pretty much what delty said.
i have a question.
for arenas, what poisons are u going to be using with the wound poison buff?
and for bgs, same question. which poisons?
i feel like wound is really powerful, but i hate playing without crippling,and mind numbing is way too good to miss out : /
85 Rogue Guide
Posted 03 December 2011 - 10:50 PM
Posted 31 December 2011 - 10:03 PM
Posted 01 January 2012 - 07:20 PM
Posted 03 January 2012 - 12:36 AM
2pc is worth the stat loss even if it's just the lfr version. the stats on your character tab obviously can't model it's effectiveness but if you know how to utilize the buff it's invaluable from an offensive standpoint.
Well it's just my opinion about 2pc, since i kinda cba losing that much resil while wearing vial, legendary daggers and 2pc and dropping down to about 3,3k-3,5k resil. But yeah, if you're just thinking about the offensive gaining of that, you're right, its definitely worth it.
Posted 05 January 2012 - 02:58 PM
so in your opinion a guide should probably like 5 lines long?
Well 5 lines are even too long for a Rogue PvP guide
Not a bad guide tho!
Edited by Cyraxx, 05 January 2012 - 03:01 PM.
Posted 05 January 2012 - 08:06 PM
Well 5 lines are even too long for a Rogue PvP guide :)Not a bad guide tho!
Posted 09 January 2012 - 08:57 AM
Edited by Pawzz, 08 April 2012 - 05:02 PM.
Posted 09 January 2012 - 07:20 PM
Posted 07 July 2012 - 01:38 AM
-charscale is not vastly superior to dragonscale. stamina and health in general is one of the worst defensive stats, even considering the small increase to recup ticks. when gemming/enchanting usually comes to the choice between agi/damage vs resilience, taking an inferior defensive stat such as stam vs more damage seems somewhat awkward
-waylay is in no way required or standard for a backstab spec, and its uses are situational at best. the snare is inferior to crippling, which is 90% of the time utilized. the attack speed reduction and immediate (somewhat, due to server delay) application of waylay has its uses, but the snare is mostly negligible when running with crip. wound/MN with waylay can be a nice combination however.
-40 resi to chest should be mentioned as an option vs stats
on imp recup in general
It's worth mentioning that imp recup (when active) is worth roughly 550-600 resilience, depending on your current amount.
There is no standard amount of resilience that is good or bad, as it fluctuates with your comp/what you're facing
If you're playing RMP, most of your kills will come from burst opportunities, and sacrificing resilience to wear 2p, while having vial/legendaries, is probably a smart idea.
When playing RLS, sustained damage with woundpoison and rogue control even with hemo spec is usually more than enough to pressure teams, hence hemo spec with imp recup being a popular choice for this comp.
The lack of damage reduction vs needing to be healed (pain sup/shields/sac vs just healing from a shaman or druid) will make imp recup also very desirable. In general it's better to avoid / resist / reduce damage rather than heal through it. Imp recup goes a long way in saving healer mana and surviving without or with mediocre heals/hots
in 5s, imp recup is probably mandatory at this point in the game, as wearing more than 4k resilience is. the amount of damage some classes can put out is ridiculous, and a dead rogue does no damage.
Posted 07 July 2012 - 03:57 AM
And i'm not trying to get attention or anything by writing this guide. I just copied the guide I was writing for hydramist.tv because I thought some people here would appreciate it since there is none apart from mine.
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