The guide approaches structures, opportunities and much more. Have fun!
- Goal: collect 500 points
- max gaming duration: 15min
- Respawn: always at xx:18, xx:38 and xx:58
- Neutralize an enemy's base: 4sec
- Take a neutral base: 14sec
- Points per base: 1 point every 2sec
- Points upon successful stomp: 5 points
- Specialty of Battle of Khylo: Trebuchet
Battle of Khylo
This battleground is designed symmetrically with local, small differences (mostly cosmetic). There are three bases: Mansion, Windmill, Clocktower and two team based Trebuchets.
There are several ways and possibilities to get to these bases. Depending on the situations, intentions and importance different ways are better.
The following is about the facts on the strategic points of this battleground.
The windmill is the north base of this map and the "home base" of the red team.
Usually there are two ways to get to this point. The first way leads through the main entry, which is situated in between clocktower and windmill. The second way is the west entry, which is nearer to the red base and also benefits the red team in terms of distance.
The windmill capture node is extremely open and populated by only a few destroyable boxes and a small hut on the edge of the plain, however it doesn't provide any good LoS possibilities, if you intend to hold the node.
The mansion is the complement to windmill.
It creates the southest part of the map and therefore is the "home base" of the blue team, since the east entry is nearer situated to the blue respawn point.
The mansion is also on an open terrain and is usually reached by the central entry between clocktower and mansion.
As a replacement for the hut on the windmill, the mansion holds a huge well, that provides a little protection in fights.
The clocktower is the neutral base of Battle of Khylo. You don't say for nothing all roads lead to Ro... well, to the clocktower, that's why there are a lot of possibilities to enter the clocktower.
You may either enter from below at the west and east side of the tower or you can take the wooden stockade on the outer wall, that leads up to the roof. On the roof you'll pass windows that can be destroyed and lead directly into the clocktower. If you follow the wooden stockade, you'll get to a hole that's right above the capture node.
You may also reach the wooden stockades from the windmill and the mansion by jump 'n' running from various hut roofs, which decreases the time to get to the capture point significantly.
Besides the said entries there is another way to reach the capture node in the clocktower that requires destroying the outer wall of the clocktower with a trebuchet. (more about this below)
The specialty of this battleground is definitly the Trebuchet.
Each Team got one Trebuchet on the Map, which are located near the Respawn Base of both Teams.
The projectiles do heavy AoE damage to every enemy near the impact and knock downs them as well. You are able to destroy the enemy's Trebuchet. If your trebuchet is destroyed you have to bring a repair kit to your Trebuchet Spawn point to rebuild it. The repair kit of each team is located on the other side of the clocktower in a small house.
The trebuchets will be controled with your mainbar. If you interact with the trebuchet, you will get 3 new skills. With key 1 you turn it to the left, with key 3 you turn it to the right and with key 2 you will load your projectile. If you press 2 a short time, a castbar will appear, which will show you how far the trebuchet will shoot.
Beside the fighting issue, there are a few other things you can do with your trebuchet. For example you can destroy the roof of the clocktower. If it's done you have an additional way to enter the point. Also you're able to shoot at the houses, which are used to jump straight to the palisade of the clocktower and there are even more objectives, which you can destroy. More or less you can rebuild the whole map! The following tables show some data about the trebuchet and runways to and from it.
The colourlines show the runways from point to point, when the map is intact. The dotted lines are parts of the way, which can only be used when come from one direction because of floor level differences, barriers. In the table these ways are marked with a (s).
Seconds can decide, if a base can be held or you are able to enter a fight in time, before it is lost.
This is the reason why you have to know the fastest ways to get to the points under any circumstances. For example it is good to know, that the direct way from each external bases to the clocktower over the little houses isnt faster than the normal way through the entry. Most time its slower because you arent able to jump on the roofs perfectly.
Respawn Base Runways:
The Ways from the respawn bases to each point could be even more important than the ways from base to base. This is the reason of this seperate table.
Hope you enjoyed this little guide. See you next time with guides of Legacy of Foefire and Forest of Nifhel.
If you would like to read this guide in german, take a look at our homepage.