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#61 StigmaticAscetic

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Posted 26 November 2012 - 08:43 PM

Anyone else noticed how paralysis is an incapacitate but can still be dispelled and grounded? Either make it removable only by berserker rage and BoP or make it dispellable and groundable. It is already by far the worst CC in the game, not only melee range but also have to hit it behind to make it worth while...

#62 Emoeritz

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Posted 27 November 2012 - 09:40 AM

Can anybody confirm that the 4 piece bonus is now working properly (no delay when thunder focus tea is poped)?

Edited by Emoeritz, 27 November 2012 - 04:29 PM.


#63 eliasG

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Posted 30 November 2012 - 10:00 AM

I feel like since 5.1 monk feels a little less clunky, the nerfs to chi wave hurt alot, but chi generation and reduce mana cost on soothing mist are a step forward.
Also the spellsteal nerf helps ALOT
And nope, the auramastery still has a second delay

Was queing 3s on my resto shaman and was supprised to que in some 2100mmr monk teams, at least some people are trying aha




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