How do you intend on maintaining an interest level that draws and keeps players in a PvP environment?

Id change it to add arena in the question, else he will just talk for hours about world pvp :)
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#69 Drazziefresh

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Posted 17 September 2012 - 10:20 PM

Rating decay every inactive month. Must play the minimum of ten games a month to keep the same rating(s).
pee in her butt br0

#70 Icekingx

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Posted 17 September 2012 - 10:27 PM

Why did they remove pvp tabards? :(

Rawrbertlol, on 14 June 2013 - 08:41 AM, said:

Best signatures on entire website.
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#71 Saikx

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Posted 17 September 2012 - 10:40 PM

View PostIcekingx, on 17 September 2012 - 10:27 PM, said:

Why did they remove pvp tabards? :(

Too many pve retards bought boosts/ wintraded for them, lol. just like that flawless victor title, disabled because of wintrade for 10 straight wins.

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#72 Violatrix

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Posted 17 September 2012 - 11:04 PM

View Postyusehz, on 17 September 2012 - 08:56 PM, said:



as stressful as it is gaining elo in league, I kinda like this idea for wow.

Agreed.  Although people vying for r1 probably won't risk queueing into a weak comp, the soloqueue would be a blast--in my opinion--especially for 2k+ players or glad alts; moreover, I feel like this idea could revive 5s a bit, albeit probably not at the most competitive level of play.
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#73 killapete

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Posted 17 September 2012 - 11:25 PM

With lack of dispels and  probably less uptime on targets for melee, I would say revert interrupt cooldown back to 10 seconds.  Also do away with short CDs on unavoidable instant CC.  Doubt I'll see this but, I would love to see each class have to sacrifice a defensive CD when they pop offensive ones.  Really encourage trade-offs in arena to set kills up.
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#74 Icekingx

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Posted 17 September 2012 - 11:41 PM

View PostSaikx, on 17 September 2012 - 10:40 PM, said:

Too many pve retards bought boosts/ wintraded for them, lol. just like that flawless victor title, disabled because of wintrade for 10 straight wins.
I loved that title so much back in the day >:|.

Rawrbertlol, on 14 June 2013 - 08:41 AM, said:

Best signatures on entire website.
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#75 Vya

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Posted 17 September 2012 - 11:48 PM

Rating decay and skirmishes.

#76 Guest_Talbadar_*

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Posted 17 September 2012 - 11:49 PM

please hire hoodrych

#77 Mageic

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Posted 17 September 2012 - 11:49 PM

Match history as well as Hall of Fame should be added back! A lot of people forget about the hall of fame from season 1 and 2 but I honestly really loved that idea.

#78 Remade

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Posted 17 September 2012 - 11:58 PM

1) PvE Weapons in PvE: According to all the math I have been able to find, the general feel is PvE weapons will still be very strong in PvP over PvP weapons. Especially with the legendary Gem (or whatever it is). Is it possible to bring the PvP weapons up to a slightly higher ilvl or add more pvp power to the point where they are not strong enough to outclass PvE weapons in PvE but are the obvious BiS choice in PvP.

2) PvP Mounts and titles: All the top PvE mounts and titles are account wide why are the PvP ones not? I understand the response has been that the player has earn't Gladiator on that toon and as such should only be able to display that they have recognition of their high level of skill on that toon. But just because I can down Deathwing on Heroic on my resto druid does not mean I have any idea of how to tank it on my warrior, and yet I have the title and mount on my warrior. Is this fair? If we have earn't the title and mount should we not be able to use them on all toons?

3) Skirmish Feature: It would be great if this could be reimplemented. Preferably without the need to actually be in an arena team so you can just be in the same group with someone (like wargame)

4) While I have not played beta and I am sure class balance will be worked on, I do feel my rogue to be quite clunky with 3 min cd's. Lack of mobility is a problem without dispels also. Maybe a review of our major cd's and mobility cd's could really help our class without giving us overpowered damage or control. Also we won't have legendaries and heroic vial this season and that was a major cause of the way rogues were perceived as overpowered.

#79 Jaxington

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Posted 18 September 2012 - 12:25 AM

If hoodrych is hired the entire rogue class will be deleted, i'm certain.
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#80 Zong

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Posted 18 September 2012 - 03:06 AM

Any chance we'll be ever able to hop arena teams again without massive drawbacks? (PR reset, -200 MMR reset)

Also,

Will PvP weapons be given PvP power next season?

Edited by Zong, 18 September 2012 - 03:08 AM.

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