New MoP rogue changes
Posted 31 July 2012 - 02:03 AM
yeah blizzard must be happy with the state of rogues on beta right now :-(
Posted 29 August 2012 - 03:15 PM
Posted 29 August 2012 - 04:33 PM
Although I do like how combat readiness works it's very annoying not having step/deadly throw when playing against hunters. If they outrange your throw you're basically fucked. Vs thug cleave I imagine it being very annoying to sit on a hunter.
edit: so apparently the hemo bleed can no longer crit and therefore no longer give extra combo points
Edited by Jamal, 29 August 2012 - 07:10 PM.
Posted 29 August 2012 - 08:32 PM
warriors' second will is OP. mages are almost unkillable with the absorb armor buffs.
Posted 31 August 2012 - 02:17 AM
Posted 31 August 2012 - 03:39 AM
I've found Mutilate is playable; I just pretend that it's WOTLK again and that my cheat will never proc, and I always blow prep in the starting area. Oh yeah, and that energy ticks are back instead of smooth regen, since always have 100 energy after opening with Shadow Focus. CBF spec'ing Subterfuge with all the stupid bugs and drawbacks that go with it.
Prey on the Weak does seem like a ridiculously good talent, though. Just wish we had Deadly brew available on Cata pvp sets.
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