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Default UI Scripts


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#661 Wilhelmhegel

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Posted 12 August 2015 - 10:37 AM

View PostSasx, on 12 August 2015 - 01:38 AM, said:

If you want the entire Stance Bar to disable try
-- disable the automatic frame position
do
for _, frame in pairs({
'StanceBarFrame',
'PossessBarFrame',
}) do
UIPARENT_MANAGED_FRAME_POSITIONS[frame] = nil
end
end
-- hide unwanted objects
for i = 2, 3 do
for _, object in pairs({
_G['StanceBarLeft'],
_G['StanceBarMiddle'],
_G['StanceBarRight'],
_G['PossessBackground1'],
_G['PossessBackground2'],
}) do
if (object:IsObjectType('Frame') or object:IsObjectType('Button')) then
object:UnregisterAllEvents()
object:SetScript('OnEnter', nil)
object:SetScript('OnLeave', nil)
object:SetScript('onclick', nil)
end
hooksecurefunc(object, 'Show', function(self)
self:Hide()
end)
object:Hide()
end
end

Also ShapeshiftButton was changed to StanceButton a couple expansions ago.

Thanks for the script, I rewrote it a bit and it allows me to disable ShapeshiftButton1 now. I need to use ShapeshiftButton because im playing an older expansion. Thanks again!

Greets

#662 Straightz

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Posted 17 August 2015 - 03:48 PM

is there a way to hide the background of the chi bar??

i can do it with the shadow orbs (SP ) but i cant find a way for my monk :/


thx :D

#663 jaimex

jaimex
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Posted 17 August 2015 - 11:28 PM


Hey Guys,

I was wondering if anyone knew how to convert this addon into script(s) / fix my current scripts.

Arenastyle puts the debuffs on the outside (right) side of the raid frames in wow, and i found a few scripts to help me do that but they dont work exactly - here is the lua for the addon.

-- Arena Style for compact raid frame more buffs and debuffs, and show debuffs outside of the unit frame


-- Initialized database defaults
local defaults = {enable = true, buffnum = 6, debuffnum = 10, max = 5, cc = true, dir = "right"}

ArenaStyleDB = ArenaStyleDB or defaults
ArenaStyle = CreateFrame("Frame")
ArenaStyle.cache = {}

-- default buff number
local DEFAULT_BUFF = 3

-- default debuff number
local DEFAULT_DEBUFF = 3

local function log(msg) DEFAULT_CHAT_FRAME:AddMessage("|cffCD32CDArenaStyle:|r " .. msg) end

function ArenaStyle:onload()
-- Initialize the db
self.db = ArenaStyleDB
for k,v in pairs(defaults) do
if self.db[k] == nil then self.db[k] = defaults[k] end
end
-- Initialize command table
SlashCmdList["ArenaStyle"] = function(msg) self:Command(msg, tbl) end
SLASH_ArenaStyle1 = "/as"
SLASH_ArenaStyle2 = "/ArenaStyle"
log("type /as to config ArenaStyle.")
-- Register event
--self:RegisterEvent("RAID_ROSTER_UPDATE")
--self:RegisterEvent("PARTY_MEMBERS_CHANGED")
--self:RegisterEvent("UNIT_PET")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:RegisterEvent("UNIT_AURA")
CompactRaidFrameContainer:HookScript("OnEvent", ArenaStyle.OnRosterUpdate)
CompactRaidFrameContainer:HookScript("OnHide", ArenaStyle.ResetStyle)
CompactRaidFrameContainer:HookScript("OnShow", ArenaStyle.OnRosterUpdate)
end

-- Command table
function ArenaStyle:Command(msg , tbl)
local cmdtbl = tbl or
{
["buff"] = function(arg)
if tonumber(arg) and tonumber(arg) >= DEFAULT_BUFF then
self.db.buffnum = tonumber(arg)
log("buff number set to be "..self.db.buffnum)
self:ResetStyle()
self:OnRosterUpdate()
else
log("invalid input(must be numbers and over 3)")
end
end,
["debuff"] = function(arg)
if tonumber(arg) and tonumber(arg) >= DEFAULT_DEBUFF then
self.db.debuffnum = tonumber(arg)
log("debuff number set to be "..self.db.debuffnum)
self:ResetStyle()
self:OnRosterUpdate()
else
log("invalid input(must be numbers and over 3)")
end
end,
["max"] = function(arg)
if tonumber(arg) and tonumber(arg) >= 0 then
self.db.max = tonumber(arg)
log("the maximum number to apply arena style set to be "..self.db.max)
self:OnRosterUpdate()
else
log("invalid input(must be numbers and non-negative)")
end
end,
["off"] = function()
self.db.enable = false
log("set to be disabled")
self:ResetStyle()
end,
["on"] = function()
self.db.enable = true
log("set to be enabled")
self:OnRosterUpdate()
end,
["cc"] = function()
self.db.cc = not self.db.cc
if self.db.cc then
log("display cc first")
else
log("doesn't display cc first")
end
end,
["left"] = function()
self.db.left = not self.db.left
if self.db.left then
log("display debuffs on left")
else
log("display debuffs on right")
end
self:ResetStyle()
self:OnRosterUpdate()
end,
--["apply"] = function() self:ApplyStyle() log("arena style applied") end,
["status"] = function() log ("addon[".. (self.db.enable and "on]" or "off]").."  buff["..self.db.buffnum.."]".."  debuff["..self.db.debuffnum.."]".."  cc["..(self.db.enable and "on]" or "off]").."  max["..self.db.max.."]".."  position["..(self.db.left and "left" or "right").."]") end,
--["reset"] = function() self:ResetStyle() log("reset to default style") end,
--["reset"] = function() ArenaStyleDB = {}; log("reset ArenaStyle's database") end,
  ["help"] = function() log("\n'/as debuff [number]' to set debuff number\n'/as buff [number]' to set buff number\n'/as cc' to display cc first\n'/as max [number]' to set the maximum number of party or raid members to auto apply arena style\n'/as [on/off]' to enable or disable the addon\n'/as left' to display debuffs on left or right") end,
-- \n'/as status' to see the status\n'/as reset' to reset database(works after reloading)
}
local cmd, arg = string.split(" ", msg, 2)
local entry = cmdtbl[cmd:lower()]
local which = type(entry)
if which == "function" then
entry(arg)
elseif which == "table" then
self:Command(arg or "" , entry)
else
self:Command("help")
end
end
--[[function CompactRaidFrameContainer_OnEvent(self, event, ...)
if ( event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" ) then
CompactRaidFrameContainer_UpdateDisplayedUnits(self);
CompactRaidFrameContainer_TryUpdate(self);
elseif ( event == "UNIT_PET" ) then
if ( self.displayPets ) then
local unit = ...;
if ( unit == "player" or strsub(unit, 1, 4) == "raid" or strsub(unit, 1, 5) == "party" ) then
CompactRaidFrameContainer_TryUpdate(self);
end
end
end
end]]
-- When roster updated, auto apply arena style or reset style
function ArenaStyle:OnRosterUpdate()
local _,areaType = IsInInstance()
if areaType == "raid" or areaType == "party" then ArenaStyle:ResetStyle() return end
if not ArenaStyle.db.enable then return end
if not CompactRaidFrameContainer:IsVisible() then return end
local n = GetNumGroupMembers()
if n <= ArenaStyle.db.max and n > 0 then ArenaStyle:ApplyStyle() else ArenaStyle:ResetStyle() end
end

-- If in raid reset style
function ArenaStyle:OnZoneChanged()
local _,areaType = IsInInstance()
self:ResetStyle()
if areaType ~= "raid" then self:ApplyStyle() end
end

-- Apply arena style to the compact raid frame
function ArenaStyle:ApplyStyle()
if CompactRaidFrameManager.container.groupMode == "flush" then
for i = 1,80 do
local f = _G["CompactRaidFrame"..i]
if f and not self.cache[f] and f.inUse and f.maxBuffs ~= 0 and #f.buffFrames == DEFAULT_BUFF and f.unit and not strfind(f.unit,"pet") and not strfind(f.unit,"target") then
self:ApplyFrame(f)
self:UpdateAura(f.unit)
end
if f and not f.inUse and self.cache[f] then
self:ResetFrame(f)
end
end
elseif CompactRaidFrameManager.container.groupMode == "discrete" then
for i = 1,8 do
for j = 1,5 do
local f = _G["CompactRaidGroup"..i.."Member"..j]
if f and not self.cache[f] and f.maxBuffs ~= 0 and #f.buffFrames == DEFAULT_BUFF and f.unit and not strfind(f.unit,"pet") and not strfind(f.unit,"target") then
self:ApplyFrame(f)
self:UpdateAura(f.unit)
end
if f and not f.unit and self.cache[f] then
self:ResetFrame(f)
end
end
end
end
end

-- data from LoseControl
local spellIds = {
-- Death Knight
[108194] = "CC", -- Asphyxiate
[115001] = "CC", -- Remorseless Winter
[47476]  = "Silence", -- Strangulate
[96294]  = "Root", -- Chains of Ice (Chilblains)
--[45524]  = "Snare", -- Chains of Ice
--[50435]  = "Snare", -- Chilblains
--[43265]  = "Snare", -- Death and Decay (Glyph of Death and Decay) - no way to distinguish between glyphed spell and normal. :(
--[115000] = "Snare", -- Remorseless Winter
--[115018] = "Immune", -- Desecrated Ground
--[48707]  = "ImmuneSpell", -- Anti-Magic Shell
--[48792]  = "Other", -- Icebound Fortitude
--[49039]  = "Other", -- Lichborne
--[51271] = "Other", -- Pillar of Frost
-- Death Knight Ghoul
[91800]  = "CC", -- Gnaw
[91797]  = "CC", -- Monstrous Blow (Dark Transformation)
[91807]  = "Root", -- Shambling Rush (Dark Transformation)
-- Druid
[113801] = "CC", -- Bash (Force of Nature - Feral Treants)
--[102795] = "CC", -- Bear Hug
[33786]  = "CC", -- Cyclone
[99] = "CC", -- Disorienting Roar
--[2637]   = "CC", -- Hibernate
[22570]  = "CC", -- Maim
[5211]   = "CC", -- Mighty Bash
--[9005]   = "CC", -- Pounce
--[102546] = "CC", -- Pounce (Incarnation)
[114238] = "Silence", -- Fae Silence (Glyph of Fae Silence)
[81261]  = "Silence", -- Solar Beam
[339] = "Root", -- Entangling Roots
[113770] = "Root", -- Entangling Roots (Force of Nature - Balance Treants)
--[19975]  = "Root", -- Entangling Roots (Nature's Grasp)
[45334]  = "Root", -- Immobilized (Wild Charge - Bear)
[102359] = "Root", -- Mass Entanglement
--[50259]  = "Snare", -- Dazed (Wild Charge - Cat)
--[58180]  = "Snare", -- Infected Wounds
--[61391]  = "Snare", -- Typhoon
--[127797] = "Snare", -- Ursol's Vortex
--[???] = "Snare", -- Wild Mushroom: Detonate
-- Druid Symbiosis
--[110698] = "CC", -- Hammer of Justice (Paladin)
--[113004] = "CC", -- Intimidating Roar [Fleeing in fear] (Warrior)
--[113056] = "CC", -- Intimidating Roar [Cowering in fear] (Warrior)
--[126458] = "Disarm", -- Grapple Weapon (Monk)
--[110693] = "Root", -- Frost Nova (Mage)
--[110610] = "Snare", -- Ice Trap (Hunter)
--[110617] = "Immune", -- Deterrence (Hunter)
--[110715] = "Immune", -- Dispersion (Priest)
--[110700] = "Immune", -- Divine Shield (Paladin)
--[110696] = "Immune", -- Ice Block (Mage)
--[110570] = "ImmuneSpell", -- Anti-Magic Shell (Death Knight)
--[110788] = "ImmuneSpell", -- Cloak of Shadows (Rogue)
--[113002] = "ImmuneSpell", -- Spell Reflection (Warrior)
--[110791] = "Other", -- Evasion (Rogue)
--[110575] = "Other", -- Icebound Fortitude (Death Knight)
--[122291] = "Other", -- Unending Resolve (Warlock)
-- Hunter
[117526] = "CC", -- Binding Shot
[3355]   = "CC", -- Freezing Trap
--[1513]   = "CC", -- Scare Beast
--[19503]  = "CC", -- Scatter Shot
[19386]  = "CC", -- Wyvern Sting
--[34490]  = "Silence", -- Silencing Shot
--[19185]  = "Root", -- Entrapment
[64803]  = "Root", -- Entrapment
[128405] = "Root", -- Narrow Escape
--[35101]  = "Snare", -- Concussive Barrage
--[5116]   = "Snare", -- Concussive Shot
--[61394]  = "Snare", -- Frozen Wake (Glyph of Freezing Trap)
--[13810]  = "Snare", -- Ice Trap
--[19263]  = "Immune", -- Deterrence
-- Hunter Pets
--[90337]  = "CC", -- Bad Manner (Monkey)
[24394]  = "CC", -- Intimidation
--[126246] = "CC", -- Lullaby (Crane)
--[126355] = "CC", -- Paralyzing Quill (Porcupine)
--[126423] = "CC", -- Petrifying Gaze (Basilisk)
[50519]  = "CC", -- Sonic Blast (Bat)
--[56626]  = "CC", -- Sting (Wasp)
--[96201]  = "CC", -- Web Wrap (Shale Spider)
--[50541]  = "Disarm", -- Clench (Scorpid)
--[91644]  = "Disarm", -- Snatch (Bird of Prey)
--[90327]  = "Root", -- Lock Jaw (Dog)
--[50245]  = "Root", -- Pin (Crab)
--[54706]  = "Root", -- Venom Web Spray (Silithid)
--[4167]   = "Root", -- Web (Spider)
--[50433]  = "Snare", -- Ankle Crack (Crocolisk)
--[54644]  = "Snare", -- Frost Breath (Chimaera)
--[54216]  = "Other", -- Master's Call (root and snare immune only)
-- Mage
--[118271] = "CC", -- Combustion Impact
[44572]  = "CC", -- Deep Freeze
[31661]  = "CC", -- Dragon's Breath
[118] = "CC", -- Polymorph
[61305]  = "CC", -- Polymorph: Black Cat
[28272]  = "CC", -- Polymorph: Pig
[61721]  = "CC", -- Polymorph: Rabbit
[61780]  = "CC", -- Polymorph: Turkey
[28271]  = "CC", -- Polymorph: Turtle
[82691]  = "CC", -- Ring of Frost
[102051] = "Silence", -- Frostjaw (also a root)
--[55021]  = "Silence", -- Silenced - Improved Counterspell
[122] = "Root", -- Frost Nova
[111340] = "Root", -- Ice Ward
--[121288] = "Snare", -- Chilled (Frost Armor)
--[120] = "Snare", -- Cone of Cold
--[116] = "Snare", -- Frostbolt
--[44614]  = "Snare", -- Frostfire Bolt
--[113092] = "Snare", -- Frost Bomb
--[31589]  = "Snare", -- Slow
--[45438]  = "Immune", -- Ice Block
--[115760] = "ImmuneSpell", -- Glyph of Ice Block
-- Mage Water Elemental
[33395]  = "Root", -- Freeze
-- Monk
[123393] = "CC", -- Breath of Fire (Glyph of Breath of Fire)
--[126451] = "CC", -- Clash
--[122242] = "CC", -- Clash (not sure which one is right)
[119392] = "CC", -- Charging Ox Wave
[120086] = "CC", -- Fists of Fury
[119381] = "CC", -- Leg Sweep
[115078] = "CC", -- Paralysis
--[117368] = "Disarm", -- Grapple Weapon
[140023] = "Disarm", -- Ring of Peace
--[137461] = "Disarm", -- Disarmed (Ring of Peace)
[137460] = "Silence", -- Silenced (Ring of Peace)
--[116709] = "Silence", -- Spear Hand Strike
[116706] = "Root", -- Disable
--[113275] = "Root", -- Entangling Roots (Symbiosis)
--[123407] = "Root", -- Spinning Fire Blossom
--[116095] = "Snare", -- Disable
--[118585] = "Snare", -- Leer of the Ox
--[123727] = "Snare", -- Dizzying Haze
--[123586] = "Snare", -- Flying Serpent Kick
--[131523] = "ImmuneSpell", -- Zen Meditation
-- Paladin
[105421] = "CC", -- Blinding Light
--[115752] = "CC", -- Blinding Light (Glyph of Blinding Light)
[105593] = "CC", -- Fist of Justice
[853] = "CC", -- Hammer of Justice
[119072] = "CC", -- Holy Wrath
[20066]  = "CC", -- Repentance
[10326]  = "CC", -- Turn Evil
[145067] = "CC", -- Turn Evil (Evil is a Point of View)
[31935]  = "Silence", -- Avenger's Shield
--[110300] = "Snare", -- Burden of Guilt
--[63529]  = "Snare", -- Dazed - Avenger's Shield
--[20170]  = "Snare", -- Seal of Justice
--[642] = "Immune", -- Divine Shield
--[31821]  = "Other", -- Aura Mastery
--[1022]   = "Other", -- Hand of Protection
-- Priest
--[113506] = "CC", -- Cyclone (Symbiosis)
[605] = "CC", -- Dominate Mind
[88625]  = "CC", -- Holy Word: Chastise
[64044]  = "CC", -- Psychic Horror
[8122]   = "CC", -- Psychic Scream
--[113792] = "CC", -- Psychic Terror (Psyfiend)
[9484]   = "CC", -- Shackle Undead
[87204]  = "CC", -- Sin and Punishment
[15487]  = "Silence", -- Silence
--[64058]  = "Disarm", -- Psychic Horror
--[113275] = "Root", -- Entangling Roots (Symbiosis)
[87194]  = "Root", -- Glyph of Mind Blast
[114404] = "Root", -- Void Tendril's Grasp
--[15407]  = "Snare", -- Mind Flay
--[47585]  = "Immune", -- Dispersion
--[114239] = "ImmuneSpell", -- Phantasm
-- Rogue
[2094]   = "CC", -- Blind
[1833]   = "CC", -- Cheap Shot
[1776]   = "CC", -- Gouge
[408] = "CC", -- Kidney Shot
--[113953] = "CC", -- Paralysis (Paralytic Poison)
[6770]   = "CC", -- Sap
[1330]   = "Silence", -- Garrote - Silence
--[51722]  = "Disarm", -- Dismantle
--[115197] = "Root", -- Partial Paralysis
--[3409]   = "Snare", -- Crippling Poison
--[26679]  = "Snare", -- Deadly Throw
--[119696] = "Snare", -- Debilitation
--[31224]  = "ImmuneSpell", -- Cloak of Shadows
--[45182]  = "Other", -- Cheating Death
--[5277]   = "Other", -- Evasion
--[76577]  = "Other", -- Smoke Bomb
--[88611]  = "Other", -- Smoke Bomb
-- Shaman
--[76780]  = "CC", -- Bind Elemental
[77505]  = "CC", -- Earthquake
[51514]  = "CC", -- Hex
[118905] = "CC", -- Static Charge (Capacitor Totem)
--[113287] = "Silence", -- Solar Beam (Symbiosis)
[64695]  = "Root", -- Earthgrab (Earthgrab Totem)
[63685]  = "Root", -- Freeze (Frozen Power)
--[3600]   = "Snare", -- Earthbind (Earthbind Totem)
--[77478]  = "Snare", -- Earthquake (Glyph of Unstable Earth)
--[8034]   = "Snare", -- Frostbrand Attack
--[8056]   = "Snare", -- Frost Shock
--[51490]  = "Snare", -- Thunderstorm
--[8178]   = "ImmuneSpell", -- Grounding Totem Effect (Grounding Totem)
-- Shaman Primal Earth Elemental
[118345] = "CC", -- Pulverize
-- Warlock
[710] = "CC", -- Banish
[137143] = "CC", -- Blood Horror
--[54786]  = "CC", -- Demonic Leap (Metamorphosis)
[5782]   = "CC", -- Fear
[118699] = "CC", -- Fear
[130616] = "CC", -- Fear (Glyph of Fear)
[5484]   = "CC", -- Howl of Terror
[22703]  = "CC", -- Infernal Awakening
[6789]   = "CC", -- Mortal Coil
--[132412] = "CC", -- Seduction (Grimoire of Sacrifice)
[30283]  = "CC", -- Shadowfury
--[104045] = "CC", -- Sleep (Metamorphosis)
[132409] = "Silence", -- Spell Lock (Grimoire of Sacrifice)
[31117]  = "Silence", -- Unstable Affliction
--[18223]  = "Snare", -- Curse of Exhaustion
--[47960]  = "Snare", -- Shadowflame
--[110913] = "Other", -- Dark Bargain
--[104773] = "Other", -- Unending Resolve
-- Warlock Pets
[89766]  = "CC", -- Axe Toss (Felguard/Wrathguard)
[115268] = "CC", -- Mesmerize (Shivarra)
[6358]   = "CC", -- Seduction (Succubus)
--[115782] = "Silence", -- Optical Blast (Observer)
--[24259]  = "Silence", -- Spell Lock (Felhunter)
--[118093] = "Disarm", -- Disarm (Voidwalker/Voidlord)
-- Warrior
[7922]   = "CC", -- Charge Stun
[118895] = "CC", -- Dragon Roar
[5246]   = "CC", -- Intimidating Shout (aoe)
--[20511]  = "CC", -- Intimidating Shout (targeted)
[132168] = "CC", -- Shockwave
[107570] = "CC", -- Storm Bolt
[132169] = "CC", -- Storm Bolt
[105771] = "Root", -- Warbringer
[18498]  = "Silence", -- Silenced - Gag Order (PvE only)
--[676] = "Disarm", -- Disarm
[107566] = "Root", -- Staggering Shout
--[1715]   = "Snare", -- Hamstring
--[12323]  = "Snare", -- Piercing Howl
--[129923] = "Snare", -- Sluggish (Glyph of Hindering Strikes)
--[137637] = "Snare", -- Warbringer
--[46924]  = "Immune", -- Bladestorm
--[23920]  = "ImmuneSpell", -- Spell Reflection
--[114028] = "ImmuneSpell", -- Mass Spell Reflection
--[18499]  = "Other", -- Berserker Rage
-- Other
[30217]  = "CC", -- Adamantite Grenade
[67769]  = "CC", -- Cobalt Frag Bomb
[30216]  = "CC", -- Fel Iron Bomb
[107079] = "CC", -- Quaking Palm
[13327]  = "CC", -- Reckless Charge
[20549]  = "CC", -- War Stomp
[25046]  = "Silence", -- Arcane Torrent (Energy)
[28730]  = "Silence", -- Arcane Torrent (Mana)
[50613]  = "Silence", -- Arcane Torrent (Runic Power)
[69179]  = "Silence", -- Arcane Torrent (Rage)
[80483]  = "Silence", -- Arcane Torrent (Focus)
[129597] = "Silence", -- Arcane Torrent (Chi)
[39965]  = "Root", -- Frost Grenade
[55536]  = "Root", -- Frostweave Net
[13099]  = "Root", -- Net-o-Matic
--[1604]   = "Snare", -- Dazed
-- PvE
--[123456] = "PvE", -- This is just an example, not a real spell
}

for k, v in pairs(spellIds) do
local name = GetSpellInfo(k)
if not name then
log(" unknown spellId: " .. k)
spellIds[k] = nil
end
end

local function isPriorityDebuff(unit, index, filter)
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff = UnitDebuff(unit, index, filter);
if ( spellIds[spellId] or spellId == 30108 or spellId == 34914 or isBossDebuff) then  
return true
else
return false
end
end
-- Update aura for each unit
function ArenaStyle:UpdateAura(uid)
for f,v in pairs(self.cache) do
if f.unit == uid then
local filter = nil
local buffNum = 1
local index = 1
while buffNum <= self.db.buffnum do
local buffName = UnitBuff(uid, index, filter);
if ( buffName ) then
if ( CompactUnitFrame_UtilShouldDisplayBuff(uid, index, filter) ) then
if buffNum > DEFAULT_BUFF then
local buffFrame = v.buffFrames[buffNum]
CompactUnitFrame_UtilSetBuff(buffFrame, uid, index, filter)
end
buffNum = buffNum + 1
end
else
break
end
index = index + 1
end
for i=buffNum, self.db.buffnum do
local buffFrame = v.buffFrames[i]
if buffFrame then
buffFrame:Hide()
end
end
local debuffNum = 1
index = 1
if ( f.optionTable.displayOnlyDispellableDebuffs ) then
filter = "RAID"
end
if self.db.cc then
while debuffNum <= self.db.debuffnum do
local debuffName = UnitDebuff(uid, index, nil)
if ( debuffName ) then
if ( CompactUnitFrame_UtilShouldDisplayDebuff(uid, index, nil) and isPriorityDebuff(uid, index, nil)) then
local debuffFrame = v.debuffFrames[debuffNum]
CompactUnitFrame_UtilSetDebuff(debuffFrame, uid, index, nil)
debuffFrame:SetSize(f.buffFrames[3]:GetSize()*1.5,f.buffFrames[3]:GetSize()*1.5)
debuffNum = debuffNum + 1
end
else
break
end
index = index + 1
end
index = 1
while debuffNum <= self.db.debuffnum do
local debuffName = UnitDebuff(uid, index, filter)
if ( debuffName ) then
if ( CompactUnitFrame_UtilShouldDisplayDebuff(uid, index, filter) and not isPriorityDebuff(uid, index, filter)) then
local debuffFrame = v.debuffFrames[debuffNum]
CompactUnitFrame_UtilSetDebuff(debuffFrame, uid, index, filter)
debuffFrame:SetSize(f.buffFrames[3]:GetSize())
debuffNum = debuffNum + 1
end
else
break
end
index = index + 1
end
else
while debuffNum <= self.db.debuffnum do
local debuffName = UnitDebuff(uid, index, filter)
if ( debuffName ) then
if ( CompactUnitFrame_UtilShouldDisplayDebuff(uid, index, filter) ) then
local debuffFrame = v.debuffFrames[debuffNum]
CompactUnitFrame_UtilSetDebuff(debuffFrame, uid, index, filter)
debuffFrame:SetSize(f.buffFrames[3]:GetSize())
debuffNum = debuffNum + 1
end
else
break
end
index = index + 1
end
end
for i=debuffNum, self.db.debuffnum do
local debuffFrame = v.debuffFrames[i];
if debuffFrame then
debuffFrame:Hide()
end
end
break
end
end
end
-- Apply style for each frame
function ArenaStyle:ApplyFrame(f)
self.cache[f] = {}
local scf = self.cache[f]
f:SetScript("OnSizeChanged",function() ArenaStyle:ResetFrame(f) ArenaStyle:ApplyFrame(f) end)
if not scf.buffFrames then scf.buffFrames = {} end
if not scf.debuffFrames then scf.debuffFrames = {} end
for j = DEFAULT_BUFF + 1, self.db.buffnum do
if not scf.buffFrames[j] then
scf.buffFrames[j] = CreateFrame("Button",nil,UIParent,"ArenaStyleBuffTemplate")
scf.buffFrames[j].unit = f.buffFrames[3]:GetSize()
--scf.buffFrames[j]:EnableMouse(false)
if j == DEFAULT_BUFF + 1 then
scf.buffFrames[j]:SetPoint("RIGHT",f.buffFrames[3],"LEFT")
else
scf.buffFrames[j]:SetPoint("RIGHT",scf.buffFrames[j-1],"LEFT")
end
scf.buffFrames[j]:SetSize(f.buffFrames[3]:GetSize())
end
end
for j = 1,self.db.debuffnum do
if not scf.debuffFrames[j] then
scf.debuffFrames[j] = CreateFrame("Button",nil,UIParent,"ArenaStyleDebuffTemplate")
scf.debuffFrames[j].unit = f.unit
scf.debuffFrames[j].baseSize = f.buffFrames[3]:GetSize()
--scf.debuffFrames[j]:EnableMouse(false)
if j == 1 then
scf.debuffFrames[j]:ClearAllPoints()
if self.db.left then
scf.debuffFrames[j]:SetPoint("BOTTOMRIGHT", f, "BOTTOMLEFT",-1,10)
else
scf.debuffFrames[j]:SetPoint("BOTTOMLEFT", f, "BOTTOMRIGHT",1,10)
end
else
if self.db.left then
scf.debuffFrames[j]:SetPoint("BOTTOMRIGHT",scf.debuffFrames[j-1],"BOTTOMLEFT")
else
scf.debuffFrames[j]:SetPoint("BOTTOMLEFT",scf.debuffFrames[j-1],"BOTTOMRIGHT")
end

end
--f.debuffFrames[j]:SetSize(f.buffFrames[3]:GetSize())
scf.debuffFrames[j]:SetSize(f.buffFrames[3]:GetSize())
scf.debuffFrames[j]:Hide()
end
end
for j = 1,#f.debuffFrames do
f.debuffFrames[j]:Hide()
f.debuffFrames[j]:SetScript("OnShow",f.debuffFrames[j].Hide)
end
end
-- Reset to the original style
function ArenaStyle:ResetStyle()
for f,_ in pairs(ArenaStyle.cache) do
ArenaStyle:ResetFrame(f)
end
end
-- Reset style to each cached frame
function ArenaStyle:ResetFrame(f)
for k,v in pairs(self.cache[f].buffFrames) do
if v then
v:Hide()
end
end
for k,v in pairs(self.cache[f].debuffFrames) do
if v then
v:Hide()
end
end
f:SetScript("OnSizeChanged",nil)
for j = 1,#f.debuffFrames do
f.debuffFrames[j]:SetScript("OnShow",nil)
end
self.cache[f] = nil
end
function ArenaStyle:OnCombat()
-- todo
end
function ArenaStyle:LeaveCombat()
-- todo
end

-- Event handling
local function OnEvent(self,event,...)
if event == "VARIABLES_LOADED" then self:onload()
elseif event == "GROUP_ROSTER_UPDATE" or event == "UNIT_PET" then self:OnRosterUpdate()
elseif event == "PLAYER_ENTERING_WORLD" then self:OnRosterUpdate()
elseif event == "PLAYER_REGEN_DISABLED" then self:OnCombat()
elseif event == "PLAYER_REGEN_ENABLED" then self:LeaveCombat()
elseif event == "UNIT_AURA" then self:UpdateAura(...) end
end

ArenaStyle:SetScript("OnEvent",OnEvent)
ArenaStyle:RegisterEvent("VARIABLES_LOADED")
_G.ArenaStyle = ArenaStyle

this is the lua of the file, i have 3 separate macros but they put the debuffs on the left side of the frame and i cant seem to change that; here they are -

/run CBT="CompactDebuffTemplate";function mb(ff3) for p=7,12 do ff3.debuffFrames[p]:ClearAllPoints();ff3.debuffFrames[p]:SetPoint("BOTTOMRIGHT", ff3.debuffFrames[p-3], "TOPRIGHT",-1,10) end end;


/run function CBF(pr,i) bf=CreateFrame("Button",pr:GetName().."Debuff"..i,pr,CBT);bf.baseSize=22;end;function mv(u) mb(u);for k=4,6 do f2=u.debuffFrames[k];f2:ClearAllPoints();f2:SetPoint("TOPRIGHT", u.debuffFrames[1], "TOPRIGHT", -(22*(k-3)), 0) end end


/run function mv3(t) CompactUnitFrame_SetMaxDebuffs(t,12); if(not t.debuffFrames[4]) then for j=4,12 do CBF(t,j) end end mv(t) end;hooksecurefunc("CompactUnitFrame_UpdateDebuffs",function(f) mv3(f) end);

if you could point out what i need to change i would greatly appreciate it :)

ty in advance <3

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#664 relegladhero

relegladhero
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Posted 18 August 2015 - 07:23 AM

View PostWilhelmhegel, on 12 August 2015 - 10:37 AM, said:

Thanks for the script, I rewrote it a bit and it allows me to disable ShapeshiftButton1 now. I need to use ShapeshiftButton because im playing an older expansion. Thanks again!

Greets

Please tell me this is you, James
Who the fuck is Enrico?

#665 Wilhelmhegel

Wilhelmhegel
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Posted 22 August 2015 - 06:35 AM

a wild sart appears!

#666 relegladhero

relegladhero
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Posted 22 August 2015 - 07:32 AM

View PostWilhelmhegel, on 22 August 2015 - 06:35 AM, said:

a wild sart appears!

Holy moly! Playing again?
Who the fuck is Enrico?

#667 Wilhelmhegel

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Posted 22 August 2015 - 09:59 AM

nein, nur langweilig




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