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#21 huike

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Posted 05 April 2012 - 06:19 AM

View PostShrouds, on 05 April 2012 - 06:13 AM, said:

This game has never been balanced and never will, I don't care about it be exactly balanced as long as it's FUN. They need to add more original content. Arena is old and stale, but the clear problem is that you can never balance it and please everyone. Some seasons are obv pretty good, but like add something different : /

do people really think arena is stale? I don't find world PvP or battlgrounds to be nearly as fun as arena, the only thing different is that large scale PvP has many more random variables so imbalance and skill are less noticable

Edited by huike, 05 April 2012 - 06:19 AM.


#22 zephah

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Posted 05 April 2012 - 06:45 AM

View Posthuike, on 05 April 2012 - 06:19 AM, said:

do people really think arena is stale? I don't find world PvP or battlgrounds to be nearly as fun as arena, the only thing different is that large scale PvP has many more random variables so imbalance and skill are less noticable

Arena is great, arena is not fun when you have to wait 8 minutes to play a team that won't queue again once you win.

World PvP glory days (which I'll only assume people are JUST referring to Blackrock Mountain, Isle in TBC, and MAYBE MAYBE MAYBE MAYBE TM/SS if you were on an okay server) were awesome...for a select few classes.

The one thing about world PvP is that if you aren't a class that's extremely self sufficient, you weren't going to have too good of a time without running around with a group, or at the very least a good healer.

In today's game, you won't see times like when Maydie made his reck/raidbuff/potion bomb video where he's just getting bombed heals off camera and no one switches to him. With the amount of stuns/silences/interrupts that nearly all classes possess, a couple good players can really ruin your healers day if you have no peels or anything for him.

When I see people talking about how awesome world PvP used to be, it's very rarely classes outside of Rogues/Mages/Shadow Priests/maybe Hunters

That's not to say any of the other classes couldn't gank, but the most 'memorable' times were players who played insane classes, with insane survivability, and the ability to take a giant dump on multiple bad people.

With what the game has evolved into, I think the average person who loved world PvP would be pretty disappointed at what it would be like in today's game if it were extremely prevalent, due to the fact that specs have just become so one dimensional and nearly impossible to fuck up that a couple bad players can take a shit on you, and if you were a class like a DK, you could find yourself having an awful time fighting multiple players that are even average, just due to class limitations.

#23 Shrouds

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Posted 05 April 2012 - 08:29 PM

I'm not saying World PvP, but something DIFFERENT even more than a handful of arena maps would be better. Esp BGs too, just reskin or do something...

#24 Hyrmine

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Posted 05 April 2012 - 08:47 PM

To be honest I don't think they want to have a perfect Balance, why?
Cause it'd be so boring to have a completely balanced game since there'd be hardly any more changes. It'd also be soo much work to keep it perfectly balanced every time they add an item (like tentacle sword or legendaries) so I think the whole "We are doing our best bla bla" is complete bullshit. I don't think Blizzard wants it compeltely balanced and let's be honest. The game has never been perfect in PvP and? They still made a ton of money from it.
Companies don't learn from customers, they learn from numbers and when they see that they made money from WoW even when people are crying about balance it just tells them that it's okay not to balance it perfectly.
And yes pelase, do whine, how you quit WoW because of this and how poor Blizzard is missing out on your money and all, you're going to go back to WoW for MoP and what? If your class is any good/OP/fun to play you'll stay, no matter if it's perfectly balanced or not.

#25 affix

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Posted 05 April 2012 - 10:28 PM

Warrior thinks that roots, silences, instant CC and CC DR should all be nerfed, and casters should do much less damage with instant casts.  No mention of melee mobility being much higher now than it was in, say, TBC.

Basically:  Revert all the design changes that made casters more mobile, but don't revert any of the gains that melee have received.  Force healers to cast heals to stay alive, casters to cast spells to do damage, but melee don't have to do either and should be much, much harder to peel or control.

Almost invariably, players make superficially intelligent posts on the forums about how Blizzard "doesn't listen to players", all while suggesting changes that only a subset of the population would agree with.  It's easy to see why players are frustrated, and Blizzard can't do much about it.

The only thing everybody seems to agree on is that self healing is too powerful.

#26 zephah

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Posted 05 April 2012 - 11:39 PM

View Postaffix, on 05 April 2012 - 10:28 PM, said:

Warrior thinks that roots, silences, instant CC and CC DR should all be nerfed, and casters should do much less damage with instant casts.  No mention of melee mobility being much higher now than it was in, say, TBC.

Basically:  Revert all the design changes that made casters more mobile, but don't revert any of the gains that melee have received.  Force healers to cast heals to stay alive, casters to cast spells to do damage, but melee don't have to do either and should be much, much harder to peel or control.

Almost invariably, players make superficially intelligent posts on the forums about how Blizzard "doesn't listen to players", all while suggesting changes that only a subset of the population would agree with.  It's easy to see why players are frustrated, and Blizzard can't do much about it.

The only thing everybody seems to agree on is that self healing is too powerful.

ya but mobility isn't the issue

shadow priests with wings, mage mastery, lock spread damage and arguably the dumbest trinkets we've ever seen ingame, those are the big things, rogues just as a whole

burst needs to be lowered, self healing needs to be neutered, people need to stop having so much shit

#27 affix

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Posted 05 April 2012 - 11:50 PM

View Postzephah, on 05 April 2012 - 11:39 PM, said:

ya but mobility isn't the issue

shadow priests with wings, mage mastery, lock spread damage and arguably the dumbest trinkets we've ever seen ingame, those are the big things, rogues just as a whole

burst needs to be lowered, self healing needs to be neutered, people need to stop having so much shit
Your 'big things' are almost entirely different than his list of 'big things', that's the point.  You'll say Mages and Locks are the problem, they'll say Rogue legendaries are the problem, both will say Shaman are the problem, a Warrior will say casters/CC are the problem... and all of them will say "Blizzard doesn't listen, all they need to do is fix [personal list of gripes]".

#28 zephah

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Posted 06 April 2012 - 12:10 AM

View Postaffix, on 05 April 2012 - 11:50 PM, said:

Your 'big things' are almost entirely different than his list of 'big things', that's the point.  You'll say Mages and Locks are the problem, they'll say Rogue legendaries are the problem, both will say Shaman are the problem, a Warrior will say casters/CC are the problem... and all of them will say "Blizzard doesn't listen, all they need to do is fix [personal list of gripes]".

i assume you're speaking in generalities in your first couple sentences as it doesn't apply to what i said

who says blizzard doesn't listen

blizzard just doesn't act quick enough on their fixes

it's crazy to me, like how in s5 dk's were own all season, but s6 priest/rogue was #1 representation for what, 2 weeks before blind/fear dr got nerfed?

a TON of changes are for the drastically better, but blizzard just won't make drastic changes mid season, that's really the only 'gripe' anyone has, or even should have




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