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MS Buff looking pretty sweet so far


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#1 timbers512

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Posted 02 December 2011 - 02:25 PM

So, i was on my priest yesterday testing what the MS buff was like. I was healing for 19k flashes without MS and ~14-15ks with it on. Thats a pretty big difference imo. It shud benefit hunters and warriors a lil more, maybe more warriors will be needed for comps. Would definitely see dks running with warriors again instead of dk ret priest for MS.

#2 rghxwhfgjfdk

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Posted 02 December 2011 - 02:37 PM

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So, basically you figured that 25% out of 20k is 5k. Nice.

#3 Blackrat5521

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Posted 02 December 2011 - 02:39 PM

so the dk has have two options...
never dying with a ret whom will give WoG spam + mobility + cc abilities + better burst

or

25% debuff with a warrior

#4 niksii

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Posted 02 December 2011 - 02:42 PM

View PostBlackrat5521, on 02 December 2011 - 02:39 PM, said:

so the dk has have two options...
never dying with a ret whom will give WoG spam + mobility + cc abilities + better burst

or

25% debuff with a warrior

I pick the 25% debuff cos the MS buff is sure looking pretty sweet so far

#5 Ktpearie

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Posted 02 December 2011 - 02:50 PM

View Postniksii, on 02 December 2011 - 02:42 PM, said:

I pick the 25% debuff cos the MS buff is sure looking pretty sweet so far


It's hard to say really, the mobility and healing of ret is looking pretty sweet so far
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#6 Stayce

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Posted 02 December 2011 - 02:53 PM

Wow...SO much trolling lol

#7 XtraT

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Posted 02 December 2011 - 02:53 PM

I bet healers will heal 15% less effectively than 4.2

#8 Scudy22

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Posted 02 December 2011 - 02:56 PM

the human brain - natures greatest creation!
thats why the world is dying
Giving free private lessons for every signup on http://www.skill-capped.com/#1076!

#9 Ktpearie

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Posted 02 December 2011 - 03:00 PM

View PostScudy22, on 02 December 2011 - 02:56 PM, said:

the human brain - natures greatest creation!
thats why the world is dying

i + rep'd you cuz i don't want to die.

OT:  Yes from just a few wargames and some random bgs the MS buff is pretty significant, in conjunction with the tweaks to charge I feel warriors are in a slightly better place.  I still find it a little disturbing that blizzards fix for warriors is constantly more damage output, or in this case less healing input onto a target.  I still don't think comps like TSG are really all that viable simply because of how easy it is to train a dk, he really needs to be baby sat the whole game.
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#10 Mirionx

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Posted 02 December 2011 - 03:31 PM

i think rogues will be in a good spot if not great

#11 Vamel

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Posted 02 December 2011 - 03:32 PM

warriors are back


JK

#12 Deliriumz

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Posted 02 December 2011 - 03:47 PM

View PostBlackrat5521, on 02 December 2011 - 02:39 PM, said:

so the dk has have two options...
never dying with a ret whom will give WoG spam + mobility + cc abilities + better burst

or

25% debuff with a warrior

I still think Rets will probably be better in this comp, however, their burst did get somewhat nerfed/changed in conjunction with a raise in overall damage, no more consecutive 40k hammer crits from 30 yds away. I like this change though, I started to feel bad for rets that popped wings and got them removed before casting a single hammer. All abilities, namely Templar's verdict, crusader strike, seal of truth will cause for higher sustained damage along with Ret utility.

#13 Rod

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Posted 02 December 2011 - 03:52 PM

did you really need to do some ingame testing to figure that one out? and i thought i was horrid at maths

#14 cochonhalal

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Posted 02 December 2011 - 04:02 PM

View PostXtraT, on 02 December 2011 - 02:53 PM, said:

I bet healers will heal 15% less effectively than 4.2

wrong

to avoid confusion from the less intelligent people I will explain..

lets say your healing surge does 100k (in the tool tip and doesn't stack with sp blabla)

With a 10% ms like in 4.2 it would of been a 90k heal instead... ok so good so far)
But now there is a 25% ms and that will be a 75k heal instead... you're doing alright
BUT! if you go back 15% from the current 75k you will only gain 11250 healing

So then your result is 86250(like you said) and not 90000

Edited by Pangpang, 02 December 2011 - 04:06 PM.


#15 Khryl

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Posted 02 December 2011 - 04:15 PM

View PostPangpang, on 02 December 2011 - 04:02 PM, said:

wrong

to avoid confusion from the less intelligent people I will explain..

lets say your healing surge does 100k (in the tool tip and doesn't stack with sp blabla)

With a 10% ms like in 4.2 it would of been a 90k heal instead... ok so good so far)
But now there is a 25% ms and that will be a 75k heal instead... you're doing alright
BUT! if you go back 15% from the current 75k you will only gain 11250 healing

So then your result is 86250(like you said) and not 90000

o man...

#16 ayraqt

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Posted 02 December 2011 - 05:10 PM

I KILLED A RESTO SHAMAN TODAY FUCK IM MOIST

Spoiler

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#17 Poseyx

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Posted 02 December 2011 - 05:14 PM

they need to keep rogues MS at 10% imo
www.Twitch.tv/wushington - Multi Gladiator feral stream

Mrlindv - Youtube channel

#18 ayraqt

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Posted 02 December 2011 - 05:18 PM

View PostBrocatski, on 02 December 2011 - 05:14 PM, said:

they need to keep rogues MS at 10% imo

Keep dreaming
I cant even imagine the opener of a legendary rmp double shatter shadowdance probs going to die before trinket hc leap gcd
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#19 Poseyx

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Posted 02 December 2011 - 06:08 PM

View Postayraqt, on 02 December 2011 - 05:18 PM, said:

Keep dreaming
I cant even imagine the opener of a legendary rmp double shatter shadowdance probs going to die before trinket hc leap gcd

yeah this season wont be a enjoyale one for warrs with rogues and casters runnin around with legendarys
www.Twitch.tv/wushington - Multi Gladiator feral stream

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#20 zeolite1

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Posted 02 December 2011 - 08:32 PM

View PostBrocatski, on 02 December 2011 - 05:14 PM, said:

they need to keep rogues MS at 10% imo

They need to remove rogues MS imo




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