MAGE MoP Talents *NEW* (nobody posted this yet)
#1
Posted 16 February 2012 - 10:10 PM
*NEW* Temporal Shield Envelops you in a temporal shield for 4 seconds. Damage taken while shielded will be undone over 6 seconds. Not on the global cooldown. (3% base mana, Instant Cast, 25 second cooldown)
Blazing Speed Suppresses movement slowing effects and increases your movement speed by 150% for 1.50 seconds. May only be activated after taking a melee or spell hit greater than 2% of your total health. This spell may be cast while a cast time spell is in progress. (Instant cast, 25 second cooldown)
Ring of Frost Summons a Ring of Frost at the target location. Enemies entering the ring are frozen for 10 seconds. Lasts 10 seconds. 10 yard radius. (30 yd range, 2% base mana, 1.5 second cast, 30 second cooldown)
Greater Invisibility Now reduces damage while invisible and for 3 seconds after breaking invisibility by 90% in addition to its old effects. (Instant cast, 2.5 minute cooldown)
Cauterize An attack that would otherwise kill you will instead bring you to 50% of your maximum health, and you will burn for 40% of your maximum health over the next 6 seconds. Cauterize cannot occur more than once every 2 minutes.
Cold Snap Now instantly restores 20% of your health in addition to old effect. (Instant cast, 3 minute cooldown)
Arcane Bomb Places an Arcane Bomb on the target which deals 3,060 Arcane damage over 12 seconds. Each time Arcane Bomb deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards. (40 yd range, Instant cast, 2% base mana)
Frost Bomb Countdown and cooldown are now reduced by Haste, in addition to old effects. (40 yd range, 1.5 second cast, 1% base mana, 12 second cooldown)
*NEW* Invocation Your Evocation no longer has a cooldown, but you no longer have any base mana regeneration. Completing an Evocate causes you to deal 20% increased spell damage for 30 seconds.
*NEW* Rune of Power Places a Rune of Power on the ground, which lasts for 1 minute. While standing in your rune of power, your mana regeneration is increased by 100% and your spell damage is increased by 15%. Only 2 Runes of Power can be placed at one time. Replaces Evocation. (30 yd range, 1.5 second cast, 10 second cooldown)
*NEW* Incanter's Shield Absorbs damage, converting the damage into mana, up to a maximum of 30% of your maximum mana. Lasts 8 seconds. When your Incanter's Shield is destroyed, you gain 30% increased spell power for 15 seconds. (Instant cast, 25 second cooldown)
Class
Shatter now doubles your critical strike chance of all spells on frozen targets plus an additional 25%.
Remove Curse now removes all Curses present on a target. 8 second cooldown.
Frost Armor now increases spell casting speed by 5% in addition to previous snare effect. No longer provides physical damage reduction.
Molten Armor now increases spell critical strike chance by 5% and reduces the duration of all harmful Physical effects by 25%. No longer deals damage to attackers.
Mage Armor now increases your Mastery by 5 and reduces the duration of all harmful Magic effects by 35%. No longer provides mana regen.
Flamestrike Now has a 12 second cooldown.
Arcane Brilliance now increases spellpower by 10%, but no longer grants additional mana.
Arcane
*NEW*Arcane Charge (Passive) An Arcane Charge, generated by Arcane Blast and Arcane Missiles, and consumed by Arcane Barrage. Stacks up to 4 times.
Arcane Blast no longer has a stacking cast time reduction. Instead, each cast generates an Arcane Charge. Arcane Blast's damage is increased by 25% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge.
Arcane Missiles now generates an Arcane Charge. Arcane Missiles' damage is increased by 25% per Arcane Charge.
Arcane Barrage now consumes all Arcane Charges. Arcane Barrage's damage is increased by 25% per Arcane Charge, and it hits 1 additional target per Arcane Charge.
Fire
Pyroblast now has a chance to be instant cast and cost no mana from any direct damage critical strike.
*NEW* Critical Mass (Passive) now increases the critical strike chance of Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.3.
Inferno Blast now only spreads any Pyroblast, Ignite, Flamestrike, and Combustion effects to up to 5 enemy targets within 12 yards.
Combustion now cannot be cast on a target without Pyroblast, Ignite, or Flamestrike present. Living Bomb damage no longer increases Combustion damage. 45 second cooldown.
Frost
Fingers of Frost (Passive) now has a 20% chance to proc from successful Frostbolt casts, and a 50% chance to proc from successful
Frozen Orb hits. Now stacks up to 3 times, up from 2.
Brain Freeze (Passive) now only procs from talented Bomb effects.
*I personally feel like some of these numbers are place holders IE Blazing Speed .. same thing with hunter disengage with a 50,000 yard range*
this is just for anyone who has not seen the new changes and a place to discuss it PLEASE do not turn this into a how much you hate mages thread.
http://www.anook.com/kannetix
www.twitch.tv/kannetix - Gladiator Mage Stream follow me and see when i go live!
#2
Posted 16 February 2012 - 10:12 PM
#3
Posted 16 February 2012 - 10:21 PM
#4
Posted 16 February 2012 - 10:21 PM
yeah i think it will eventually have the numbers adjusted if evo has no cooldown it'll last like idk 10 seconds or something .. to get that amount of damage for getting a full evo off especially if you're running haste it will be ridiculous
Edited by kannetixx, 16 February 2012 - 10:22 PM.
http://www.anook.com/kannetix
www.twitch.tv/kannetix - Gladiator Mage Stream follow me and see when i go live!
#5
Posted 16 February 2012 - 10:47 PM
no. just no.
#6
Posted 16 February 2012 - 10:52 PM
#7
#9
Posted 17 February 2012 - 02:36 AM
Mrlindv - Youtube channel
#10
Posted 17 February 2012 - 03:04 AM
Brocatski, on 17 February 2012 - 02:36 AM, said:
add more?
we only have one heal come MoP..
Cold snap 20% health
evocation no longer heals.
Cauterize isnt exactly a heal more like a cheat death
http://www.anook.com/kannetix
www.twitch.tv/kannetix - Gladiator Mage Stream follow me and see when i go live!
#14
Posted 17 February 2012 - 06:14 AM
#15
Posted 17 February 2012 - 07:51 PM
Volkazar, on 17 February 2012 - 06:14 AM, said:
I noticed. In fact, looking at the way the talents are set right now, there's almost no reason not to be Arcane. Cold Snap is obviously useful, but so is Greater Invis wiping a couple DoTs and the 90% damage reduction for 3 seconds. Temporal Shield during a big-burst and then Invis right when it falls off - you'll get all of your health back and have the 90% DR, so any damage you take isn't going to be very much.
I like Temp Shield - it's an interesting concept. You don't have to worry about it getting dispelled prematurely and it's not a set amount like Ice Barrier is. As long as you don't get 100-0'd in 4 seconds or before you cast Alter Time.
I think people are still going to take Ring of Frost over Lockjaw, because while the blanket silence/root would be a great CC to throw down on someone (say a DK) while you Poly the healer, with the cooldown on Dispel/Purge and the (apparent) removal of the coalesce on RoF, you can just Nova > ROF and instant CC everyone.
And Missiles got a pretty nice buff to their damage, making them pretty scary if you got 4 charges (100% damage = 950 per missile or 4750 damage in 2 seconds, trumping Frostbolt's static damage). Plus 3 second Barrage again.
If I come back, I'm probably only going to play Arcane.
#16
Posted 18 February 2012 - 12:17 AM
Currently, no. We’re hoping it won’t be needed.
Okay so if arcane bomb doesn't have a limit then I guess i'll pop arcane power + trinkets and spam it on their whole team then cleave them down with a 4 stack barrage.
This sounds way better than fire. Totally awesome!
Edited by Volkazar, 18 February 2012 - 12:18 AM.
#17
Posted 18 February 2012 - 01:05 AM
My only concern is how it'll affect CC'd targets, because that kind of makes the spell lackluster if it breaks them out instantly.
On the flip side, if it doesn't break CCs, then your 50% proc per target can effectively nuke multiple people down pretty significantly and in a very short order.
#18
Posted 18 February 2012 - 04:23 AM
Loving the changes so far. Fire is looking really good too. However i think living bomb should have a limit of 4 or 5. But that's just my opinion
#19
Posted 18 February 2012 - 05:37 AM
I'm just liking the PvP aspect for 3s - put it on two targets with the 3rd CC'd and they'll continually proc on each other, plus the DOT.
#20
Posted 25 February 2012 - 11:13 PM
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