Current as of patch 4.3, enjoy!
- Race Choice
- Stat Priority
- Stat Priority
- Cookie Cutter Spec
- Slam or Incite?
- Optional Talents
- Gag Order
- Cookie Cutter Spec
- Playstyle Guide
- Tips and Tricks
- Competitive Setups
All 12 races in the game can be warriors. I've narrowed it down to the best three races for each faction and any racial bonuses that directly affect warriors:
Every Man for Himself frees up a trinket slot otherwise used for your PvP Trinket. If you can get a nice trinket from raiding it can really make a difference. The 3 free expertise when using a sword or mace is nice too.
Escape Artist gets you out of one root. Warriors are constantly sitting in roots which makes this an excellent racial.
Shadowmeld is a great defensive racial. It completely negates the effects of any harmful ability when used at the same time. Quite difficult to pull this off but it can game-breaking. Enemies also de-target you when this is used. So if you see a mage pop his cooldowns and cast a Frostbolt at you while you're in a nova, Shadowmeld and he will have to re-target you and re-cast . You also get a 2% reduced chance to get hit by any abilities and some nature resistance.
Blood Fury gives you a decent amount of attack power and you get 3 expertise when using an axe. The attack power bonus can be used with your dps trinket, I highly recommend playing this race as horde, the racial bonuses synergize well with the class.
Arcane Torrent is a two second AoE silence. Use it to interrupt heals or to get that little bit of lockout you need to finish a caster/healer. This spell shares DR with all other silences.
Will of the Forsaken gets you out of charm, fear or sleep effect. This shares a 30s cooldown with your PvP trinket. Also, best looks and character animations
All crafting professions were made to give about 80 of your primary stat before the introduction of epic level gems.
Access to special gems that give 67 strength: Bold Chimera's Eye. Up to three can be used at the same time.
Access to +40 strength on your rings: Enchant Ring - Strength
Access to 130+ strength to bracers: Draconic Embossment Strength
Access to shoulder enchant adds 130 strength and 25 crit rating: Lionsmane Inscription
Access to two extra gem slots. One on bracers, one on gloves: Socket Gloves and Socket Bracer
Cloak enchant proc for 1000 attack power: Swordguard Embroidery
Access to 480 strength proc on gloves: Synapse Springs
If you take any of these 2 professions you should be fine but if you really want that little bit of extra strength you can take blacksmithing for an extra 20 strength. Using two Bold Queen's Garnet you get 100 extra strength rather than 80 from the rare gems.
5% Hit (601 Hit Rating) > Strength > Crit/Resilience > Mastery > Haste
Why are crit and resilience together?
This is really a matter of what comp you are playing/playing against and personal preference. Let's say we have a TSG versus KFC with a paladin. Ideally, the warrior on the TSG team will most likely be playing with a lower amount of resil since he expects the KFC to go on the DK. Anywhere from 3.8k - 4.2k resil should be fine. The warrior on the KFC will most likely be the target of choice and might want to run higher than 4.2k resil. I like to play with around 4.2k resil regardless of comp.
Once again, this is a matter of personal preference. I like to play with 20 expertise which makes it so that casters cant dodge my abilities. However, rogues/ferals/DKs will still be able to parry and dodge. Some warriors like to stack almost 30 expertise. With the amount of ferals/rogues/dks in arena this might not be a bad idea. It all comes down to a safety stat vs crit.
Red - Bold Inferno Ruby/ Bold Queen's Garnet
Yellow - Resplendent Ember Topaz/ Resplendent Lava Coral or Inscribed Ember Topaz/ Inscribed Lava Coral
Blue - Etched Demonseye/ Etched Shadow Spinel
Meta - Reverberating Shadowspirit Diamond
Head - Arcanum of Vicious Strength
Shoulder - Greater Inscription of Vicious Strength
Cloak - Enchant Cloak - Greater Critical Strike
Chest - Enchant Chest - Mighty Resilience
Bracers - Enchant Bracer - Major Strength
Hands - Enchant Gloves - Mighty Strength
Legs - Dragonscale Leg Armor
Boots - Enchant Boots - Lavawalker
Weapon - Enchant Weapon - Landslide
In the Prime slots, there isn't too much of a debate as to what glyph to pick, we want:
-Glyph of Bladestorm
-Glyph of Mortal Strike
-Glyph of Overpower
In the Major slots we have a selection of glpyhs to pick from:
-Glyph of Piercing Howl
This one is a must have imo. Having a 15 yard AoE slow is just too good to pass up. Helps you connect to targets that are running away from you.
-Glyph of Long Charge
5 extra yards on charge is even more essential ever since most ranged abilities are 40 yards.
-Glyph of Rapid Charge
This seems underwhelming but you'll most likely be using charge off cooldown. The one extra second off each charge really makes a difference in the long-run.
-Glyph of Spell Reflection
Not that great since spell reflect is 25 seconds anyways. Unfortunately 25 - 5 doesn't equal 10 seconds
-Glyph of Shield Wall
I think this major is underrated. The game is highly likely going to end in the five minutes after you use shield wall, so I think having a 60% reduction outweighs the irrelevant increase in cooldown.
-Glyph of Sweeping Strikes
Takes off the 30 rage requirement for sweeping strikes, which is a good amount of rage. A must have glyph if you spec into SS.
I like to use both charge glyphs and piercing howl.
Cookie Cutter Spec
This is the backbone of all specs, 99.999999999% of all warriors will at least have these talents (Do not count the 1/2 in Blitz, I just needed it to get 31 points in...):
Slam or Incite?
This has been a huge topic of debate for warriors. Once again it comes down to personal preference. here is an overview of the two talents to help you decide
Let's look at Incite first:
Incite significantly increases your Heroic Strike crit chance and allows these critical strikes to trigger another guaranteed crit (Yo dawg...). Assuming a base crit chance of about 11% (which is about what we'll see with full gear) 3/3 incite increases our Heroic strike crit change to about 52% ((11% base+15% increase)*2 due to double crit).
This significantly increases our overall damage and you will be seeing a higher amount of damage done for most arena games. Since Heroic Strike is an instant and of GCD it is extremely easy to use properly. Use Heroic Strike whenever you have excess rage (>60) and you are using it in the most efficient way possible. Another thing to note is that since Heroic Strike is instant, you don't really need a high uptime to get the most out of this talent.
Unfortunately Incite scaled only with attack power and hits for relatively low amounts (about 5k non-crit on 4k resil) and as such it does not contribute to burst damage as much as Overpower or Mortal Strike, even with cooldowns popped.
Now Improved Slam:
Improved Slam shortens your Slam cast time to a very fast 0.5s and increases its damage by 20%. Hoodrych explains why he chooses to use slam in his video:
Simply put, slam is more burst but less overall damage. It requires a higher amount of uptime to be effective and is a bit difficult to weave in at times, but is extremely powerful when used during cooldowns. Slam scales with weapon damage so its effectiveness should increase with the T2 weapon.
Note that with Improved Slam you get 3 talent points leftover, whereas with Incite you only get 2.
-Drums of War
Great for warriors who have trouble managing their rage. Ensures that you can always pummel or fear.
Gives your charge an AoE to its stun and increases its rage generation. Most warrior take 1 point here.
- Sweeping Strikes
Gives your offensive abilities a cleave, very powerful versus cleave teams and can open up swap opportunities when used correctly.
- Rude Interruption
Nice little damage bonus when you lock out a cast. When setup with an addon like tellmewhen, it's an easy way to tell if you got juked or locked out a cast. Don't put more than 1 point into it though. The second point doubles the duration of the buff and pummel is only a 10 second cooldown.
Here's a spec that drops Piercing Howl and Blood Craze for Gag Order: http://us.battle.net...YeheQhW!ad!kaag
Gag order gives you a 3 second silence Pummel and Heroic Throw and lowers its cool down by 30 seconds. You can also move around the points from slam into some utility talents if you wish. Honestly Gag Order doesn't merit the loss of a 15 yard slow and blood craze. Your forced into incite and you need to dump two points into Toughness, a useless talent. This spec could possibly be beneficial if you're running TSG, where the DK will be supplying most of the snares/roots.
Most of the macros I use have /cancelaura Bladestorm in them. The reason for this is so that you don't have to click off Bladestorm buff if you really need to cancel it.
#showtooltip Charge /cast [nostance:1/3]Battle Stance /cancelaura Bladestorm /cast [nomodifier] Charge /cast [nomodifier] Rend /cast [modifier:shift, target=focus] ChargePuts you in Battle Stance if you are not in it and charges. Shift modifier to focus charge. I also have Rend in this macro to save a keybind. Uses Rend when in melee range.
/cancelaura Bladestorm /cast [modifier:shift, target=focus] Pummel; PummelSimple pummel macro. Pummels target or shift modifier to pummel focus target. It's also useful to have a macro like this for Throwdown.
#showtooltip Disarm /cancelaura Bladestorm /cast [stance:2] Disarm; [stance:1/3] Defensive StancePuts you in the correct stance and Disarms.
#showtooltip Intervene /cancelaura Bladestorm /cast [stance:1/3]defensive stance /cast [help] [target=Joe, help] Intervene; InterveneReplace Joe with the name of your healer. puts you in the correct stance and intervenes your healer when no friendly target is selected. If you target your other partner it will intervene him instead.
#showtooltip Shield Wall /cancelaura Bladestorm /cancelaura Recklessness /cast [stance:1/3]Defensive Stance /equip *name of 1h* /equip *name of shield* /cast Shield Wall /cast Shield BlockCancels Recklessness, puts you in defensive stance, equips your 1h and shield and casts shield wall.
#showtooltip Spell Reflection /cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Defensive Stance /stopmacro [equipped: Shields] /stopcasting /equip *name of 1h* /equip *name of shield*Puts you in defensive stance, equips 1h and shield and spell reflects.
WMP - /
Kitty Cleave - /
KFC - / /
Gladius - A custom arena party frame addon that shows trinkets, cast bars, DR's etc.
TellMeWhen - Shows buffs/debuffs, cooldowns, procs etc. on any target of your choice in a customizable area on your screen. Draaxx has a video on how to set this addon up: Draaxx - How to setup Tell Me When addon
LoseControl - Shows the duration and type of CC on yourself by displaying them in a moveable area onscreen.
MANY MANY MANY more updates to come this week!!!
If you would like to comment or add to this guide in any way please PM me and I will add you to contributor list when I am finished.