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MAGE MoP Talents *NEW* (nobody posted this yet)


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#1 kannetixx

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Posted 16 February 2012 - 10:10 PM

for people who have not seen the new changes and such here they are!

*NEW* Temporal Shield Envelops you in a temporal shield for 4 seconds. Damage taken while shielded will be undone over 6 seconds. Not on the global cooldown. (3% base mana, Instant Cast, 25 second cooldown)


Blazing Speed Suppresses movement slowing effects and increases your movement speed by 150% for 1.50 seconds. May only be activated after taking a melee or spell hit greater than 2% of your total health. This spell may be cast while a cast time spell is in progress. (Instant cast, 25 second cooldown)

Ring of Frost Summons a Ring of Frost at the target location. Enemies entering the ring are frozen for 10 seconds. Lasts 10 seconds. 10 yard radius. (30 yd range, 2% base mana, 1.5 second cast, 30 second cooldown)


Greater Invisibility Now reduces damage while invisible and for 3 seconds after breaking invisibility by 90% in addition to its old effects. (Instant cast, 2.5 minute cooldown)


Cauterize An attack that would otherwise kill you will instead bring you to 50% of your maximum health, and you will burn for 40% of your maximum health over the next 6 seconds. Cauterize cannot occur more than once every 2 minutes.


Cold Snap Now instantly restores 20% of your health in addition to old effect. (Instant cast, 3 minute cooldown)


Arcane Bomb Places an Arcane Bomb on the target which deals 3,060 Arcane damage over 12 seconds. Each time Arcane Bomb deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards. (40 yd range, Instant cast, 2% base mana)


Frost Bomb Countdown and cooldown are now reduced by Haste, in addition to old effects. (40 yd range, 1.5 second cast, 1% base mana, 12 second cooldown)


*NEW* Invocation Your Evocation no longer has a cooldown, but you no longer have any base mana regeneration. Completing an Evocate causes you to deal 20% increased spell damage for 30 seconds.

*NEW* Rune of Power Places a Rune of Power on the ground, which lasts for 1 minute. While standing in your rune of power, your mana regeneration is increased by 100% and your spell damage is increased by 15%. Only 2 Runes of Power can be placed at one time. Replaces Evocation. (30 yd range, 1.5 second cast, 10 second cooldown)


*NEW* Incanter's Shield Absorbs damage, converting the damage into mana, up to a maximum of 30% of your maximum mana. Lasts 8 seconds. When your Incanter's Shield is destroyed, you gain 30% increased spell power for 15 seconds. (Instant cast, 25 second cooldown)

Class
Shatter now doubles your critical strike chance of all spells on frozen targets plus an additional 25%.


Remove Curse now removes all Curses present on a target. 8 second cooldown.


Frost Armor now increases spell casting speed by 5% in addition to previous snare effect. No longer provides physical damage reduction.


Molten Armor now increases spell critical strike chance by 5% and reduces the duration of all harmful Physical effects by 25%. No longer deals damage to attackers.


Mage Armor now increases your Mastery by 5 and reduces the duration of all harmful Magic effects by 35%. No longer provides mana regen.


Flamestrike Now has a 12 second cooldown.


Arcane Brilliance now increases spellpower by 10%, but no longer grants additional mana.

Arcane
*NEW*Arcane Charge (Passive) An Arcane Charge, generated by Arcane Blast and Arcane Missiles, and consumed by Arcane Barrage. Stacks up to 4 times.


Arcane Blast no longer has a stacking cast time reduction. Instead, each cast generates an Arcane Charge. Arcane Blast's damage is increased by 25% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge.


Arcane Missiles now generates an Arcane Charge. Arcane Missiles' damage is increased by 25% per Arcane Charge.


Arcane Barrage now consumes all Arcane Charges. Arcane Barrage's damage is increased by 25% per Arcane Charge, and it hits 1 additional target per Arcane Charge.

Fire


Pyroblast now has a chance to be instant cast and cost no mana from any direct damage critical strike.


*NEW* Critical Mass (Passive) now increases the critical strike chance of Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.3.


Inferno Blast now only spreads any Pyroblast, Ignite, Flamestrike, and Combustion effects to up to 5 enemy targets within 12 yards.


Combustion now cannot be cast on a target without Pyroblast, Ignite, or Flamestrike present. Living Bomb damage no longer increases Combustion damage. 45 second cooldown.

Frost


Fingers of Frost (Passive) now has a 20% chance to proc from successful Frostbolt casts, and a 50% chance to proc from successful

Frozen Orb hits. Now stacks up to 3 times, up from 2.

Brain Freeze (Passive) now only procs from talented Bomb effects.





*I personally feel like some of these numbers are place holders IE Blazing Speed .. same thing with hunter disengage with a 50,000 yard range*


this is just for anyone who has not seen the new changes and a place to discuss it PLEASE do not turn this into a how much you hate mages thread.
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#2 avoid

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Posted 16 February 2012 - 10:12 PM

the Invocation is ridiculous no?

#3 Lewisxo

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Posted 16 February 2012 - 10:21 PM

this will have to get nerfed, srsly.
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#4 kannetixx

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Posted 16 February 2012 - 10:21 PM

yeah that thing is a little nutty ..i was talking to a few people in guild last night about it if you can possibly get invocation + a full evo off you are looking at doing some significant damage in a 20 second span..

yeah i think it will eventually have the numbers adjusted if evo has no cooldown it'll last like idk 10 seconds or something .. to get that amount of damage for getting a full evo off especially if you're running haste it will be ridiculous

Edited by kannetixx, 16 February 2012 - 10:22 PM.

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#5 brosearch

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Posted 16 February 2012 - 10:47 PM

ring on 30 sec cd along with dispels having a cd.

no. just no.

#6 ApplejackxD

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Posted 16 February 2012 - 10:52 PM

feels like mages are going to be timelords now instead of mages xD
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#7 Eowynnz

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Posted 16 February 2012 - 11:06 PM

View PostApplejackxD, on 16 February 2012 - 10:52 PM, said:

feels like mages are going to be timelords now instead of mages xD
Time lord so much cooler though :s
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#8 ApplejackxD

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Posted 17 February 2012 - 12:25 AM

View PostEowynnz, on 16 February 2012 - 11:06 PM, said:

Time lord so much cooler though :s

yes... probably more op also ;(
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#9 Gambino6

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Posted 17 February 2012 - 02:36 AM

yeaaa add more self heals
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#10 kannetixx

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Posted 17 February 2012 - 03:04 AM

View PostBrocatski, on 17 February 2012 - 02:36 AM, said:

yeaaa add more self heals

add more?

we only have one heal come MoP..

Cold snap 20% health

evocation no longer heals.

Cauterize isnt exactly a heal more like a cheat death
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#11 Ctuhlu

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Posted 17 February 2012 - 03:16 AM

View Postkannetixx, on 17 February 2012 - 03:04 AM, said:



Cauterize isnt exactly a heal more like a cheat death


..god knows we need more of those  :o

Fourreur said:

we have to switch to them making the decision to pop reck or not to pop reck

#12 Skyn

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Posted 17 February 2012 - 04:16 AM

Changes are slick.  B)
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#13 Mrly

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Posted 17 February 2012 - 04:27 AM

View PostCtuhlu, on 17 February 2012 - 03:16 AM, said:

..god knows we need more of those  :o

That talent is already in the game you goober

#14 Volkazar

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Posted 17 February 2012 - 06:14 AM

Looks like arcane is the new aoe spec. Arcane is going to rape.  B)

#15 Tyumbra

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Posted 17 February 2012 - 07:51 PM

View PostVolkazar, on 17 February 2012 - 06:14 AM, said:

Looks like arcane is the new aoe spec. Arcane is going to rape.  B)


I noticed. In fact, looking at the way the talents are set right now, there's almost no reason not to be Arcane. Cold Snap is obviously useful, but so is Greater Invis wiping a couple DoTs and the 90% damage reduction for 3 seconds. Temporal Shield during a big-burst and then Invis right when it falls off - you'll get all of your health back and have the 90% DR, so any damage you take isn't going to be very much.

I like Temp Shield - it's an interesting concept. You don't have to worry about it getting dispelled prematurely and it's not a set amount like Ice Barrier is. As long as you don't get 100-0'd in 4 seconds or before you cast Alter Time.

I think people are still going to take Ring of Frost over Lockjaw, because while the blanket silence/root would be a great CC to throw down on someone (say a DK) while you Poly the healer, with the cooldown on Dispel/Purge and the (apparent) removal of the coalesce on RoF, you can just Nova > ROF and instant CC everyone.

And Missiles got a pretty nice buff to their damage, making them pretty scary if you got 4 charges (100% damage = 950 per missile or 4750 damage in 2 seconds, trumping Frostbolt's static damage). Plus 3 second Barrage again.



If I come back, I'm probably only going to play Arcane.

#16 Volkazar

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Posted 18 February 2012 - 12:17 AM

Does Arcane Bomb have a target limit?
Currently, no. We’re hoping it won’t be needed.

Okay so if arcane bomb doesn't have a limit then I guess i'll pop arcane power + trinkets and spam it on their whole team then cleave them down with a 4 stack barrage.

This sounds way better than fire. Totally awesome!

Edited by Volkazar, 18 February 2012 - 12:18 AM.


#17 Tyumbra

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Posted 18 February 2012 - 01:05 AM

My guess is they'll put one in - they'd be insane not to, for just that scenario right there.

My only concern is how it'll affect CC'd targets, because that kind of makes the spell lackluster if it breaks them out instantly.

On the flip side, if it doesn't break CCs, then your 50% proc per target can effectively nuke multiple people down pretty significantly and in a very short order.

#18 Volkazar

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Posted 18 February 2012 - 04:23 AM

Boomkins are able to tab dot everything. Don't see why arcane bomb should have a limit. But yeah 50% dmg per tick to anyone near by is amazing for aoe clusters.

Loving the changes so far. Fire is looking really good too. However i think living bomb should have a limit of 4 or 5. But that's just my opinion :P

#19 Tyumbra

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Posted 18 February 2012 - 05:37 AM

Eh that'd just be beneficial for PvE, but it's damage is already pretty solid there. The Arcane Bomb though is amazing because while it's not exactly hitting the same target twice, you could theoretically get super lucky and have 10 mobs all proc on one individual mob for like 20k damage instantly.

I'm just liking the PvP aspect for 3s - put it on two targets with the 3rd CC'd and they'll continually proc on each other, plus the DOT.

#20 Pangz

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Posted 25 February 2012 - 11:13 PM

shits going down. hahaha




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