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New MoP rogue changes


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#41 Novakayne

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Posted 11 May 2012 - 01:52 AM

View Postvarellol, on 10 May 2012 - 09:18 PM, said:

nice, evasion   25 range dodge is "gone" but its just because dodge is now for range attacks aswell so we have +50% dodge against that shitty hunters with evasion up,  yay!
yeah i saw that and was confused why they removed that then i actually played the beta and realized that you can dodge ranged attacks then was like yessssssssssssss... but this also means blind can be dodged :(

Edited by Starcookie, 11 May 2012 - 07:37 PM.
~Play nice

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#42 varellz

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Posted 11 May 2012 - 08:53 AM

View PostNovakayne, on 11 May 2012 - 01:52 AM, said:

yeah i saw that and was confused why they removed that then i actually played the beta and realized that you can dodge ranged attacks then was like yessssssssssssss... but this also means blind can be dodged :(

i think they will change that blind thing, that would be to much rng

Edited by varellol, 11 May 2012 - 08:53 AM.


#43 Milanah_6538907

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Posted 11 May 2012 - 11:17 AM

View PostNovakayne, on 11 May 2012 - 01:52 AM, said:


no one gives a fuck what you say in any thread most the times; you're also usually a dick to people for no reason at all

Ok.

#44 Pyonx

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Posted 13 May 2012 - 01:18 AM

View PostNovakayne, on 11 May 2012 - 01:52 AM, said:

yeah i saw that and was confused why they removed that then i actually played the beta and realized that you can dodge ranged attacks then was like yessssssssssssss... but this also means blind can be dodged :(
brb expertise capping for blind

Would be slightly weird tho, I get miss but dodge D: Too evil for a "long" cooldown!

#45 Deyzx

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Posted 18 May 2012 - 12:15 PM

Rogue (Forums)

  • Eviscerate had damage and AP scaling increased by 45%.
  • Rupture had damage and AP scaling increased by 45%.
  • Shiv no longer awards 0 combo points.
  • Sinister Strike had damage and bonus damage increased by 50%.
Assassination
  • Dispatch had damage and bonus damage increased by 55%.
  • Envenom had damage and AP scaling increased by 48%.
  • Mutilate had damage and bonus damage increased by 54%.
Combat


#46 Milanah_6538907

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Posted 18 May 2012 - 12:46 PM

Rupture had damage and AP scaling increased by 45%.
Should rather increase damage by 450%, not just 45%, still gonna do nothing

#47 Novakayne

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Posted 22 May 2012 - 07:42 PM

View PostDeyzx, on 18 May 2012 - 12:15 PM, said:

Rogue (Forums)

  • Eviscerate had damage and AP scaling increased by 45%.
  • Rupture had damage and AP scaling increased by 45%.
  • Shiv no longer awards 0 combo points.
  • Sinister Strike had damage and bonus damage increased by 50%.
Assassination
  • Dispatch had damage and bonus damage increased by 55%.
  • Envenom had damage and AP scaling increased by 48%.
  • Mutilate had damage and bonus damage increased by 54%.
Combat

rupture still does no damage; evis finally hits more than backstab (slightly)

Edited by Novakayne, 22 May 2012 - 07:42 PM.

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#48 zajklon

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Posted 28 May 2012 - 06:33 PM

still higher dps in pve and thats all blizzard cares for :P

#49 Railander

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Posted 15 July 2012 - 03:29 PM

View PostScoopness, on 09 May 2012 - 06:17 AM, said:

positional requirements should not be the way skill is added to a class. They're dumb and should be removed
when i started pvping with my rogue i couldnt believe there was no addon to show where your target is facing. something like that arrow from questhelper pointing to the next quest. turning green if you're in the back and red if not.

fuck'em gnomes.

Edited by Railander, 15 July 2012 - 03:29 PM.

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#50 Qurix

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Posted 15 July 2012 - 04:21 PM

View PostRailander, on 15 July 2012 - 03:29 PM, said:

when i started pvping with my rogue i couldnt believe there was no addon to show where your target is facing. something like that arrow from questhelper pointing to the next quest. turning green if you're in the back and red if not.

fuck'em gnomes.

There was one for some feral addon, but it was horrible because of server>client latency so it wasn't reliable. You'd have better luck running in circles/randomly through the player spamming backstab til you see big yellow numbers. And if you have Oceanic ping you can just wait til something is kidneyed! :)
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#51 rizzy

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Posted 15 July 2012 - 08:12 PM

Is the dance bar bugged or have they intentionally changed it? if so FML.

For people wondering/haven't noticed, the dance bar is now the stealth bar, and if that has been changed on purpose i'm really curious why they would change something that is perfectly fine as it is now.

Edited by rizzy, 15 July 2012 - 08:15 PM.


#52 Qurix

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Posted 15 July 2012 - 08:25 PM

View Postrizzy, on 15 July 2012 - 08:12 PM, said:

Is the dance bar bugged or have they intentionally changed it? if so FML.

For people wondering/haven't noticed, the dance bar is now the stealth bar, and if that has been changed on purpose i'm really curious why they would change something that is perfectly fine as it is now.

Is this what you mean? http://www.arenajunk...ng-sub-on-beta/
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#53 rizzy

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Posted 15 July 2012 - 08:38 PM

View PostQurix, on 15 July 2012 - 08:25 PM, said:


What I mean is what I said ;P, dance bar is now the same as stealth bar and if they changed it intentionally or if its just bugged.

#54 Rod

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Posted 15 July 2012 - 08:51 PM

dog game

#55 Qurix

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Posted 16 July 2012 - 12:18 AM

View Postrizzy, on 15 July 2012 - 08:38 PM, said:

What I mean is what I said ;P, dance bar is now the same as stealth bar and if they changed it intentionally or if its just bugged.

Oh misread it, that's strange they changed it, is it like the feral stealth now?
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#56 rizzy

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Posted 16 July 2012 - 01:58 AM

View PostQurix, on 16 July 2012 - 12:18 AM, said:

Oh misread it, that's strange they changed it, is it like the feral stealth now?

I wouldn't know, as it is right now, Stealth -> BÄM STEALTH BAR (hurrdurr), use dance -> bÄm stealth bar.

#57 Railander

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Posted 16 July 2012 - 07:37 AM

View PostQurix, on 15 July 2012 - 04:21 PM, said:

There was one for some feral addon, but it was horrible because of server>client latency so it wasn't reliable. You'd have better luck running in circles/randomly through the player spamming backstab til you see big yellow numbers. And if you have Oceanic ping you can just wait til something is kidneyed! :)
problem is sometimes i run 360° around the stunned target and for some reason still cant ambush/backstab it. sometimes the target is just lagged and is spinning while stunned, other times its just bad luck or lag, and on every time its a character that unless you get your face to 10cm from the screen its impossible to quickly distinguish front from back.

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#58 Qurix

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Posted 16 July 2012 - 02:10 PM

View PostRailander, on 16 July 2012 - 07:37 AM, said:

problem is sometimes i run 360° around the stunned target and for some reason still cant ambush/backstab it. sometimes the target is just lagged and is spinning while stunned, other times its just bad luck or lag, and on every time its a character that unless you get your face to 10cm from the screen its impossible to quickly distinguish front from back.

Just zoom-out the camera to max, then zoom in a few notches and it should be alright.
All I want is a little rep. :(

#59 Solleks

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Posted 18 July 2012 - 10:16 PM

View Postrizzy, on 15 July 2012 - 08:38 PM, said:

What I mean is what I said ;P, dance bar is now the same as stealth bar and if they changed it intentionally or if its just bugged.

It may be the same bar, but if you use stance conditional macros you can make a separate bar for shadow dance/stealth; however while under the effects of vanish, my bar changes to shadow dance instead of stealth, which is quite annoying.

Thankfully Bartender has action bar paging for Vanish/Dance, though I dunno if that will even work if they combined any of the stances, heh.

#60 cubas

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Posted 29 July 2012 - 01:31 PM

Is it just me or are rogues really doing no damage at all in beta? 15k backstab crits / 380k hp
:rogue: kidz




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