Look, if 1 stat is deemed better, you want to stack that as much as possible.
False. Every stat is important to an extent, and a severe deficiency in any stat will be a downfall. Mastery is superior so I concentrated on massing a significant amount of that. I Do however want a solid base crit level and regen is also relatively important in arena.
After a certain level of crit, the noticeable amount of infusion procs plateaus.
After a certain amount of haste, the scaling plateaus to a point where it is not valuable in lieu of other stats. Since I run with an Spri in 5s, I have 5% extra haste ontop of the 9% from judging, so I don't need it in my gear.
Although regen from spirit never scales down, after a certain point it becomes overkill and is not necessary. I'm at the point where my mana pool slowly and steadily decreases throughout the fight, and around 15-20mins in I have to drink or get a Hymn. But 15-20mins in a 5s game is about as long as a 5s game will ever last.
After a certain level of resil, it scales down to the point where it's not valuable in comparison to other stats.
After even a certain level of mastery, forging and gearing for more becomes hurtful in the light that I am sacrificing too much regen and crit to make effective use of that mastery.
Do not make the mistake of saying GEE, MASHTERY ISH THE PRO-ESHT SHTAT, LET'SH DROP TO ZERO REGEN AND 0 CRIT SHO THAT WHEN I HEAL, I FALL BEHIND FROM LACK OF CRITSHHH AND END UP OOM FROM SHPAMMING FLASH OF LIGHTSSHH WITH ZERO REGENSHH.
The game doesn't work like that. The fact that you have a rank 1 title and several glad titles and can make statements that brazenly wrong about the game astounds me.
Edited by Kelimepie, 05 April 2012 - 07:52 PM.