Jump to content

  • Curse Sites
Help

Default UI Scripts


  • Please log in to reply
423 replies to this topic

#421 gunken

gunken
  • Members
  • Posts: 4

Posted 13 August 2014 - 01:20 PM

Is there any way to remove this? (http://)i.imgur.com/2gLKySx.png . Been searching for addons without any luck.
I'd also like to know what script most people here are using for "smoothing" out their unit frames. For example (http://)i.imgur.com/WawfKUh.png . As you can see the colors look smoother in a way.

Thanks.

#422 Aelwi

Aelwi
  • Members
  • Undeadclass_name
  • EU-Eredar
  • Blutdurst
  • Posts: 2
  • Talents: Combat 1/1/2/2/0/1
  • 2v2: 96
  • RBG: 192

Posted 14 August 2014 - 03:09 PM

Quote

Is there any way to remove this? (http://)i.imgur.com/2gLKySx.png
hooksecurefunc(PlayerFrameGroupIndicator, "Show", function(s) s:Hide() s.Show = s.Hide end)

Quote

I'd also like to know what script most people here are using for "smoothing" out their unit frames. For example (http://)i.imgur.com/WawfKUh.png
This is just a different StatusBarTexture, some UI's come along with those included (IboUI, SantaUITextures, ...).

There's a download link provided on the first page of this topic.
Have a look at

2.3. Darken all the graphics Ibo/Lorti UI style

Download the textures, only extract the "TargetingFrame" Folder to "YourWoWFolderLocation\Interface\".

Basically the path for the .blp file should look like this:
"YourWoWFolderLocation\Interface\TargetingFrame\UI-StatusBar.blp"

#423 Fatguylilcoat

Fatguylilcoat
  • Members
  • Posts: 1

Posted 27 August 2014 - 07:58 PM

View PostThaya, on 17 April 2012 - 08:57 AM, said:


3. Unit frame scripts

3.1. Class icons instead of portraits:
hooksecurefunc("UnitFramePortrait_Update",function(self)
if self.portrait then
if UnitIsPlayer(self.unit) then
local t = CLASS_ICON_TCOORDS[select(2, UnitClass(self.unit))]
if t then
self.portrait:SetTexture("Interface\\TargetingFrame\\UI-Classes-Circles")
self.portrait:SetTexCoord(unpack(t))
end
else
self.portrait:SetTexCoord(0,1,0,1)
end
end
end)
Macros:
/run UFP="UnitFramePortrait_Update" UICC="Interface\\TargetingFrame\\UI-Classes-Circles" CIT=CLASS_ICON_TCOORDS UC=UnitClass
/run hooksecurefunc(UFP,function(self) if self.portrait then t=CIT[select(2,UC(self.unit))] if t and UnitIsPlayer(self.unit) then self.portrait:SetTexture(UICC) self.portrait:SetTexCoord(unpack(t)) else self.portrait:SetTexCoord(0,1,0,1) end end end)




Is there any way to revert this back to portraits without deleting my WTF folder?

#424 Corror

Corror
  • Members
  • Posts: 1

Posted 29 August 2014 - 06:38 PM

Need some help and sorry ahead of time if what I ask has already been answered before. I want to make both the stance bar and pet action bar vertical so I can move them to the right side of my screen where the default two vertical right action bars are. I also want the two right vertical action bars to be horizontal so I can move them to where the stance bar and pet action bars are by default. So I will essentially have the two right action bars swapping places with the stance and pet action bar. Anyone that can help with this?




8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users

<