Here is the first version that is working just fine!
Spoiler
----------------------------------------------------
-- Interrupt Bar by Klazzy
-- Version 1
----------------------------------------------------
--
InterruptBarDB = InterruptBarDB or { scale = 1, hidden = false, lock = false}
local abilities = {}
local order
local band = bit.band
local spellids = {[6552] = 10, [2139] = 24, [44572] = 30, [19647] = 24, [1766] = 10, [2094] = 180, [51722] = 60, [47528] = 10, [47476] = 120, [49576] = 35, [8122] = 26, [80965] = 60, [96231] = 10, [20066] = 60, [34490] = 20, [19503] = 30, [51514] = 35, [57994] = 5}
for spellid,time in pairs(spellids) do
local name,_,spellicon = GetSpellInfo(spellid)
abilities[name] = { icon = spellicon, duration = time }
end
-----------------------------------------------------
-- Edit this table to change the order
-----------------------------------------------------
-- 6552 Pummel
-- 2139 Counterspell
-- 44572 Deep Freeze
-- 19647 Spell Lock
-- 1766 Kick
-- 2094 Blind
-- 51722 Dismantle
-- 47528 Mind Freeze
-- 47476 Strangulate
-- 49576 Death Grip
-- 8122 Psychic Scream
-- 80965 Skull Bash
-- 96231 Rebuke
-- 20066 Repentance
-- 34490 Silencing Shot
-- 19503 Scatter Shot
-- 51514 Hex
-- 57994 Windshear
-----------------------------------------------------
local order = {6552, 2139, 44572, 19647, 1766, 2094, 51722, 47528, 47476, 49576, 8122, 80965, 96231, 20066, 34490, 19503, 51514, 57994}
-----------------------------------------------------
-----------------------------------------------------
for k,v in ipairs(order) do order[k] = GetSpellInfo(v) end
local frame
local bar
local GetTime = GetTime
local ipairs = ipairs
local pairs = pairs
local select = select
local floor = floor
local band = bit.band
local GetSpellInfo = GetSpellInfo
local GROUP_UNITS = bit.bor(0x00000010, 0x00000400)
local activetimers = {}
local size = 0
local function getsize()
size = 0
for k in pairs(activetimers) do
size = size + 1
end
end
local function InterruptBar_AddIcons()
local x = -45
local y = 0
local r = 0
for _,ability in ipairs(order) do
local btn = CreateFrame("Frame",nil,bar)
btn:SetWidth(30)
btn:SetHeight(30)
if x < (InterruptBarDB.columns * 30 - 45) then
btn:SetPoint("CENTER",bar,"CENTER",x,y)
else
x = x-(InterruptBarDB.columns * 30)
y = y-30
btn:SetPoint("Center",bar,"Center",x,y)
end
btn:SetFrameStrata("LOW")
local cd = CreateFrame("Cooldown",nil,btn)
cd.noomnicc = true
cd.noCooldownCount = true
cd:SetAllPoints(true)
cd:SetFrameStrata("MEDIUM")
cd:Hide()
local texture = btn:CreateTexture(nil,"BACKGROUND")
texture:SetAllPoints(true)
texture:SetTexture(abilities[ability].icon)
texture:SetTexCoord(0.07,0.9,0.07,0.90)
local text = cd:CreateFontString(nil,"ARTWORK")
text:SetFont(STANDARD_TEXT_FONT,18,"OUTLINE")
text:SetTextColor(1,1,0,1)
text:SetPoint("LEFT",btn,"LEFT",2,0)
btn.texture = texture
btn.text = text
btn.duration = abilities[ability].duration
btn.cd = cd
bar[ability] = btn
x = x + 30
end
end
local function InterruptBar_SavePosition()
local point, _, relativePoint, xOfs, yOfs = bar:GetPoint()
if not InterruptBarDB.Position then
InterruptBarDB.Position = {}
end
InterruptBarDB.Position.point = point
InterruptBarDB.Position.relativePoint = relativePoint
InterruptBarDB.Position.xOfs = xOfs
InterruptBarDB.Position.yOfs = yOfs
end
local function InterruptBar_LoadPosition()
if InterruptBarDB.Position then
bar:SetPoint(InterruptBarDB.Position.point,UIParent,InterruptBarDB.Position.relativePoint,InterruptBarDB.Position.xOfs,InterruptBarDB.Position.yOfs)
else
bar:SetPoint("CENTER", UIParent, "CENTER")
end
end
local function InterruptBar_UpdateBar()
bar:SetScale(InterruptBarDB.scale)
if InterruptBarDB.hidden then
for _,v in ipairs(order) do bar[v]:Hide() end
else
for _,v in ipairs(order) do bar[v]:Show() end
end
if InterruptBarDB.lock then
bar:EnableMouse(false)
else
bar:EnableMouse(true)
end
end
local function InterruptBar_CreateBar()
bar = CreateFrame("Frame", nil, UIParent)
bar:SetMovable(true)
bar:SetWidth(120)
bar:SetHeight(30)
bar:SetClampedToScreen(true)
bar:SetScript("OnMouseDown",function(self,button) if button == "LeftButton" then self:StartMoving() end end)
bar:SetScript("OnMouseUp",function(self,button) if button == "LeftButton" then self:StopMovingOrSizing() InterruptBar_SavePosition() end end)
bar:Show()
InterruptBar_AddIcons()
InterruptBar_UpdateBar()
InterruptBar_LoadPosition()
end
local function InterruptBar_UpdateText(text,cooldown)
if cooldown < 10 then
if cooldown <= 0.5 then
text:SetText("")
else
text:SetFormattedText(" %d",cooldown)
end
else
text:SetFormattedText("%d",cooldown)
end
if cooldown < 6 then
text:SetTextColor(1,0,0,1)
else
text:SetTextColor(1,1,0,1)
end
end
local function InterruptBar_StopAbility(ref,ability)
if InterruptBarDB.hidden then ref:Hide() end
if activetimers[ability] then activetimers[ability] = nil end
ref.text:SetText("")
ref.cd:Hide()
end
local time = 0
local function InterruptBar_OnUpdate(self, elapsed)
time = time + elapsed
if time > 0.25 then
getsize()
for ability,ref in pairs(activetimers) do
ref.cooldown = ref.start + ref.duration - GetTime()
if ref.cooldown <= 0 then
InterruptBar_StopAbility(ref,ability)
else
InterruptBar_UpdateText(ref.text,floor(ref.cooldown+0.5))
end
end
if size == 0 then frame:SetScript("OnUpdate",nil) end
time = time - 0.25
end
end
local function InterruptBar_StartTimer(ref,ability)
if InterruptBarDB.hidden then
ref:Show()
end
if not activetimers[ability] then
local duration
activetimers[ability] = ref
ref.cd:Show()
ref.cd:SetCooldown(GetTime()-0.40,ref.duration)
ref.start = GetTime()
InterruptBar_UpdateText(ref.text,ref.duration)
end
frame:SetScript("OnUpdate",InterruptBar_OnUpdate)
end
local function InterruptBar_COMBAT_LOG_EVENT_UNFILTERED(...)
local spellID, ability, useSecondDuration
return function(_, eventtype, _,_, srcName, srcFlags, _,_, dstName, dstFlags,_, id)
if (band(srcFlags, 0x00000040) == 0x00000040 and (eventtype == "SPELL_CAST_SUCCESS" or eventtype == "SPELL_AURA_APPLIED")) then
spellID = id
else
return
end
useSecondDuration = false
if spellID == 80964 then spellID = 80965
end
if spellID == 49376 then spellID = 16979; useSecondDuration = true end -- Feral Charge - Cat -> Feral Charge - Bear
ability = GetSpellInfo(spellID)
if abilities[ability] then
if useSecondDuration and spellID == 16979 then
bar[ability].duration = 30
elseif spellID == 16979 then
bar[ability].duration = 15
end
InterruptBar_StartTimer(bar[ability],ability)
end
end
end
InterruptBar_COMBAT_LOG_EVENT_UNFILTERED = InterruptBar_COMBAT_LOG_EVENT_UNFILTERED()
local function InterruptBar_ResetAllTimers()
for _,ability in ipairs(order) do
InterruptBar_StopAbility(bar[ability])
end
active = 0
end
local function InterruptBar_PLAYER_ENTERING_WORLD(self)
InterruptBar_ResetAllTimers()
end
local function InterruptBar_Test()
for _,ability in ipairs(order) do
InterruptBar_StartTimer(bar[ability],ability)
end
end
local cmdfuncs = {
scale = function(v) InterruptBarDB.scale = v; InterruptBar_UpdateBar() end,
hidden = function() InterruptBarDB.hidden = not InterruptBarDB.hidden; InterruptBar_UpdateBar() end,
lock = function() InterruptBarDB.lock = not InterruptBarDB.lock; InterruptBar_UpdateBar() end,
test = function() InterruptBar_Test() end,
columns = function(v) InterruptBarDB.columns = v;
ChatFrame1:AddMessage("Type '/console reloadui' to update the interface of InterruptBar.",0,1,0)
end,
}
local cmdtbl = {}
function InterruptBar_Command(cmd)
for k in ipairs(cmdtbl) do
cmdtbl[k] = nil
end
for v in gmatch(cmd, "[^ ]+") do
tinsert(cmdtbl, v)
end
local cb = cmdfuncs[cmdtbl[1]]
if cb then
local s = tonumber(cmdtbl[2])
cb(s)
else
ChatFrame1:AddMessage("InterruptBar Options | /ib <option>",0,1,0)
ChatFrame1:AddMessage("-- scale <number> | value: " .. InterruptBarDB.scale,0,1,0)
ChatFrame1:AddMessage("-- hidden (toggle) | value: " .. tostring(InterruptBarDB.hidden),0,1,0)
ChatFrame1:AddMessage("-- lock (toggle) | value: " .. tostring(InterruptBarDB.lock),0,1,0)
ChatFrame1:AddMessage("-- test (execute)",0,1,0)
ChatFrame1:AddMessage("-- columns <number> | value: " .. InterruptBarDB.columns,0,1,0)
end
end
local function InterruptBar_OnLoad(self)
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
if not InterruptBarDB.scale then InterruptBarDB.scale = 1 end
if not InterruptBarDB.columns then InterruptBarDB.columns = 9 end
if not InterruptBarDB.hidden then InterruptBarDB.hidden = false end
if not InterruptBarDB.lock then InterruptBarDB.lock = false end
InterruptBar_CreateBar()
SlashCmdList["InterruptBar"] = InterruptBar_Command
SLASH_InterruptBar1 = "/ib"
ChatFrame1:AddMessage("Interrupt Bar Mod./Update by Klazzy. Type /ib for options.",0,1,0)
end
local eventhandler = {
["VARIABLES_LOADED"] = function(self) InterruptBar_OnLoad(self) end,
["PLAYER_ENTERING_WORLD"] = function(self) InterruptBar_PLAYER_ENTERING_WORLD(self) end,
["COMBAT_LOG_EVENT_UNFILTERED"] = function(self,...) InterruptBar_COMBAT_LOG_EVENT_UNFILTERED(...) end,
}
local function InterruptBar_OnEvent(self,event,...)
eventhandler[event](self,...)
end
frame = CreateFrame("Frame",nil,UIParent)
frame:SetScript("OnEvent",InterruptBar_OnEvent)
frame:RegisterEvent("VARIABLES_LOADED")
----------------------------------------------------
-- Interrupt Bar by Klazzy
-- Version 1
----------------------------------------------------
--
InterruptBarDB = InterruptBarDB or { scale = 1, hidden = false, lock = false}
local abilities = {}
local order
local band = bit.band
local spellids = {[6552] = 10, [2139] = 24, [44572] = 30, [19647] = 24, [1766] = 10, [2094] = 180, [51722] = 60, [47528] = 10, [47476] = 120, [49576] = 35, [8122] = 26, [80965] = 60, [96231] = 10, [20066] = 60, [34490] = 20, [19503] = 30, [51514] = 35, [57994] = 5}
for spellid,time in pairs(spellids) do
local name,_,spellicon = GetSpellInfo(spellid)
abilities[name] = { icon = spellicon, duration = time }
end
-----------------------------------------------------
-- Edit this table to change the order
-----------------------------------------------------
-- 6552 Pummel
-- 2139 Counterspell
-- 44572 Deep Freeze
-- 19647 Spell Lock
-- 1766 Kick
-- 2094 Blind
-- 51722 Dismantle
-- 47528 Mind Freeze
-- 47476 Strangulate
-- 49576 Death Grip
-- 8122 Psychic Scream
-- 80965 Skull Bash
-- 96231 Rebuke
-- 20066 Repentance
-- 34490 Silencing Shot
-- 19503 Scatter Shot
-- 51514 Hex
-- 57994 Windshear
-----------------------------------------------------
local order = {6552, 2139, 44572, 19647, 1766, 2094, 51722, 47528, 47476, 49576, 8122, 80965, 96231, 20066, 34490, 19503, 51514, 57994}
-----------------------------------------------------
-----------------------------------------------------
for k,v in ipairs(order) do order[k] = GetSpellInfo(v) end
local frame
local bar
local GetTime = GetTime
local ipairs = ipairs
local pairs = pairs
local select = select
local floor = floor
local band = bit.band
local GetSpellInfo = GetSpellInfo
local GROUP_UNITS = bit.bor(0x00000010, 0x00000400)
local activetimers = {}
local size = 0
local function getsize()
size = 0
for k in pairs(activetimers) do
size = size + 1
end
end
local function InterruptBar_AddIcons()
local x = -45
local y = 0
local r = 0
for _,ability in ipairs(order) do
local btn = CreateFrame("Frame",nil,bar)
btn:SetWidth(30)
btn:SetHeight(30)
if x < (InterruptBarDB.columns * 30 - 45) then
btn:SetPoint("CENTER",bar,"CENTER",x,y)
else
x = x-(InterruptBarDB.columns * 30)
y = y-30
btn:SetPoint("Center",bar,"Center",x,y)
end
btn:SetFrameStrata("LOW")
local cd = CreateFrame("Cooldown",nil,btn)
cd.noomnicc = true
cd.noCooldownCount = true
cd:SetAllPoints(true)
cd:SetFrameStrata("MEDIUM")
cd:Hide()
local texture = btn:CreateTexture(nil,"BACKGROUND")
texture:SetAllPoints(true)
texture:SetTexture(abilities[ability].icon)
texture:SetTexCoord(0.07,0.9,0.07,0.90)
local text = cd:CreateFontString(nil,"ARTWORK")
text:SetFont(STANDARD_TEXT_FONT,18,"OUTLINE")
text:SetTextColor(1,1,0,1)
text:SetPoint("LEFT",btn,"LEFT",2,0)
btn.texture = texture
btn.text = text
btn.duration = abilities[ability].duration
btn.cd = cd
bar[ability] = btn
x = x + 30
end
end
local function InterruptBar_SavePosition()
local point, _, relativePoint, xOfs, yOfs = bar:GetPoint()
if not InterruptBarDB.Position then
InterruptBarDB.Position = {}
end
InterruptBarDB.Position.point = point
InterruptBarDB.Position.relativePoint = relativePoint
InterruptBarDB.Position.xOfs = xOfs
InterruptBarDB.Position.yOfs = yOfs
end
local function InterruptBar_LoadPosition()
if InterruptBarDB.Position then
bar:SetPoint(InterruptBarDB.Position.point,UIParent,InterruptBarDB.Position.relativePoint,InterruptBarDB.Position.xOfs,InterruptBarDB.Position.yOfs)
else
bar:SetPoint("CENTER", UIParent, "CENTER")
end
end
local function InterruptBar_UpdateBar()
bar:SetScale(InterruptBarDB.scale)
if InterruptBarDB.hidden then
for _,v in ipairs(order) do bar[v]:Hide() end
else
for _,v in ipairs(order) do bar[v]:Show() end
end
if InterruptBarDB.lock then
bar:EnableMouse(false)
else
bar:EnableMouse(true)
end
end
local function InterruptBar_CreateBar()
bar = CreateFrame("Frame", nil, UIParent)
bar:SetMovable(true)
bar:SetWidth(120)
bar:SetHeight(30)
bar:SetClampedToScreen(true)
bar:SetScript("OnMouseDown",function(self,button) if button == "LeftButton" then self:StartMoving() end end)
bar:SetScript("OnMouseUp",function(self,button) if button == "LeftButton" then self:StopMovingOrSizing() InterruptBar_SavePosition() end end)
bar:Show()
InterruptBar_AddIcons()
InterruptBar_UpdateBar()
InterruptBar_LoadPosition()
end
local function InterruptBar_UpdateText(text,cooldown)
if cooldown < 10 then
if cooldown <= 0.5 then
text:SetText("")
else
text:SetFormattedText(" %d",cooldown)
end
else
text:SetFormattedText("%d",cooldown)
end
if cooldown < 6 then
text:SetTextColor(1,0,0,1)
else
text:SetTextColor(1,1,0,1)
end
end
local function InterruptBar_StopAbility(ref,ability)
if InterruptBarDB.hidden then ref:Hide() end
if activetimers[ability] then activetimers[ability] = nil end
ref.text:SetText("")
ref.cd:Hide()
end
local time = 0
local function InterruptBar_OnUpdate(self, elapsed)
time = time + elapsed
if time > 0.25 then
getsize()
for ability,ref in pairs(activetimers) do
ref.cooldown = ref.start + ref.duration - GetTime()
if ref.cooldown <= 0 then
InterruptBar_StopAbility(ref,ability)
else
InterruptBar_UpdateText(ref.text,floor(ref.cooldown+0.5))
end
end
if size == 0 then frame:SetScript("OnUpdate",nil) end
time = time - 0.25
end
end
local function InterruptBar_StartTimer(ref,ability)
if InterruptBarDB.hidden then
ref:Show()
end
if not activetimers[ability] then
local duration
activetimers[ability] = ref
ref.cd:Show()
ref.cd:SetCooldown(GetTime()-0.40,ref.duration)
ref.start = GetTime()
InterruptBar_UpdateText(ref.text,ref.duration)
end
frame:SetScript("OnUpdate",InterruptBar_OnUpdate)
end
local function InterruptBar_COMBAT_LOG_EVENT_UNFILTERED(...)
local spellID, ability, useSecondDuration
return function(_, eventtype, _,_, srcName, srcFlags, _,_, dstName, dstFlags,_, id)
if (band(srcFlags, 0x00000040) == 0x00000040 and (eventtype == "SPELL_CAST_SUCCESS" or eventtype == "SPELL_AURA_APPLIED")) then
spellID = id
else
return
end
useSecondDuration = false
if spellID == 80964 then spellID = 80965
end
if spellID == 49376 then spellID = 16979; useSecondDuration = true end -- Feral Charge - Cat -> Feral Charge - Bear
ability = GetSpellInfo(spellID)
if abilities[ability] then
if useSecondDuration and spellID == 16979 then
bar[ability].duration = 30
elseif spellID == 16979 then
bar[ability].duration = 15
end
InterruptBar_StartTimer(bar[ability],ability)
end
end
end
InterruptBar_COMBAT_LOG_EVENT_UNFILTERED = InterruptBar_COMBAT_LOG_EVENT_UNFILTERED()
local function InterruptBar_ResetAllTimers()
for _,ability in ipairs(order) do
InterruptBar_StopAbility(bar[ability])
end
active = 0
end
local function InterruptBar_PLAYER_ENTERING_WORLD(self)
InterruptBar_ResetAllTimers()
end
local function InterruptBar_Test()
for _,ability in ipairs(order) do
InterruptBar_StartTimer(bar[ability],ability)
end
end
local cmdfuncs = {
scale = function(v) InterruptBarDB.scale = v; InterruptBar_UpdateBar() end,
hidden = function() InterruptBarDB.hidden = not InterruptBarDB.hidden; InterruptBar_UpdateBar() end,
lock = function() InterruptBarDB.lock = not InterruptBarDB.lock; InterruptBar_UpdateBar() end,
test = function() InterruptBar_Test() end,
columns = function(v) InterruptBarDB.columns = v;
ChatFrame1:AddMessage("Type '/console reloadui' to update the interface of InterruptBar.",0,1,0)
end,
}
local cmdtbl = {}
function InterruptBar_Command(cmd)
for k in ipairs(cmdtbl) do
cmdtbl[k] = nil
end
for v in gmatch(cmd, "[^ ]+") do
tinsert(cmdtbl, v)
end
local cb = cmdfuncs[cmdtbl[1]]
if cb then
local s = tonumber(cmdtbl[2])
cb(s)
else
ChatFrame1:AddMessage("InterruptBar Options | /ib <option>",0,1,0)
ChatFrame1:AddMessage("-- scale <number> | value: " .. InterruptBarDB.scale,0,1,0)
ChatFrame1:AddMessage("-- hidden (toggle) | value: " .. tostring(InterruptBarDB.hidden),0,1,0)
ChatFrame1:AddMessage("-- lock (toggle) | value: " .. tostring(InterruptBarDB.lock),0,1,0)
ChatFrame1:AddMessage("-- test (execute)",0,1,0)
ChatFrame1:AddMessage("-- columns <number> | value: " .. InterruptBarDB.columns,0,1,0)
end
end
local function InterruptBar_OnLoad(self)
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
if not InterruptBarDB.scale then InterruptBarDB.scale = 1 end
if not InterruptBarDB.columns then InterruptBarDB.columns = 9 end
if not InterruptBarDB.hidden then InterruptBarDB.hidden = false end
if not InterruptBarDB.lock then InterruptBarDB.lock = false end
InterruptBar_CreateBar()
SlashCmdList["InterruptBar"] = InterruptBar_Command
SLASH_InterruptBar1 = "/ib"
ChatFrame1:AddMessage("Interrupt Bar Mod./Update by Klazzy. Type /ib for options.",0,1,0)
end
local eventhandler = {
["VARIABLES_LOADED"] = function(self) InterruptBar_OnLoad(self) end,
["PLAYER_ENTERING_WORLD"] = function(self) InterruptBar_PLAYER_ENTERING_WORLD(self) end,
["COMBAT_LOG_EVENT_UNFILTERED"] = function(self,...) InterruptBar_COMBAT_LOG_EVENT_UNFILTERED(...) end,
}
local function InterruptBar_OnEvent(self,event,...)
eventhandler[event](self,...)
end
frame = CreateFrame("Frame",nil,UIParent)
frame:SetScript("OnEvent",InterruptBar_OnEvent)
frame:RegisterEvent("VARIABLES_LOADED")
And here is the second version, not working.
Spoiler
----------------------------------------------------
-- Interrupt Bar by Klazzy
-- Version 2
----------------------------------------------------
--
InterruptBarDB = InterruptBarDB or { scale = 1, hidden = false, lock = false}
local abilities = {}
local order
local band = bit.band
local spellids = {[6552] = 10, [100] = 14, [2139] = 24, [44572] = 30, [19647] = 24, [1766] = 10, [2094] = 180, [51722] = 60, [676] = 60, [47528] = 10, [47476] = 120, [49576] = 35, [8122] = 26, [64044] = 90, [15487] = 45 [80965] = 60, [96231] = 10, [20066] = 60, [34490] = 20, [19503] = 30, [57994] = 5, [51514] = 35}
for spellid,time in pairs(spellids) do
local name,_,spellicon = GetSpellInfo(spellid)
abilities[name] = { icon = spellicon, duration = time }
end
-----------------------------------------------------
-- Edit this table to change the order
-----------------------------------------------------
-- 6552 Pummel
-- 100 Charge
-- 2139 Counterspell
-- 44572 Deep Freeze
-- 19647 Spell Lock
-- 1766 Kick
-- 2094 Blind
-- 51722 Dismantle
-- 676 Disarm
-- 47528 Mind Freeze
-- 47476 Strangulate
-- 49576 Death Grip
-- 8122 Psychic Scream
-- 64044 Psychic Horror
-- 15487 Silence
-- 80965 Skull Bash
-- 96231 Rebuke
-- 20066 Repentance
-- 34490 Silencing Shot
-- 19503 Scatter Shot
-- 57994 Windshear
-- 51514 Hex
-----------------------------------------------------
local order = {6552, 100, 2139, 44572, 19647, 1766, 2094, 51722, 676, 47528, 47476, 49576, 8122, 64044, 15487, 80965, 96231, 20066, 34490, 19503, 57994, 51514}
-----------------------------------------------------
-----------------------------------------------------
for k,v in ipairs(order) do order[k] = GetSpellInfo(v) end
local frame
local bar
local GetTime = GetTime
local ipairs = ipairs
local pairs = pairs
local select = select
local floor = floor
local band = bit.band
local GetSpellInfo = GetSpellInfo
local GROUP_UNITS = bit.bor(0x00000010, 0x00000400)
local activetimers = {}
local size = 0
local function getsize()
size = 0
for k in pairs(activetimers) do
size = size + 1
end
end
local function InterruptBar_AddIcons()
local x = -45
local y = 0
local r = 0
for _,ability in ipairs(order) do
local btn = CreateFrame("Frame",nil,bar)
btn:SetWidth(30)
btn:SetHeight(30)
if x < (InterruptBarDB.columns * 30 - 45) then
btn:SetPoint("CENTER",bar,"CENTER",x,y)
else
x = x-(InterruptBarDB.columns * 30)
y = y-30
btn:SetPoint("Center",bar,"Center",x,y)
end
btn:SetFrameStrata("LOW")
local cd = CreateFrame("Cooldown",nil,btn)
cd.noomnicc = true
cd.noCooldownCount = true
cd:SetAllPoints(true)
cd:SetFrameStrata("MEDIUM")
cd:Hide()
local texture = btn:CreateTexture(nil,"BACKGROUND")
texture:SetAllPoints(true)
texture:SetTexture(abilities[ability].icon)
texture:SetTexCoord(0.07,0.9,0.07,0.90)
local text = cd:CreateFontString(nil,"ARTWORK")
text:SetFont(STANDARD_TEXT_FONT,18,"OUTLINE")
text:SetTextColor(1,1,0,1)
text:SetPoint("LEFT",btn,"LEFT",2,0)
btn.texture = texture
btn.text = text
btn.duration = abilities[ability].duration
btn.cd = cd
bar[ability] = btn
x = x + 30
end
end
local function InterruptBar_SavePosition()
local point, _, relativePoint, xOfs, yOfs = bar:GetPoint()
if not InterruptBarDB.Position then
InterruptBarDB.Position = {}
end
InterruptBarDB.Position.point = point
InterruptBarDB.Position.relativePoint = relativePoint
InterruptBarDB.Position.xOfs = xOfs
InterruptBarDB.Position.yOfs = yOfs
end
local function InterruptBar_LoadPosition()
if InterruptBarDB.Position then
bar:SetPoint(InterruptBarDB.Position.point,UIParent,InterruptBarDB.Position.relativePoint,InterruptBarDB.Position.xOfs,InterruptBarDB.Position.yOfs)
else
bar:SetPoint("CENTER", UIParent, "CENTER")
end
end
local function InterruptBar_UpdateBar()
bar:SetScale(InterruptBarDB.scale)
if InterruptBarDB.hidden then
for _,v in ipairs(order) do bar[v]:Hide() end
else
for _,v in ipairs(order) do bar[v]:Show() end
end
if InterruptBarDB.lock then
bar:EnableMouse(false)
else
bar:EnableMouse(true)
end
end
local function InterruptBar_CreateBar()
bar = CreateFrame("Frame", nil, UIParent)
bar:SetMovable(true)
bar:SetWidth(120)
bar:SetHeight(30)
bar:SetClampedToScreen(true)
bar:SetScript("OnMouseDown",function(self,button) if button == "LeftButton" then self:StartMoving() end end)
bar:SetScript("OnMouseUp",function(self,button) if button == "LeftButton" then self:StopMovingOrSizing() InterruptBar_SavePosition() end end)
bar:Show()
InterruptBar_AddIcons()
InterruptBar_UpdateBar()
InterruptBar_LoadPosition()
end
local function InterruptBar_UpdateText(text,cooldown)
if cooldown < 10 then
if cooldown <= 0.5 then
text:SetText("")
else
text:SetFormattedText(" %d",cooldown)
end
else
text:SetFormattedText("%d",cooldown)
end
if cooldown < 6 then
text:SetTextColor(1,0,0,1)
else
text:SetTextColor(1,1,0,1)
end
end
local function InterruptBar_StopAbility(ref,ability)
if InterruptBarDB.hidden then ref:Hide() end
if activetimers[ability] then activetimers[ability] = nil end
ref.text:SetText("")
ref.cd:Hide()
end
local time = 0
local function InterruptBar_OnUpdate(self, elapsed)
time = time + elapsed
if time > 0.25 then
getsize()
for ability,ref in pairs(activetimers) do
ref.cooldown = ref.start + ref.duration - GetTime()
if ref.cooldown <= 0 then
InterruptBar_StopAbility(ref,ability)
else
InterruptBar_UpdateText(ref.text,floor(ref.cooldown+0.5))
end
end
if size == 0 then frame:SetScript("OnUpdate",nil) end
time = time - 0.25
end
end
local function InterruptBar_StartTimer(ref,ability)
if InterruptBarDB.hidden then
ref:Show()
end
if not activetimers[ability] then
local duration
activetimers[ability] = ref
ref.cd:Show()
ref.cd:SetCooldown(GetTime()-0.40,ref.duration)
ref.start = GetTime()
InterruptBar_UpdateText(ref.text,ref.duration)
end
frame:SetScript("OnUpdate",InterruptBar_OnUpdate)
end
local function InterruptBar_COMBAT_LOG_EVENT_UNFILTERED(...)
local spellID, ability, useSecondDuration
return function(_, eventtype, _,_, srcName, srcFlags, _,_, dstName, dstFlags,_, id)
if (band(srcFlags, 0x00000040) == 0x00000040 and (eventtype == "SPELL_CAST_SUCCESS" or eventtype == "SPELL_AURA_APPLIED")) then
spellID = id
else
return
end
useSecondDuration = false
if spellID == 80964 then spellID = 80965
end
if spellID == 49376 then spellID = 16979; useSecondDuration = true end -- Feral Charge - Cat -> Feral Charge - Bear
ability = GetSpellInfo(spellID)
if abilities[ability] then
if useSecondDuration and spellID == 16979 then
bar[ability].duration = 30
elseif spellID == 16979 then
bar[ability].duration = 15
end
InterruptBar_StartTimer(bar[ability],ability)
end
end
end
InterruptBar_COMBAT_LOG_EVENT_UNFILTERED = InterruptBar_COMBAT_LOG_EVENT_UNFILTERED()
local function InterruptBar_ResetAllTimers()
for _,ability in ipairs(order) do
InterruptBar_StopAbility(bar[ability])
end
active = 0
end
local function InterruptBar_PLAYER_ENTERING_WORLD(self)
InterruptBar_ResetAllTimers()
end
local function InterruptBar_Test()
for _,ability in ipairs(order) do
InterruptBar_StartTimer(bar[ability],ability)
end
end
local cmdfuncs = {
scale = function(v) InterruptBarDB.scale = v; InterruptBar_UpdateBar() end,
hidden = function() InterruptBarDB.hidden = not InterruptBarDB.hidden; InterruptBar_UpdateBar() end,
lock = function() InterruptBarDB.lock = not InterruptBarDB.lock; InterruptBar_UpdateBar() end,
test = function() InterruptBar_Test() end,
columns = function(v) InterruptBarDB.columns = v;
ChatFrame1:AddMessage("Type '/console reloadui' to update the interface of InterruptBar.",0,1,0)
end,
}
local cmdtbl = {}
function InterruptBar_Command(cmd)
for k in ipairs(cmdtbl) do
cmdtbl[k] = nil
end
for v in gmatch(cmd, "[^ ]+") do
tinsert(cmdtbl, v)
end
local cb = cmdfuncs[cmdtbl[1]]
if cb then
local s = tonumber(cmdtbl[2])
cb(s)
else
ChatFrame1:AddMessage("InterruptBar Options | /ib <option>",0,1,0)
ChatFrame1:AddMessage("-- scale <number> | value: " .. InterruptBarDB.scale,0,1,0)
ChatFrame1:AddMessage("-- hidden (toggle) | value: " .. tostring(InterruptBarDB.hidden),0,1,0)
ChatFrame1:AddMessage("-- lock (toggle) | value: " .. tostring(InterruptBarDB.lock),0,1,0)
ChatFrame1:AddMessage("-- test (execute)",0,1,0)
ChatFrame1:AddMessage("-- columns <number> | value: " .. InterruptBarDB.columns,0,1,0)
end
end
local function InterruptBar_OnLoad(self)
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
if not InterruptBarDB.scale then InterruptBarDB.scale = 1 end
if not InterruptBarDB.columns then InterruptBarDB.columns = 11 end
if not InterruptBarDB.hidden then InterruptBarDB.hidden = false end
if not InterruptBarDB.lock then InterruptBarDB.lock = false end
InterruptBar_CreateBar()
SlashCmdList["InterruptBar"] = InterruptBar_Command
SLASH_InterruptBar1 = "/ib"
ChatFrame1:AddMessage("Interrupt Bar by Klazzy. Type /ib for options.",0,1,0)
end
local eventhandler = {
["VARIABLES_LOADED"] = function(self) InterruptBar_OnLoad(self) end,
["PLAYER_ENTERING_WORLD"] = function(self) InterruptBar_PLAYER_ENTERING_WORLD(self) end,
["COMBAT_LOG_EVENT_UNFILTERED"] = function(self,...) InterruptBar_COMBAT_LOG_EVENT_UNFILTERED(...) end,
}
local function InterruptBar_OnEvent(self,event,...)
eventhandler[event](self,...)
end
frame = CreateFrame("Frame",nil,UIParent)
frame:SetScript("OnEvent",InterruptBar_OnEvent)
frame:RegisterEvent("VARIABLES_LOADED")
----------------------------------------------------
-- Interrupt Bar by Klazzy
-- Version 2
----------------------------------------------------
--
InterruptBarDB = InterruptBarDB or { scale = 1, hidden = false, lock = false}
local abilities = {}
local order
local band = bit.band
local spellids = {[6552] = 10, [100] = 14, [2139] = 24, [44572] = 30, [19647] = 24, [1766] = 10, [2094] = 180, [51722] = 60, [676] = 60, [47528] = 10, [47476] = 120, [49576] = 35, [8122] = 26, [64044] = 90, [15487] = 45 [80965] = 60, [96231] = 10, [20066] = 60, [34490] = 20, [19503] = 30, [57994] = 5, [51514] = 35}
for spellid,time in pairs(spellids) do
local name,_,spellicon = GetSpellInfo(spellid)
abilities[name] = { icon = spellicon, duration = time }
end
-----------------------------------------------------
-- Edit this table to change the order
-----------------------------------------------------
-- 6552 Pummel
-- 100 Charge
-- 2139 Counterspell
-- 44572 Deep Freeze
-- 19647 Spell Lock
-- 1766 Kick
-- 2094 Blind
-- 51722 Dismantle
-- 676 Disarm
-- 47528 Mind Freeze
-- 47476 Strangulate
-- 49576 Death Grip
-- 8122 Psychic Scream
-- 64044 Psychic Horror
-- 15487 Silence
-- 80965 Skull Bash
-- 96231 Rebuke
-- 20066 Repentance
-- 34490 Silencing Shot
-- 19503 Scatter Shot
-- 57994 Windshear
-- 51514 Hex
-----------------------------------------------------
local order = {6552, 100, 2139, 44572, 19647, 1766, 2094, 51722, 676, 47528, 47476, 49576, 8122, 64044, 15487, 80965, 96231, 20066, 34490, 19503, 57994, 51514}
-----------------------------------------------------
-----------------------------------------------------
for k,v in ipairs(order) do order[k] = GetSpellInfo(v) end
local frame
local bar
local GetTime = GetTime
local ipairs = ipairs
local pairs = pairs
local select = select
local floor = floor
local band = bit.band
local GetSpellInfo = GetSpellInfo
local GROUP_UNITS = bit.bor(0x00000010, 0x00000400)
local activetimers = {}
local size = 0
local function getsize()
size = 0
for k in pairs(activetimers) do
size = size + 1
end
end
local function InterruptBar_AddIcons()
local x = -45
local y = 0
local r = 0
for _,ability in ipairs(order) do
local btn = CreateFrame("Frame",nil,bar)
btn:SetWidth(30)
btn:SetHeight(30)
if x < (InterruptBarDB.columns * 30 - 45) then
btn:SetPoint("CENTER",bar,"CENTER",x,y)
else
x = x-(InterruptBarDB.columns * 30)
y = y-30
btn:SetPoint("Center",bar,"Center",x,y)
end
btn:SetFrameStrata("LOW")
local cd = CreateFrame("Cooldown",nil,btn)
cd.noomnicc = true
cd.noCooldownCount = true
cd:SetAllPoints(true)
cd:SetFrameStrata("MEDIUM")
cd:Hide()
local texture = btn:CreateTexture(nil,"BACKGROUND")
texture:SetAllPoints(true)
texture:SetTexture(abilities[ability].icon)
texture:SetTexCoord(0.07,0.9,0.07,0.90)
local text = cd:CreateFontString(nil,"ARTWORK")
text:SetFont(STANDARD_TEXT_FONT,18,"OUTLINE")
text:SetTextColor(1,1,0,1)
text:SetPoint("LEFT",btn,"LEFT",2,0)
btn.texture = texture
btn.text = text
btn.duration = abilities[ability].duration
btn.cd = cd
bar[ability] = btn
x = x + 30
end
end
local function InterruptBar_SavePosition()
local point, _, relativePoint, xOfs, yOfs = bar:GetPoint()
if not InterruptBarDB.Position then
InterruptBarDB.Position = {}
end
InterruptBarDB.Position.point = point
InterruptBarDB.Position.relativePoint = relativePoint
InterruptBarDB.Position.xOfs = xOfs
InterruptBarDB.Position.yOfs = yOfs
end
local function InterruptBar_LoadPosition()
if InterruptBarDB.Position then
bar:SetPoint(InterruptBarDB.Position.point,UIParent,InterruptBarDB.Position.relativePoint,InterruptBarDB.Position.xOfs,InterruptBarDB.Position.yOfs)
else
bar:SetPoint("CENTER", UIParent, "CENTER")
end
end
local function InterruptBar_UpdateBar()
bar:SetScale(InterruptBarDB.scale)
if InterruptBarDB.hidden then
for _,v in ipairs(order) do bar[v]:Hide() end
else
for _,v in ipairs(order) do bar[v]:Show() end
end
if InterruptBarDB.lock then
bar:EnableMouse(false)
else
bar:EnableMouse(true)
end
end
local function InterruptBar_CreateBar()
bar = CreateFrame("Frame", nil, UIParent)
bar:SetMovable(true)
bar:SetWidth(120)
bar:SetHeight(30)
bar:SetClampedToScreen(true)
bar:SetScript("OnMouseDown",function(self,button) if button == "LeftButton" then self:StartMoving() end end)
bar:SetScript("OnMouseUp",function(self,button) if button == "LeftButton" then self:StopMovingOrSizing() InterruptBar_SavePosition() end end)
bar:Show()
InterruptBar_AddIcons()
InterruptBar_UpdateBar()
InterruptBar_LoadPosition()
end
local function InterruptBar_UpdateText(text,cooldown)
if cooldown < 10 then
if cooldown <= 0.5 then
text:SetText("")
else
text:SetFormattedText(" %d",cooldown)
end
else
text:SetFormattedText("%d",cooldown)
end
if cooldown < 6 then
text:SetTextColor(1,0,0,1)
else
text:SetTextColor(1,1,0,1)
end
end
local function InterruptBar_StopAbility(ref,ability)
if InterruptBarDB.hidden then ref:Hide() end
if activetimers[ability] then activetimers[ability] = nil end
ref.text:SetText("")
ref.cd:Hide()
end
local time = 0
local function InterruptBar_OnUpdate(self, elapsed)
time = time + elapsed
if time > 0.25 then
getsize()
for ability,ref in pairs(activetimers) do
ref.cooldown = ref.start + ref.duration - GetTime()
if ref.cooldown <= 0 then
InterruptBar_StopAbility(ref,ability)
else
InterruptBar_UpdateText(ref.text,floor(ref.cooldown+0.5))
end
end
if size == 0 then frame:SetScript("OnUpdate",nil) end
time = time - 0.25
end
end
local function InterruptBar_StartTimer(ref,ability)
if InterruptBarDB.hidden then
ref:Show()
end
if not activetimers[ability] then
local duration
activetimers[ability] = ref
ref.cd:Show()
ref.cd:SetCooldown(GetTime()-0.40,ref.duration)
ref.start = GetTime()
InterruptBar_UpdateText(ref.text,ref.duration)
end
frame:SetScript("OnUpdate",InterruptBar_OnUpdate)
end
local function InterruptBar_COMBAT_LOG_EVENT_UNFILTERED(...)
local spellID, ability, useSecondDuration
return function(_, eventtype, _,_, srcName, srcFlags, _,_, dstName, dstFlags,_, id)
if (band(srcFlags, 0x00000040) == 0x00000040 and (eventtype == "SPELL_CAST_SUCCESS" or eventtype == "SPELL_AURA_APPLIED")) then
spellID = id
else
return
end
useSecondDuration = false
if spellID == 80964 then spellID = 80965
end
if spellID == 49376 then spellID = 16979; useSecondDuration = true end -- Feral Charge - Cat -> Feral Charge - Bear
ability = GetSpellInfo(spellID)
if abilities[ability] then
if useSecondDuration and spellID == 16979 then
bar[ability].duration = 30
elseif spellID == 16979 then
bar[ability].duration = 15
end
InterruptBar_StartTimer(bar[ability],ability)
end
end
end
InterruptBar_COMBAT_LOG_EVENT_UNFILTERED = InterruptBar_COMBAT_LOG_EVENT_UNFILTERED()
local function InterruptBar_ResetAllTimers()
for _,ability in ipairs(order) do
InterruptBar_StopAbility(bar[ability])
end
active = 0
end
local function InterruptBar_PLAYER_ENTERING_WORLD(self)
InterruptBar_ResetAllTimers()
end
local function InterruptBar_Test()
for _,ability in ipairs(order) do
InterruptBar_StartTimer(bar[ability],ability)
end
end
local cmdfuncs = {
scale = function(v) InterruptBarDB.scale = v; InterruptBar_UpdateBar() end,
hidden = function() InterruptBarDB.hidden = not InterruptBarDB.hidden; InterruptBar_UpdateBar() end,
lock = function() InterruptBarDB.lock = not InterruptBarDB.lock; InterruptBar_UpdateBar() end,
test = function() InterruptBar_Test() end,
columns = function(v) InterruptBarDB.columns = v;
ChatFrame1:AddMessage("Type '/console reloadui' to update the interface of InterruptBar.",0,1,0)
end,
}
local cmdtbl = {}
function InterruptBar_Command(cmd)
for k in ipairs(cmdtbl) do
cmdtbl[k] = nil
end
for v in gmatch(cmd, "[^ ]+") do
tinsert(cmdtbl, v)
end
local cb = cmdfuncs[cmdtbl[1]]
if cb then
local s = tonumber(cmdtbl[2])
cb(s)
else
ChatFrame1:AddMessage("InterruptBar Options | /ib <option>",0,1,0)
ChatFrame1:AddMessage("-- scale <number> | value: " .. InterruptBarDB.scale,0,1,0)
ChatFrame1:AddMessage("-- hidden (toggle) | value: " .. tostring(InterruptBarDB.hidden),0,1,0)
ChatFrame1:AddMessage("-- lock (toggle) | value: " .. tostring(InterruptBarDB.lock),0,1,0)
ChatFrame1:AddMessage("-- test (execute)",0,1,0)
ChatFrame1:AddMessage("-- columns <number> | value: " .. InterruptBarDB.columns,0,1,0)
end
end
local function InterruptBar_OnLoad(self)
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
if not InterruptBarDB.scale then InterruptBarDB.scale = 1 end
if not InterruptBarDB.columns then InterruptBarDB.columns = 11 end
if not InterruptBarDB.hidden then InterruptBarDB.hidden = false end
if not InterruptBarDB.lock then InterruptBarDB.lock = false end
InterruptBar_CreateBar()
SlashCmdList["InterruptBar"] = InterruptBar_Command
SLASH_InterruptBar1 = "/ib"
ChatFrame1:AddMessage("Interrupt Bar by Klazzy. Type /ib for options.",0,1,0)
end
local eventhandler = {
["VARIABLES_LOADED"] = function(self) InterruptBar_OnLoad(self) end,
["PLAYER_ENTERING_WORLD"] = function(self) InterruptBar_PLAYER_ENTERING_WORLD(self) end,
["COMBAT_LOG_EVENT_UNFILTERED"] = function(self,...) InterruptBar_COMBAT_LOG_EVENT_UNFILTERED(...) end,
}
local function InterruptBar_OnEvent(self,event,...)
eventhandler[event](self,...)
end
frame = CreateFrame("Frame",nil,UIParent)
frame:SetScript("OnEvent",InterruptBar_OnEvent)
frame:RegisterEvent("VARIABLES_LOADED")
Any idea why this is not working? To many spells or something like that?
Tips or fixes are very welcome!
(With this InterruptBar is it possible to make columns. The first one ive made had 9 columns, 2 rows and the last one got 11 columns, two rows. You can see that at the very end of the .lua file )
What may have causted InterruptBar to not show up with the version two config?
Would be awesome with some tips or suggestions
(I'll upload this version to mediafire or something similar when i've fixed it)
Edited by Lindgren119, 09 April 2012 - 10:50 AM.













