Jump to content

2ND WIND STEALTH NERFED


  • Please log in to reply
25 replies to this topic

#1 Fadezz^

Fadezz^
  • Fadezz
  • Junkies
  • Orcclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 525
  • Talents: Restoration 1/1/1/1/1/.

Posted 31 August 2012 - 10:13 PM

2ND WIND STEALTH NERFED TO 2% FUUUUU

(grimoire of sac down to 1% for those who care)

#2 Xeek

Xeek
  • Junkies
  • Orcclass_name
  • EU-Nathrezim
  • Blutdurst
  • Posts: 63
  • Talents: Arms 1/0/0/0/2/2/0
  • 2v2: 1440

Posted 01 September 2012 - 02:19 AM

stealth nerfed in beta? i have still 3% second wind on live

Edited by Xeek, 01 September 2012 - 02:27 AM.


#3 Dakkrothy

Dakkrothy
  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 1118
  • Talents: Destruction 1/2/1/2/2/2
  • RBG: 2484

Posted 01 September 2012 - 02:35 AM

warriors already have SHIT survival, this nerf was not needed. pathetic idiots crying about scnd wind nerf cuz its semihard to outdmg as a soloplayer (which it isnt).


sigh

#4 Fadezz^

Fadezz^
  • Fadezz
  • Junkies
  • Orcclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 525
  • Talents: Restoration 1/1/1/1/1/.

Posted 01 September 2012 - 02:38 AM

no im complaining b/c i liked it how it was i hadnt died in a bg or duel since patch hit :(

going down to 2% is actually really noticable its like 2900 heal vs 4500 lol

EDIT
hmm it seems to be back to 3% when im not in a BG or arena :o
warlock grimoire of sac is back up to 2% as well maybe they just tweaking things to test :o

I FIGURED IT OUT

in pvp zones bgs arena TB self healing is lowered 2nd wind is down to 2%

grimoire down to 1% im sure others are effected

in world zones such as durotar they are 3%/2% respectively

Edited by Fadezz^, 01 September 2012 - 02:53 AM.


#5 Xeek

Xeek
  • Junkies
  • Orcclass_name
  • EU-Nathrezim
  • Blutdurst
  • Posts: 63
  • Talents: Arms 1/0/0/0/2/2/0
  • 2v2: 1440

Posted 01 September 2012 - 03:05 AM

so warriors got 3 pvp nerfs already? wow :mad:

#6 Fadezz^

Fadezz^
  • Fadezz
  • Junkies
  • Orcclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 525
  • Talents: Restoration 1/1/1/1/1/.

Posted 01 September 2012 - 03:55 AM

nah it appears to be all healing in pvp zones in hopes that it will keep pvp power from being out of control. bad solution imo

#7 Häxantutto

Häxantutto
  • LocationSWE

Posted 01 September 2012 - 04:58 PM

I noticed dragons roar only was 0,5 sec stun on live and I was disappointed and thought it was bugged, but I just read about it on mmo-champion,
Talents
  • Dragon Roar now does a .5 sec knockdown, down from 3 sec.
this really sucks!

they also nerfed our 4 set bonus!
Increases your speed by 70% for 3 sec after using Heroic Leap.

This set bonus was suppose to cancel all movement impairing effects and immobilizing effects.

Im not looking forward to warrior in mop as much as before :(

Shockwave on 20 sec cd (never on DR) is pretty good though
Posted Image
-------------------------------forever---------------duelist-------------------------------------
https://www.youtube....h?v=GLNJfWpIHLA

#8 Cevify

Cevify

Posted 01 September 2012 - 05:02 PM

I don't think they did it selectively. There was a 30% nerf on healing across the board two days ago, and it affected all abilities as well I suppose.

#9 Häxantutto

Häxantutto
  • LocationSWE

Posted 01 September 2012 - 05:07 PM

View PostDakkrothy, on 01 September 2012 - 02:35 AM, said:

warriors already have SHIT survival, this nerf was not needed. pathetic idiots crying about scnd wind nerf cuz its semihard to outdmg as a soloplayer (which it isnt).


sigh

This is true aswell, in duels some people QQ alot about the 3% healing every 1 sec because a warrior can stay alive forever using defensives and getting healed up again, especially with the shockwave on 20 sec CD, but in arena this wont help you survive, frost mages can burst you down from 100% hp without any problems for example if they get their frost bomb + deep shatter!

I might go for enraged regn in arena because of this nerf though but we'll see in mop.

Edited by Häxantutto, 01 September 2012 - 05:09 PM.

Posted Image
-------------------------------forever---------------duelist-------------------------------------
https://www.youtube....h?v=GLNJfWpIHLA

#10 Xeek

Xeek
  • Junkies
  • Orcclass_name
  • EU-Nathrezim
  • Blutdurst
  • Posts: 63
  • Talents: Arms 1/0/0/0/2/2/0
  • 2v2: 1440

Posted 01 September 2012 - 07:58 PM

from ghostcrawler:

Quote

We applied a healing nerf to Arenas and BGs because it was getting impossible to kill anyone. We hope this is just a temporary 85 measure.

Based on some of these reports, it sounds like percentage heals like Second Wind were affected. They probably shouldn't be. Percentage heals aren't boosted by PvP Power, so they shouldn't be nerfed by the blanket PvP healing debuff. We'll discuss and likely fix it.

Our stance on Second Wind hasn't changed. Under some circumstances, especially duels, it can account for a tremendous percentage of your health healed, but usually in group PvP (where we spend far more balance emphasis) you're unlikely to stay below 30% health for very long -- you'll either be healed up or killed.

good to know! hope they fix it

http://us.battle.net...643?page=49#964

Edited by Xeek, 01 September 2012 - 07:58 PM.


#11 Hyuru

Hyuru
  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 9228
  • Talents: Subtlety 1/2/2/0/0/0
  • RBG: 2237
  • LocationNOT EVEN EU

Posted 03 September 2012 - 07:58 AM

View PostDakkrothy, on 01 September 2012 - 02:35 AM, said:

warriors already have SHIT survival, this nerf was not needed. pathetic idiots crying about scnd wind nerf cuz its semihard to outdmg as a soloplayer (which it isnt).


sigh
3x the heal of recuperate, still people were bitching about recuperate :D?

#12 Jaadyn

Jaadyn
  • Junkies
  • Undeadclass_name
  • US-Dragonmaw
  • Reckoning
  • Posts: 147
  • Talents: Subtlety 1/0/2/1/0/.

Posted 03 September 2012 - 08:30 AM

View PostHyuru, on 03 September 2012 - 07:58 AM, said:

3x the heal of recuperate, still people were bitching about recuperate :D?

I'd take the new second wind over recuperate any day.

#13 Hyuru

Hyuru
  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 9228
  • Talents: Subtlety 1/2/2/0/0/0
  • RBG: 2237
  • LocationNOT EVEN EU

Posted 03 September 2012 - 08:43 AM

View PostJaadyn, on 03 September 2012 - 08:30 AM, said:

I'd take the new second wind over recuperate any day.
Exactly my point, people were bitching about recuperate beeing insanely overpowered for whole of cataclysm, then warriors cry when their heal (which is basicly 3x as effective as recuperate, but only at low health though- but that's when you normally would need it) gets nerfed.

#14 Fadezz^

Fadezz^
  • Fadezz
  • Junkies
  • Orcclass_name
  • US-Mal'Ganis
  • Stormstrike
  • Posts: 525
  • Talents: Restoration 1/1/1/1/1/.

Posted 03 September 2012 - 07:48 PM

View PostHyuru, on 03 September 2012 - 08:43 AM, said:

Exactly my point, people were bitching about recuperate beeing insanely overpowered for whole of cataclysm, then warriors cry when their heal (which is basicly 3x as effective as recuperate, but only at low health though- but that's when you normally would need it) gets nerfed.

it didnt get nerfed, it got hit by the 30% healing nerf in pvp zones. blizz stated % based heals such as self heals will not be effected and are looking to correct this issue

#15 Xsv

Xsv
  • Junkies
  • Posts: 123

Posted 03 September 2012 - 08:24 PM

you do realize second wind doesn't even work tell 35% right? i would love to have any health regen starting at 100% hp when i actually start taking damage, not at 35% when i'm 1 second away from having all that health taken in a global.

#16 Kerzen

Kerzen
  • Junkies
  • Humanclass_name
  • EU-Sylvanas
  • Rampage / Saccage
  • Posts: 172
  • Talents: Discipline 0/0/2/0/2/.

Posted 03 September 2012 - 08:35 PM

View PostHyuru, on 03 September 2012 - 08:43 AM, said:

Exactly my point, people were bitching about recuperate beeing insanely overpowered for whole of cataclysm, then warriors cry when their heal (which is basicly 3x as effective as recuperate, but only at low health though- but that's when you normally would need it) gets nerfed.


You do understand 2nd wind doesn't generate rage nor reduce damage taken? It's also up for like max 10% of the duration recuperate is.

Oh did anyone let you know rogues can also regen the health in stealth? And not like rogues have been strong in every aspect even without the ability...  you just wanted someone to bite didn't you

#17 Gabbit

Gabbit
  • Premium Junkies
  • Curse Premium
  • Humanclass_name
  • US-Kel'Thuzad
  • Nightfall
  • Posts: 525
  • Talents: Arms 1/1/1/1/1/0

Posted 04 September 2012 - 02:53 AM

DANNNNNNNNNNNNNNg kerzen u own
Gabbitnerdo ----- League of legends.

#18 Hyuru

Hyuru
  • Junkies
  • Humanclass_name
  • EU-Outland
  • Misery
  • Posts: 9228
  • Talents: Subtlety 1/2/2/0/0/0
  • RBG: 2237
  • LocationNOT EVEN EU

Posted 04 September 2012 - 07:36 AM

View PostKerzen, on 03 September 2012 - 08:35 PM, said:

(1)You do understand 2nd wind doesn't generate rage nor reduce damage taken? (2)It's also up for like max 10% of the duration recuperate is.

(3)Oh did anyone let you know rogues can also regen the health in stealth? (4)And not like rogues have been strong in every aspect even without the ability...  you just wanted someone to bite didn't you
1) The talent "Second Wind" makes you generate rage whenever you're stunned/immobilized. (sure not as good as recuperate, but still good). This does not just work when you're below 35%.
2) I'd rather have a lot of healing when I need it (atleast in 3s/5s, who cares about 2v2 anyways) and rather rely on my healer to top me off when I'm not getting trained.
3) Good point, but this is pmuch only an issue in 2v2 aswell, seeing as you can't really stay in stealth for a long period of time in 3v3 regenning health leaving your team in a 2v3 scenario.
4) Most people used recuperate for the energy regeneration, that's why you see most rogues not even bothering to use it now that slice and dice is your energy regen source in mop.

Edited by Hyuru, 04 September 2012 - 07:37 AM.


#19 Häxantutto

Häxantutto
  • LocationSWE

Posted 04 September 2012 - 02:49 PM

View PostHyuru, on 04 September 2012 - 07:36 AM, said:

2) I'd rather have a lot of healing when I need it (atleast in 3s/5s, who cares about 2v2 anyways) and rather rely on my healer to top me off when I'm not getting trained.
3) Good point, but this is pmuch only an issue in 2v2 aswell, seeing as you can't really stay in stealth for a long period of time in 3v3 regenning health leaving your team in a 2v3 scenario.

In 3s or 5s you will get bursted down before second wind can actually help you, its only powerful or "overpowered" in 2v2 situations or 1vs1 such as duels, thats the reason why people "warriors" whine about the nerf from 3% to 2%.

Also with imp recup (hemo spec) you will have 6% damage reduction which means you will have that "protection" up at all times, whenever someone switches for you.
Posted Image
-------------------------------forever---------------duelist-------------------------------------
https://www.youtube....h?v=GLNJfWpIHLA

#20 Bellx

Bellx
  • Junkies
  • Humanclass_name
  • US-Sargeras
  • Shadowburn
  • Posts: 16
  • Talents: Arms 2/1/1/1/1/0
  • RBG: 1860

Posted 06 September 2012 - 04:07 PM

View PostHyuru, on 03 September 2012 - 07:58 AM, said:

3x the heal of recuperate, still people were bitching about recuperate :D?

I'm sorry rogues. The reason people complained about recupe was because you could do it DURING vanish (x2 with dots/bleeds!).
Give me 2 vanishes and recupe, I'll gladly trade my second wind, shield block (10x worse than evasion), AND 10 minute spell reflection (10x worse than cloak).

:heart: Bell
twitch.tv/probell  ¯\_(ツ)_/¯
Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

<