Opening up this question to anyone, as I'd like to hear what other non-noob players think about it:
Do you feel that Hundred Blades in its current form is balanced?
Look, I get that it's mostly counterable as long as you have a stun-breaker, but to me the damage of a landed HB is not at all justified by "difficulty" of landing a Bull's Charge + Hundred Blade's combo. And even if the you dodge one HB salvo, the cooldown is so short that a second one isn't that far away. You pretty much have zero margin for error over the course of a fight against a GS warrior, and in a teamfight it becomes especially harder to avoid 100% of the HB's since the amount of stuns/roots/knockdowns increases drastically.
I'm fine with HB being a high burst skill, but I'm curious if you guys think that numbers in the range of 9-11k in such a short window can ever be balanced. 6k would be fine, but when it takes 75% of your health bar I have a hard time accepting such a skill unless the skill required to land it is extremely high -- and we all that the two-button succession that HB currently requires isn't that skill-demanding.
ArenaNet has been so meticulous and sober when it comes to bringing things in line that I just can't fathom how Hundred Blades has stayed the same for over 6 months now. I can't be alone in this, can I?
Edited by Ctuhlu, 12 August 2012 - 08:48 PM.