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#421 gunken

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Posted 13 August 2014 - 01:20 PM

Is there any way to remove this? (http://)i.imgur.com/2gLKySx.png . Been searching for addons without any luck.
I'd also like to know what script most people here are using for "smoothing" out their unit frames. For example (http://)i.imgur.com/WawfKUh.png . As you can see the colors look smoother in a way.

Thanks.

#422 Aelwi

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Posted 14 August 2014 - 03:09 PM

Quote

Is there any way to remove this? (http://)i.imgur.com/2gLKySx.png
hooksecurefunc(PlayerFrameGroupIndicator, "Show", function(s) s:Hide() s.Show = s.Hide end)

Quote

I'd also like to know what script most people here are using for "smoothing" out their unit frames. For example (http://)i.imgur.com/WawfKUh.png
This is just a different StatusBarTexture, some UI's come along with those included (IboUI, SantaUITextures, ...).

There's a download link provided on the first page of this topic.
Have a look at

2.3. Darken all the graphics Ibo/Lorti UI style

Download the textures, only extract the "TargetingFrame" Folder to "YourWoWFolderLocation\Interface\".

Basically the path for the .blp file should look like this:
"YourWoWFolderLocation\Interface\TargetingFrame\UI-StatusBar.blp"

#423 Fatguylilcoat

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Posted 27 August 2014 - 07:58 PM

View PostThaya, on 17 April 2012 - 08:57 AM, said:


3. Unit frame scripts

3.1. Class icons instead of portraits:
hooksecurefunc("UnitFramePortrait_Update",function(self)
if self.portrait then
if UnitIsPlayer(self.unit) then
local t = CLASS_ICON_TCOORDS[select(2, UnitClass(self.unit))]
if t then
self.portrait:SetTexture("Interface\\TargetingFrame\\UI-Classes-Circles")
self.portrait:SetTexCoord(unpack(t))
end
else
self.portrait:SetTexCoord(0,1,0,1)
end
end
end)
Macros:
/run UFP="UnitFramePortrait_Update" UICC="Interface\\TargetingFrame\\UI-Classes-Circles" CIT=CLASS_ICON_TCOORDS UC=UnitClass
/run hooksecurefunc(UFP,function(self) if self.portrait then t=CIT[select(2,UC(self.unit))] if t and UnitIsPlayer(self.unit) then self.portrait:SetTexture(UICC) self.portrait:SetTexCoord(unpack(t)) else self.portrait:SetTexCoord(0,1,0,1) end end end)




Is there any way to revert this back to portraits without deleting my WTF folder?

#424 Corror

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Posted 29 August 2014 - 06:38 PM

Need some help and sorry ahead of time if what I ask has already been answered before. I want to make both the stance bar and pet action bar vertical so I can move them to the right side of my screen where the default two vertical right action bars are. I also want the two right vertical action bars to be horizontal so I can move them to where the stance bar and pet action bars are by default. So I will essentially have the two right action bars swapping places with the stance and pet action bar. Anyone that can help with this?

#425 Ravv

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Posted 15 October 2014 - 12:26 PM

View PostCorror, on 29 August 2014 - 06:38 PM, said:

Need some help and sorry ahead of time if what I ask has already been answered before. I want to make both the stance bar and pet action bar vertical so I can move them to the right side of my screen where the default two vertical right action bars are. I also want the two right vertical action bars to be horizontal so I can move them to where the stance bar and pet action bars are by default. So I will essentially have the two right action bars swapping places with the stance and pet action bar. Anyone that can help with this?

Macro for making right bars horizontal:

/run for i,v in ipairs{"Left","Right"} do for i = 2, 12 do local n = "MultiBar"..v.."Button" local btn = _G[n..i] btn:ClearAllPoints() btn:SetPoint("LEFT", n..i - 1, "RIGHT", -120, 0) end end

Macro to move new horizontal bar above standard bars:
/run MultiBarRight:ClearAllPoints()
/run MultiBarLeft:ClearAllPoints()
/run MultiBarRight:SetPoint("TOPLEFT",975,75)
/run MultiBarLeft:SetPoint("TOPLEFT",933,75)
/run MultiBarLeft.SetPoint = function() end
/run MultiBarRight.SetPoint = function() end



You might have to adjust the coords if your resolution or ui scale is different. Basicly when u change "975" and "933" to a higher/lower value it will move bars to right/left. Changing "75" to higher/lower value will move bars higher/lower.

//Decided to have some fun making macros and found out the way to move stance bar to be vertical and in place of Right Action Bar:
macro1:
/run StanceButton1:ClearAllPoints()
/run StanceButton1:SetPoint("CENTER", MultiBarBottomRight, 280, 160)
/run StanceButton2:ClearAllPoints()
/run StanceButton2:SetPoint("CENTER", MultiBarBottomRight, 280, 190)
macro2:
/run StanceButton3:ClearAllPoints()
/run StanceButton3:SetPoint("CENTER", MultiBarBottomRight, 280, 220)
/run StanceBarFrame:SetScale(1.95)

Cba making a macro for PetActionBar as im not that good at making scripts so here is the dirty Addon for moving it to the right an making it vertical:
PetActionButton1:ClearAllPoints()
PetActionButton1:SetPoint("CENTER", MultiBarBottomRight, 500, 420)
PetActionButton2:ClearAllPoints()
PetActionButton2:SetPoint("CENTER", MultiBarBottomRight, 500, 390
PetActionButton3:ClearAllPoints()
PetActionButton3:SetPoint("CENTER", MultiBarBottomRight, 500, 370)
PetActionButton4:ClearAllPoints()
PetActionButton4:SetPoint("CENTER", MultiBarBottomRight, 500, 340)
PetActionButton5:ClearAllPoints()
PetActionButton5:SetPoint("CENTER", MultiBarBottomRight, 500, 310)
PetActionButton6:ClearAllPoints()
PetActionButton6:SetPoint("CENTER", MultiBarBottomRight, 500, 280)
PetActionButton7:ClearAllPoints()
PetActionButton7:SetPoint("CENTER", MultiBarBottomRight, 500, 250)
PetActionButton8:ClearAllPoints()
PetActionButton8:SetPoint("CENTER", MultiBarBottomRight, 500, 220)
PetActionButton9:ClearAllPoints()
PetActionButton9:SetPoint("CENTER", MultiBarBottomRight, 500, 190)
PetActionButton10:ClearAllPoints()
PetActionButton10:SetPoint("CENTER", MultiBarBottomRight, 500, 160)

Coords adjustments are the same as above.

Edited by Ravv, 15 October 2014 - 01:37 PM.


#426 tovtov

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Posted Yesterday, 04:05 PM

Hello,
I have this script to disable blizzard scrolling healing, but since the patch it won't disable the monk statue/sphere healing.

LoadAddOn("Blizzard_CombatText")

COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_CRIT"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL_ABSORB"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_CRIT_ABSORB"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_ABSORB"] = {var = nil, show = nil}

---------------------------------------
And if possible to fix Deadly pvp mods error:

Message: Interface\AddOns\DPM-Core\DPM-Core.lua:1459: bad argument #1 to 'band' (number expected, got nil)
Time: 10/19/14 19:04:06
Count: 1
Stack: [C]: ?
[C]: in function `band'
Interface\AddOns\DPM-Core\DPM-Core.lua:1459: in function `ParseGUID'
Interface\AddOns\DPM-Core\DPM-Core.lua:1650: in function

Thanks.

#427 Ravv

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Posted Yesterday, 04:44 PM

View Posttovtov, on 19 October 2014 - 04:05 PM, said:

Hello,
I have this script to disable blizzard scrolling healing, but since the patch it won't disable the monk statue/sphere healing.

LoadAddOn("Blizzard_CombatText")

COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_CRIT"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL_ABSORB"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_CRIT_ABSORB"] = {var = nil, show = nil}
COMBAT_TEXT_TYPE_INFO["HEAL_ABSORB"] = {var = nil, show = nil}

---------------------------------------
And if possible to fix Deadly pvp mods error:

Message: Interface\AddOns\DPM-Core\DPM-Core.lua:1459: bad argument #1 to 'band' (number expected, got nil)
Time: 10/19/14 19:04:06
Count: 1
Stack: [C]: ?
[C]: in function `band'
Interface\AddOns\DPM-Core\DPM-Core.lua:1459: in function `ParseGUID'
Interface\AddOns\DPM-Core\DPM-Core.lua:1650: in function

Thanks.

Cant you just go into options->Scrolling Combat Text and disable the healing? :P Sorry if I missunderstood.

#428 tovtov

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Posted Yesterday, 05:08 PM

All the healing related checkbox are off.




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