Comparing a game focused and balanced on 1v1 to an MMO that requires you to group with people to go anywhere past leveling? Interesting. When did Diablo3 become an MMO?
The TL thread is pretty good.
You're looking way too into specifics and the point is passing directly over your head. Compare the chat system in Diablo 2 and Warcraft III to Starcraft II and Diablo III. Then compare the amount of people who actively play each of the games and you'll see the purpose for the concern. Then compare all 4 games to the numbers of individuals playing World of Warcraft.
I realize that it's 5:25PM EST right now, but here's the numbers comparing D2, a decade old game with a great online chat system and public chat channels, to SC2, a couple of years old and a nonexistant public chat system showcasing the ghost-town effect.
Diablo 2: 38538
users playing 38197
games of Diablo II; 72939
users playing 42385
games on Battle.net
Starcraft 2: 258
public players in chat rooms && 14,424
SC2 games worldwide && 6093
games in my region (NA)
The numbers speak volumes. I would love to check WC3; I anticipate it being far superior then the SC2 numbers. The point is that this showcases the ghost-town effect and the fact that Battle.Net 2.0 is essentially destroying the social interaction between players, which brings in less players and makes you feel like you're playing a single player game.
Edited by bIlliAn, 06 March 2012 - 10:33 PM.