aspects now on the GCD
Posted 27 August 2012 - 04:08 AM
I don't understand what all this whining is about. Having to make choice between fox and hawk is a good thing and increases hunter skill cap as long as we get compensated / balanced around it no?
The hunter class doesnt need an increase in skill cap. We arent even fucking balanced or compensated at all with this change.
Something this game changing is put in towards the end of the Beta Cycle and its a fucking joke how they say ranged DPS should be penalized for moving but holy shit what are with all these instant casts and dress wearing clowns being able to cast on the move?
The only class that needs this casting on the move is hunters, we have to generate a resource and guess what. So much bull shit GC feeds us.
Posted 27 August 2012 - 05:18 AM
The problem is there's a large chance we won't be balanced around it. The games balanced around pve. And in even the most movement heavy fights there's always a way to sit in hawk and turret for 95% of the fight if you position yourself in the raid properly. So they'll be balancing hunter damage around being in hawk 95% of the time.
In arena you won't be in hawk very much, even less now that swapping back to hawk for each shot won't be worth it a lot of the time. Couple that with shots/CC being dodged, you're going to see hunters trained start to finish a lot more, especially by rogue/feral/enhance teams since they'll be able to ignore all damage/utility/CC shots 1/5th-1/4th of the time + keeping you in fox for a large part of the game.
Plus, the whole mechanic sucks.
I had to laugh at GCs post at saying if they removed steadies condition on fox, they'd have to make it only casted while stationary again. They seem to not even recognize PvP as a part of the game a lot of the time.
Posted 27 August 2012 - 07:34 AM
Edit: This is so especially true when you consider how vital steady/cobra are to focus regeneration. Fox is a bandaid to make it look like Aspects are adding "depth" to hunter play. It's not.
Edited by Zong, 27 August 2012 - 08:05 AM.
Posted 27 August 2012 - 04:19 PM
Posted 29 August 2012 - 08:56 PM
In the short term, our plan is to revert the recent change and return Aspects to off the GCD. Yes, you might just macro them again, but that seems to be the lesser of two evils compared to having them on the GCD.
I can't provide any information on when this will happen. Hopefully we can fix it before you start leveling from 85 to 90. No promises. I'm just sharing our intent.
Posted 31 August 2012 - 10:54 AM
- Aspect of the Beast now has a 1 sec cooldown.
- Aspect of the Cheetah now has a 1 sec cooldown.
- Aspect of the Fox now has a 1 sec cooldown.
- Aspect of the Hawk now has a 1 sec cooldown.
- Aspect of the Pack now has a 1 sec cooldown.
- Aspect of the Iron Hawk now has a 1 sec cooldown.
Posted 31 August 2012 - 10:58 AM
or is that what they done?
Posted 31 August 2012 - 02:49 PM
or is that what they done?
i dont know im really confused
Posted 31 August 2012 - 03:31 PM
I personally enjoyed the choice between having to make a "choice" to be in Hawk or Fox. Why? Because it makes the game harder, which to me is more fun. Now although it may make the game more "fun" it might as well nerf the class, which is bad overall. SO, the simple solution would be to somehow tweak PVE so that hunters would still be balanced with others classes while still maintaining good damage and burst potential in PVP as well.
How does that happen? I don't know, but I do know that having played with it for a day or two with 1 GCD between aspects, I personally enjoyed having to make a choice. In the end it, my vision would be to make it so that if you could stay in hawk for some time, the damage potential would add up over and above the fact of you losing 1 GCD. This would screw up all of our cata playstyle, something we are used to, but I think that's great because CATA = a tragedy.
Posted 01 September 2012 - 04:46 PM
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