1.63 Second RMP Kill
Posted 29 January 2012 - 04:23 PM
Posted 29 January 2012 - 05:18 PM
Posted 29 January 2012 - 05:24 PM
Posted 29 January 2012 - 05:27 PM
Mind explaining how putting tongues on a mage spamming icelance (and one frostbolt from invis) helps anything? or how to howl while sapped? or cs while pet is priest feared, or the mage is casting from outside the bomb (or vice versa), or just happened to open out of felhunters LoS (map-dependant)?
Reported this thread, just a gigantic QQ. You're playing with Filovirus, that's your problem. He didn't instantly tongues the mage/counterspell his first frostbolt/howl the rogue, your rogue didn't bother to open with a garrote on either the mage, or a cheapshot on their rogue. Overall you 1v3'd a RMP and expected to win.
tldr: rogues fault
Edited by Thaya, 29 January 2012 - 05:28 PM.
Posted 29 January 2012 - 05:48 PM
Wouldnt matter if mage did get cs'd. Post just would have read 2.63 second rogue kill.
Rogue is critting 20k with ambush, mage is critting 30k with ice lance, shaman wouldnt have dropped below 70% if the mage got CS'd
Posted 29 January 2012 - 05:59 PM
Edited by Thingtwo, 29 January 2012 - 05:59 PM.
Posted 29 January 2012 - 06:00 PM
Posted 29 January 2012 - 06:18 PM
One of the main differences between the World of Warcraft community and any other game is that the WoW community want fixes, while every other community plays with the imbalances and looks for alternatives to win the game. Yes, he died in 2 seconds, but there are countless things that could have occurred in the game which would have made the kill a failure.
As to Creedx: Great job, you took advantage of people's awful positioning and landed a double fear in the first 10 seconds of a game. Is that the games fault? An imbalance? No, it's a stupidity issue. Did they trinket the fear to stop the perfect RMP opener? Obviously not. If their positioning was better would the kill have occurred? Probably not; again, countless human errors that could have been fixed rather then complaining about balance.
Please lock this thread, QQ storms about balance.
OMFG this sooo muchh lol, finally some1 that thins the same
Posted 29 January 2012 - 06:38 PM
Learn from this class hero. He tanks 2 mages all day every day.
yup, dont think this guy has played since s9, played double mage and they struggle to kill me in a deep with both connecting never mind just 1 mage
hey mr ritard rogue mebbe use moar resil than 1k??
Back on topic:
Bomb + ring makes it hard for the rogue to peel since he ran to sap priest to avoid fearbomb. Those + mage coming out of invis causes sometimes spell lock fails(pet can't reach or ring or feared etc).
If miraculously survived the opener, the mage class can take %80 of the healers hp in a deep freeze+imp cs on regular basis without access to any pve gear.
And fuck if the shaman team fucks up , why does one team has to play perfect during the entire game so that ONE class in the enemy team doesn't destroy someone in 2 globals simply by applying a dps rotation even though they didn't play nearly close to perfect themselves?
Edited by Djandawg, 29 January 2012 - 06:54 PM.
Posted 29 January 2012 - 06:54 PM
Posted 29 January 2012 - 07:08 PM
you act like you have any other choice than to accept the loss lmao
we accepted the loss
nastyhabitz = hawtstuff?
definitely certified cunt
Got his bachelors in cuntology from illinois institute of cuntology
Posted 29 January 2012 - 07:31 PM
Posted 29 January 2012 - 07:38 PM
As Thingtwo said, they absolutely know they messed up and openers like this can be prevented. Even allowing this to happen in the past expansions was dangerous, but it rarely led to INSTANTLY losing just allowing the first Frostbolt to go off. I've played games where we prevented the opener almost flawlessly and still had to use NS/SLT/off-heals to survive the onslaught. Yeah that's the PvE gear. Yeah that's the state of the game. Let's say you stopped the Mages Frostbolt.. Okay he trinketted it and they still did 110k unavoidable damage in the opening 1.63 seconds.
This isn't an RMP issue, it's a PvE gear issue mixed along with gear scaling issue. With the nerf to resilience scaling in S9 people just don't have enough damage reduction to live through raw damage. Every team I play I am baffled by the incoming damage when my whole team wears 4800-5300 resilience. Ever see the Fire Mage/Boomkin VoD I linked? My whole team dies in 20 seconds of 15-20k DPS. I used to gem Intellect, but even with 5300 Resilience in shadowform I still die to one Samx kidney dance bomb.
Posted 29 January 2012 - 07:48 PM
Finally, I understand why pvp in this game is so bad.
Posted 29 January 2012 - 08:08 PM
Posted 29 January 2012 - 08:22 PM
There are times when it's not possible to land the CS, either way you shouldn't fucking instant lose a game because they hit you for 1.6 SECONDS.
Posted 29 January 2012 - 08:51 PM
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