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New Trap Launcher

trap launcher mop

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#21 NickyEU

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Posted 06 October 2012 - 06:08 PM

I have gotten used to it by now and I even think I am starting to like it!

When thinking of trap-launcher during the game it's just a "ranged traps" or "melee traps" now? Swapping it on when I want to throw multiple traps, which feels a lot less clunky and then off when melee. I managed to find a good bind that I din't use and it is getting more and more natural.
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#22 Nitric

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Posted 07 October 2012 - 09:25 PM

The one thing I really don't like is that you can't trap when silenced w/ trap launcher up. However, you can drop traps without trap launcher while being silenced. Kinda dumb, imo.

"OH GOD IM SILENCED, CAN'T THROW THIS TRAP."

#23 GrieverXIII

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Posted 10 October 2012 - 09:24 AM

[quote name='Nitric' timestamp='1349645150' post='3788164']
The one thing I really don't like is that you can't trap when silenced w/ trap launcher up. However, you can drop traps without trap launcher while being silenced. Kinda dumb, imo.

"OH GOD IM SILENCED, CAN'T THROW THIS TRAP."
[/quote]

Can't shoot trap while disarmed either, at least this makes a bit more sense, still annoying tough.

#24 Nez

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Posted 10 October 2012 - 04:11 PM

The only single thing that's bugging me it's that I forget if it's on/off, I've dropped 2-3 traps at my feet instead of intended target simply because I forgot If i turned it on this match or last.

#25 Redboww

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Posted 10 October 2012 - 04:33 PM

View PostNez, on 10 October 2012 - 04:11 PM, said:

The only single thing that's bugging me it's that I forget if it's on/off, I've dropped 2-3 traps at my feet instead of intended target simply because I forgot If i turned it on this match or last.

this

#26 lobster

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Posted 10 October 2012 - 06:04 PM

this mechanic is incredibly stupid


[18:31:47][W:From] [Shinyz]: say: "my cat died i gotta leave to burn it" then come to my channel and ill protect u  
[18:31:50][W:From] [Shinyz]: aight qt?


#27 GrieverXIII

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Posted 10 October 2012 - 11:07 PM

View PostNez, on 10 October 2012 - 04:11 PM, said:

The only single thing that's bugging me it's that I forget if it's on/off, I've dropped 2-3 traps at my feet instead of intended target simply because I forgot If i turned it on this match or last.

Same. Idk, what was wrong with the old launcher anyway? :/

They need to stop fixing what isn't broken.

#28 Nez

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Posted 15 October 2012 - 05:15 PM

Is it just my utter shit net or did people start porting around with scatter shot now more than ever?

I have people fucking porting around 10 yards from the place I've scattered therm.

#29 Shadowtiger

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Posted 15 October 2012 - 11:09 PM

View PostNez, on 15 October 2012 - 05:15 PM, said:

Is it just my utter shit net or did people start porting around with scatter shot now more than ever?

I have people fucking porting around 10 yards from the place I've scattered therm.

My only issue is the fact that 80% of teams have warrior, and warriors have about 12 leaps/charges/intervenes so scatter trap is close to useless unless i use intimidation or disengage root (which warriors with safeguard won't give fuck all about).

edit: Luckily we just need silence shot nowdays to blow something up so doesn't realy mather

Edited by Shadowtiger, 15 October 2012 - 11:09 PM.


#30 schnoobins

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Posted 03 November 2012 - 01:52 AM

I just put /cancelaura Trap Launcher in my Kill Command/Chimera Shot macro. Works just like the old trap launcher




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