Jump to content

  • Curse Sites
Help

New Trap Launcher

trap launcher mop

  • Please log in to reply
29 replies to this topic

#1 Jacob_a

Jacob_a
  • Members
  • Posts: 396

Posted 31 August 2012 - 10:15 PM

Is it just me or is the New Trap Launcher annoying?

#2 Zong

Zong
  • Junkies
  • Dwarfclass_name
  • US-Frostmourne
  • Bloodlust
  • Posts: 1020
  • Talents: Restoration

Posted 31 August 2012 - 10:34 PM

Maybe it's lazy but i've taken to just leaving it on always and just launching every trap, its easy enough, even if i want it at my feet.
Posted ImagePosted Image

#3 Jacob_a

Jacob_a
  • Members
  • Posts: 396

Posted 31 August 2012 - 10:47 PM

View PostZong, on 31 August 2012 - 10:34 PM, said:

Maybe it's lazy but i've taken to just leaving it on always and just launching every trap, its easy enough, even if i want it at my feet.

Except that a firework is shot when you place the trap with launcher. Can't do no sneaky traps for melees. Old method was fine if the GCD didn't get messed up. Seems it still does with this new one when you enable it. Niiiiiiiiiice

#4 acushi

acushi
  • Junkies
  • Humanclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 1097
  • Talents: Beast Mastery 1/0/0/2/2/1

Posted 01 September 2012 - 12:12 AM

I dont keep it on all the time because I dont have disarm reduction

#5 Tosan

Tosan
  • Junkies
  • Orcclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 845
  • Talents: Marksmanship 1/0/1/2/1/0
  • RBG: 384

Posted 16 September 2012 - 07:38 AM

View PostZong, on 31 August 2012 - 10:34 PM, said:

Maybe it's lazy but i've taken to just leaving it on always and just launching every trap, its easy enough, even if i want it at my feet.

I do the same, just to eliminate the rate of mistakes I make with this shitty new version.

View PostJacob_a, on 31 August 2012 - 10:47 PM, said:

Except that a firework is shot when you place the trap with launcher. Can't do no sneaky traps for melees. Old method was fine if the GCD didn't get messed up. Seems it still does with this new one when you enable it. Niiiiiiiiiice

Mhm, I prefer setting AT LEAST half of my traps, and this new toggle crap is obnoxious.

#6 solidarityx

solidarityx
  • Junkies
  • Night Elfclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 248
  • Talents: Windwalker 2/0/1/0/0/1/.
  • 2v2: 576
  • 3v3: 1814
  • 5v5: 2429
  • RBG: 2033

Posted 16 September 2012 - 07:46 AM

Hate it. I always leave it on.

#7 Jaadyn

Jaadyn
  • Junkies
  • Undeadclass_name
  • US-Dragonmaw
  • Reckoning
  • Posts: 147
  • Talents: Subtlety 1/0/2/1/0/.

Posted 16 September 2012 - 07:49 AM

View Postsolidarityx, on 16 September 2012 - 07:46 AM, said:

Hate it. I always leave it on.

Dude, are you the same Solidarityx from Spirestone?

#8 solidarityx

solidarityx
  • Junkies
  • Night Elfclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 248
  • Talents: Windwalker 2/0/1/0/0/1/.
  • 2v2: 576
  • 3v3: 1814
  • 5v5: 2429
  • RBG: 2033

Posted 16 September 2012 - 09:00 AM

View PostJaadyn, on 16 September 2012 - 07:49 AM, said:

Dude, are you the same Solidarityx from Spirestone?

Yes sir, how are ya man?

#9 Sparkys

Sparkys
  • Junkies
  • Dwarfclass_name
  • US-Korgath
  • Vengeance
  • Posts: 1981
  • Talents: Beast Mastery 1/0/0/1/1/.
  • RBG: 768

Posted 16 September 2012 - 07:50 PM

why cant we just have freezing arrow back

why

#10 Fadezz^

Fadezz^
  • Fadezz
  • Junkies
  • Orcclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 525
  • Talents: Restoration 1/1/1/1/1/.

Posted 16 September 2012 - 08:19 PM

View PostSparkys, on 16 September 2012 - 07:50 PM, said:

why cant we just have freezing arrow back

why

spahk ur shit

#11 Sparkys

Sparkys
  • Junkies
  • Dwarfclass_name
  • US-Korgath
  • Vengeance
  • Posts: 1981
  • Talents: Beast Mastery 1/0/0/1/1/.
  • RBG: 768

Posted 16 September 2012 - 08:35 PM

atleast i didnt get tunneled down by whysodog because i equipped the wrong trinket

ya shit

Edited by Sparkys, 16 September 2012 - 08:35 PM.


#12 Sparkys

Sparkys
  • Junkies
  • Dwarfclass_name
  • US-Korgath
  • Vengeance
  • Posts: 1981
  • Talents: Beast Mastery 1/0/0/1/1/.
  • RBG: 768

Posted 16 September 2012 - 08:37 PM

berg i see you there too

ya shit too

#13 Pandalol

Pandalol
  • Junkies
  • Trollclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 332
  • Talents: Balance 0/0/2/1/2/2
  • RBG: 2357

Posted 17 September 2012 - 02:17 AM

View PostSparkys, on 16 September 2012 - 08:37 PM, said:

berg i see you there too

ya shit too

SPAAAAHK. GARBEEZY

#14 Jaadyn

Jaadyn
  • Junkies
  • Undeadclass_name
  • US-Dragonmaw
  • Reckoning
  • Posts: 147
  • Talents: Subtlety 1/0/2/1/0/.

Posted 17 September 2012 - 04:38 AM

View Postsolidarityx, on 16 September 2012 - 09:00 AM, said:

Yes sir, how are ya man?


haha, long time no see! Pretty good. IDK if you remember Arila or Prowlz, but he and I have stayed together since TBC and played to ~2970 lol. Good to see an old face around. Holy shit.. been like 5-6 years.

edit: Oh yeah, and we played a ton with Bearvswild throughout WotLK and early Cata.

Edited by Jaadyn, 17 September 2012 - 09:34 AM.


#15 solidarityx

solidarityx
  • Junkies
  • Night Elfclass_name
  • US-Tichondrius
  • Bloodlust
  • Posts: 248
  • Talents: Windwalker 2/0/1/0/0/1/.
  • 2v2: 576
  • 3v3: 1814
  • 5v5: 2429
  • RBG: 2033

Posted 18 September 2012 - 08:50 AM

View PostJaadyn, on 17 September 2012 - 04:38 AM, said:

haha, long time no see! Pretty good. IDK if you remember Arila or Prowlz, but he and I have stayed together since TBC and played to ~2970 lol. Good to see an old face around. Holy shit.. been like 5-6 years.

edit: Oh yeah, and we played a ton with Bearvswild throughout WotLK and early Cata.

Ya man, it's been awhile lol. Season 5 I believe? Should get a 5's going or something in s12, I have plenty of characters to play on, I play all healers ;)

#16 GrieverZ

GrieverZ
  • Junkies
  • Undeadclass_name
  • US-Thaurissan
  • Bloodlust
  • Posts: 1301
  • Talents: Marksmanship 2/0/2/0/1/0
  • 2v2: 1698
  • 3v3: 2495
  • 5v5: 1335
  • RBG: 192

Posted 18 September 2012 - 03:20 PM

Don't really have any problems with it idk. For non-tournament players you could always just make a small power aura for it to see more clearly when you have it on or not.

#17 tika

tika
  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 385
  • Talents: Beast Mastery 0/0/2/2/2/1

Posted 20 September 2012 - 08:41 PM

Just remove trap launcher from your bars and you should be fine
Posted Image

#18 lobster

lobster
  • Junkies
  • Goblinclass_name
  • US-Illidan
  • Rampage
  • Posts: 1348
  • Talents: Marksmanship

Posted 21 September 2012 - 12:15 AM

lol i came back today... and thought i was insane :x this shit is aids, the old was was fine.

I too just leave it on

Posted Image
[18:31:47][W:From] [Shinyz]: say: "my cat died i gotta leave to burn it" then come to my cnanel and ill protect u  
[18:31:50][W:From] [Shinyz]: aight qt?


#19 Devion87

Devion87
  • Junkies
  • Humanclass_name
  • EU-Mal'Ganis
  • Blutdurst
  • Posts: 581
  • Talents: Marksmanship 1/1/1/0/0/0
  • 2v2: 1771
  • 3v3: 1777
  • RBG: 576

Posted 06 October 2012 - 12:34 PM

god it sucks so much , i dont know if i have it up or not.... most of the time i think i have it on but its off

#20 lobster

lobster
  • Junkies
  • Goblinclass_name
  • US-Illidan
  • Rampage
  • Posts: 1348
  • Talents: Marksmanship

Posted 06 October 2012 - 05:10 PM

Be careful in arenas... Sometimes when i prebuff in starting area and dismiss my pet it will randomy turn traplauncher off. I keep it on my bar without a keybind incase this kind of shinanigans happens.  It really is fucking dumb tho. Wtb ice arrow

Posted Image
[18:31:47][W:From] [Shinyz]: say: "my cat died i gotta leave to burn it" then come to my cnanel and ill protect u  
[18:31:50][W:From] [Shinyz]: aight qt?





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

<