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GW2 esport viability


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#261 Vadren

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Posted 01 October 2012 - 08:02 PM

View PostCtuhlu, on 01 October 2012 - 05:15 PM, said:

Just curious, why do you think so? I've only ran one dungeon so far in GW2 but I thought it was pretty awesome. I like how they've made it challenging and very dungeon-like in terms of the mood and feel -- instead of WoW where it's just a chore to chain pull boring tank-and-spank mobs that pose zero threat to you.

The major issues are that dodging, the downed state, and way point zerging (you can constantly run back from the way point, even on bosses) make it so anything that isn't a 1 shot mechanic is trivial to deal with so to keep the dungeons challenging everything is grossly over tuned. And even then if there isn't constant aoe to deal with then it's easy to bring someone up from the downed state.

Any aoe encounter becomes trivial due to the rally mechanic. Constant mob kills mean that even if you're dying a lot you just keep rallying. It's really wonky to go down, rally instantly only to go down again in a few seconds and rally instantly.

Just imagine WoW dungeons with no tank or healer, but everyone has a 2 second melee range res. It is challenging and doable... but not in a way that's fun or rewarding.
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#262 wuzzle

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Posted 01 October 2012 - 09:07 PM

View PostVadren, on 01 October 2012 - 08:02 PM, said:

Just imagine WoW dungeons with no tank or healer, but everyone has a 2 second melee range res. It is challenging and doable... but not in a way that's fun or rewarding.
Haha, that is exactly how I felt doing my first dungeon. :D "Well uhm ok, we have no real tanks, nor healers. The result: we die. and run in as long as it takes and we get everything zerged." Kiting is difficult if the mob switches targets on will and other players being stupid :D

But then again that's not the topic...

#263 treeqt

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Posted 02 October 2012 - 04:42 PM

pretty sure it's esports viable
Posted Image

story to this:
The opponent team is U Moad Bro. They're on Gunnar's Hold with us and we queue some against them. They were playing a funky little strategy on here and got us to 450-400 with 1-0 caps + 2 contests in their favor. We somehow got a combination of kills, a short three cap and not dying to win this game by 1 point.
Imagine that at an MLG.

yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee buddy 420 dank kush 360 no scope catch pikachu no pokeball that's what I'm saying.
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#264 wuzzle

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Posted 02 October 2012 - 07:03 PM

4 Mesmers :D

#265 treeqt

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Posted 02 October 2012 - 07:27 PM

that's kyhlo
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#266 wuzzle

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Posted 03 October 2012 - 08:58 AM

Yeh, did not mean to insult you. Must've been a fun match.

#267 treeqt

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Posted 03 October 2012 - 01:29 PM

Not insulted, it just is how it is. I'm not particularly satisfied with how you have to have Mesmers on Kyhlo either :P
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#268 wmd221

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Posted 03 October 2012 - 11:31 PM

Just for the record being able to have close games does not even remotely represent e-sports viability

#269 Rothira

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Posted 04 October 2012 - 12:34 AM

It doesn't hurt either.

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#270 Ctuhlu

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Posted 04 October 2012 - 02:48 PM

View Postwmd221, on 03 October 2012 - 11:31 PM, said:

Just for the record being able to have close games does not even remotely represent e-sports viability

View PostRothira, on 04 October 2012 - 12:34 AM, said:

It doesn't hurt either.

Agreed on both counts. Hell League of Legends is one of the biggest esports out there and I have NEVER seen a close League match (granted I don't watch it all the time). In LoL the team who gets the first kill -- and the subsequent gold and leveling advantage -- always wins.

Basically having close games helps but as LoL has shown, it's not necessary.

Fourreur said:

we have to switch to them making the decision to pop reck or not to pop reck

#271 treeqt

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Posted 04 October 2012 - 04:03 PM

View Postwmd221, on 03 October 2012 - 11:31 PM, said:

Just for the record being able to have close games does not even remotely represent e-sports viability

You should've played the GAME. Shit was InTeNsE dude.
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#272 Sanaubia

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Posted 04 October 2012 - 09:25 PM

some update https://forum-en.gui...irst#post347226

#273 Elorah

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Posted 05 October 2012 - 08:44 PM

View PostCtuhlu, on 04 October 2012 - 02:48 PM, said:

Agreed on both counts. Hell League of Legends is one of the biggest esports out there and I have NEVER seen a close League match (granted I don't watch it all the time). In LoL the team who gets the first kill -- and the subsequent gold and leveling advantage -- always wins.

Basically having close games helps but as LoL has shown, it's not necessary.

There are definitely lots of one sided games, but there are plenty of close games as well. First blood isn't a huge deal, unless you're playing solo queue and people start raging and give up because of it, which is just pathetic.

#274 Ekyz

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Posted 06 October 2012 - 04:47 PM

View PostCtuhlu, on 04 October 2012 - 02:48 PM, said:

Agreed on both counts. Hell League of Legends is one of the biggest esports out there and I have NEVER seen a close League match (granted I don't watch it all the time). In LoL the team who gets the first kill -- and the subsequent gold and leveling advantage -- always wins.

Basically having close games helps but as LoL has shown, it's not necessary.

There's been quite a few close games in competitive League. just happened 2 days ago in world champ group stage. A lot of the time the games are close then one team just gets better teamfights and doesn't lose their advantage, though some games are just all out brawls of back and forth teamfights :).
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