The biggest problem with the majority of people who read these patch notes is that when they see a nerf or buff, they think how it would effect their gameplay on a live server.
Have you guys considered the fact that this change in game mechanic (not a nerf because it isn't on live) could possibly bring more to the class? You more than likely won't need to be changing stances alot.
Well it is already on beta, and plenty of people have been testing it saying it's pretty awful.
The main reasoning behind performance complaints outside of "clunk" is our damage, like every class, is balanced around PvE. In PvE there are very few fights where you ever have to come out of hawk. Even in heavy movement fights there is always some way to find a place where you only have to move every 90 seconds to avoid a mechanic and you're turreting for almost the whole fight.
In PvP our damage ceiling will be almost unachievable with any regularity, especially in comparison to other classes. They're taking a step backwards. Aspects in Wrath were fluid, and were nice, only swap when needed and you didn't have to perform 120 APM to dance around your shots. In cata we got a new mechanic which was fine w/e you either macro'd or were annoyed by dancing hoping they'd improve on the mechanic, but if this stays going into MoP it's an obvious 2 steps backwards if not more.
It's not going to make hunters unviable and kill the class or anything, but goddamn it's annoying... especially when you're the only class expected to do it.
Edited by Phaelle, 17 August 2012 - 11:23 PM.