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Weapon to Skill Association For Each Attunement

Skill Weapon Attunement

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#1 Draax

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Posted 18 August 2012 - 12:56 AM

Fire Attunement

Damage: 985-1111

1.) Fireball - Cast a fireball that explodes on impact and hits multiple foes.
2.) Lava Font - Make lava erupt from the target area.
3.) Flame Burst - Burn foes at the target location.
4.) Burning Retreat - Quickly roll backwards, leaving behind a line of fire that Burns.
5.) Meteor Shower - Call down a meteor shower onto the target area.

Dagger (Main Hand)
Damage: 924-981

1.) Dragon's Claw - Fling fire in a claw-shaped spread at your foe.
2.) Drake's Breath - Spray a cone of fire at foes while on the move.
3.) Burning Speed - Slide forward and blast the area, leaving behind a line of fire that Burns enemies.

Damage: 895-1010

1.) Flamestrike - Strike your foe with flame.
2.) Dragon's Tooth - Drop an explosive dragon's tooth on your foe.
3.) Phoenix - Release a fiery phoenix that first attacks foes in a line, then explodes and returns to you, removing conditions and granting you Vigor.

Dagger (Off-Hand)
Damage: 924-981

4.) Ring of Fire - Damage nearby foes with a ring of fire, burning enemies that pass through it.
5.) Fire Grab - Damage foes in a cone in front of you. Deal more damage to Burning foes.

Damage: 832-883

4.) Flamewall - Create a wall of flame at the target area that Burns foes.
5.) Fire Shield - Envelop yourself in a shield of fire that Burns foes.

Water Attunement

Damage: 985-1111

1.) Water Blast - Spray a jet of water at foes that also heals allies in the blast radius.
2.) Ice Spike - Drop a giant ice spike on foes, causing Vulnerability.
3.) Geyser - Create a geyser to heal nearby allies.
4.) Frozen Ground - Coat the target area in ice, Chilling foes that enter it.
5.) Healing Rain - Call down a healing rain on the target area, granting Regeneration to allies and removing conditions once every three seconds.

Dagger (Main Hand)
Damage: 924-981

1.) Vapor Blade - Cast a vapor blade that inflicts Vulnerability and returns to you.
2.) Cone of Cold - Spray an icy blast in a cone that damages foes and heals allies.
3.) Frozen Burst - Detonate a burst of ice that Chills nearby foes.

Damage: 895-1010

1.) Ice Shards - Fire three ice shards at your foe.
2.) Shatterstone - Create a shatterstone at the target area that explodes after two seconds.
3.) Water Trident - Cast a water trident that damages foes and heals allies.

Dagger (Off-Hand)
Damage: 924-981

4.) Frost Aura - Protect yourself with frost armor. While active, it Chills foes that hit you.
5.) Cleansing Wave - Heal yourself and nearby allies, removing a condition.

Damage: 832-883

4.) Freezing Gust - Chill your foe for a brief time.
5.) Comet - Drop a comet of ice on the target area and Daze foes.

Air Attunement

Damage: 985-1111

1.) Chain Lightning - Hit multiple foes with arcs of chain lighting.
2.) Lightning Surge - Charge a lightning surge that blinds foes near your target when it discharges.
3.) Gust - Push foes backwards with a burst of air.
4.) Windborne Speed - You and nearby allies gain Swiftness, while removing Cripple, Immobilize, and Chill.
5.) Static Field - Create and electrical field that Stuns foes crossing it.

Dagger (Main Hand)
Damage: 924-981

1.) Lightning Whip - Lash your foe with lightning.
2.) Lightning Touch - Shock your foe and inflict weakness.
3.) Shocking Aura - Envelop yourself with electrical energy that Stuns nearby foes if they attack you.

Damage: 895-1010

1.) Arc Lightning - Cast an arc of electricity at your foe.
2.) Lightning Strike - Strike your foe with lightning.
3.) Blinding Flash - Blind your foe with a flash of light.

Dagger (Off-Hand)
Damage: 924-981

4.) Ride the Lightning - Ride the lightning to your foe, then strike all nearby enemies with an electrical burst.
5.) Updraft - Gain Swiftness from a gust of wind that Launches nearby foes.

Damage: 832-883

4.) Swirling Winds - Create a swirling wind that destroy enemy projectiles.
5.) Gale - Knock down your foe with a charged wind blast.

Earth Attunement

Damage: 985-1111

1.) Stoning - Hurl a rock at your foe and cause Weakness.
2.) Eruption - Shake the ground until it erupts and damages foes.
3.) Magnetic Aura - Reflect projectiles with magnetic energy.
4.) Unsteady Ground - Create unsteady ground that Cripples foes moving through it.
5.) Shockwave - Create a shockwave that Bleeds and Immobilizes your target.

Dagger (Main Hand)
Damage: 924-981

1.) Impale - Spear your foes on a giant stone spike.
2.) Ring of Earth - Bleed foes with a ring of rocky spikes.
3.) Magnetic Grasp - Immobilize your foe and pull yourself to them with a magnetic force.

Damage: 895-1010

1.) Stone Shards - Fling stone daggers at your foe to Bleed them.
2.) Rock Barrier - Envelop yourself in a stony barrier that improves armor.
3.) Dust Devil - Blind your foes with a blast of sand.

Dagger (Off-Hand)
Damage: 924-981

4.) Earthquake - Trigger a quake at your location, Knocking down foes and dealing massive damage.
5.) Churning Earth - Hold and release to make the earth churn, Crippling nearby foes before unleashing a seismic wave that damages and Bleeds them.

Damage: 832-883

4.) Magnetic Wave - Damage foes, remove three conditions, and Reflect projectiles with a magnetic surge.
5.) Obsidian Flesh - Envelop yourself in a stony armor, making yourself Invulnerable.
"A wise man can learn more from a foolish question than a fool can learn from a wise answer."



#2 Lunde

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Posted 18 August 2012 - 09:36 AM

View PostDraax, on 18 August 2012 - 12:56 AM, said:


.. I don't even...
What is this good for?
Anyone could easily go wiki for this or something? (http://wiki.guildwar...ff#Elementalist)
Well well, I hope it helps someone.

#3 Nennx

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Posted 26 August 2012 - 03:01 AM

or hit H and go to weapon skills

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