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MMR reset is necessary. Here's why.


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#1 Unappealing

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Posted 10 November 2011 - 11:42 PM

The claim that not resetting mmrs is the correct action on blizzards behalf is nonsense.

Yes its obvious without the reset peoples mmr will drop, things will level out to a certain degree but that's not at all the point, and is garbage reasoning to support the lack of an mmr reset.
There is a pretty massive amount of things at play, but it all really boils down to recovering a certain level of fun and competition to arena.
mmrs should be reset at the start of every season, the claim that x team with a 3k mmr will level out and not have an advantage at achieving a higher rating over a 2.4k mmr team (of the same skill level) is obviously flawed. It really is that simple, there is almost no point in explaining it. (not to mention the detrimental effect it would have on the plethora of people abusing the system.)

There is an abundant supply of terrible teams with a carry over from s9's mmr, they for the second season in a row have scored a free entirely undeserved title, why in the world would anyone support that being carried over again for an additional season? S9's broken ass mmr = s11 glad? umm...

Skilled players, gladiator players, and ranked 1 players will all end up where they're suppose to end up after an mmr reset, this season those said players were all over the board and had almost no way to move. People who whipped up to r1 in the first 2 weeks had probably the most boring season out of all of us, scared to que and camping their rating (probably promoting even more boosting services but that's another story). People at 2k mmr not being able to budge because of the massive amount of quality players in and around a 2k-2.3k mmr, people with a 2.3k mmr trying to push glad basically requiring a 95% w/l to get over the 2.5k bubble(filled with idiots from last season) playing only 2.2k mmr teams filled with good and screwed over stuck players.

There is no point in writing this as blizzard has established the reset is going to happen, its just these tools with inflated undeserved mmrs and titles need to stfu.
(this isn't on par with my normal posts, bored and tired at work and cant think straight lol)
ANYWAYS RANT OVER.

Edited by Unappealing, 10 November 2011 - 11:45 PM.


#2 Krobuluz

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Posted 11 November 2011 - 12:34 AM

View PostUnappealing, on 10 November 2011 - 11:42 PM, said:

The claim that not resetting mmrs is the correct action on blizzards behalf is nonsense.

Yes its obvious without the reset peoples mmr will drop, things will level out to a certain degree but that's not at all the point, and is garbage reasoning to support the lack of an mmr reset.
There is a pretty massive amount of things at play, but it all really boils down to recovering a certain level of fun and competition to arena.
mmrs should be reset at the start of every season, the claim that x team with a 3k mmr will level out and not have an advantage at achieving a higher rating over a 2.4k mmr team (of the same skill level) is obviously flawed. It really is that simple, there is almost no point in explaining it. (not to mention the detrimental effect it would have on the plethora of people abusing the system.)

There is an abundant supply of terrible teams with a carry over from s9's mmr, they for the second season in a row have scored a free entirely undeserved title, why in the world would anyone support that being carried over again for an additional season? S9's broken ass mmr = s11 glad? umm...

Skilled players, gladiator players, and ranked 1 players will all end up where they're suppose to end up after an mmr reset, this season those said players were all over the board and had almost no way to move. People who whipped up to r1 in the first 2 weeks had probably the most boring season out of all of us, scared to que and camping their rating (probably promoting even more boosting services but that's another story). People at 2k mmr not being able to budge because of the massive amount of quality players in and around a 2k-2.3k mmr, people with a 2.3k mmr trying to push glad basically requiring a 95% w/l to get over the 2.5k bubble(filled with idiots from last season) playing only 2.2k mmr teams filled with good and screwed over stuck players.

There is no point in writing this as blizzard has established the reset is going to happen, its just these tools with inflated undeserved mmrs and titles need to stfu.
(this isn't on par with my normal posts, bored and tired at work and cant think straight lol)
ANYWAYS RANT OVER.

do you even know what MMR is?

#3 linky

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Posted 11 November 2011 - 12:48 AM

HAI INVASIVE.  Also, agree.  Since we have 2 weeks, you should xfer over to my alt pally's server once I farm honor freebies and we'll grab glad :D

#4 GLopez

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Posted 11 November 2011 - 12:52 AM

Resetting MMR every season would literally defeat its entire purpose.

SC2 keeps MMR the same every season. WOW can too.

#5 Unappealing

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Posted 11 November 2011 - 12:53 AM

View PostKrobuluz, on 11 November 2011 - 12:34 AM, said:

do you even know what MMR is?
It is suppose to represent a players skill. Resetting consistently to 2200 each season is an excellent idea. You can't really ask for an mmr reset if you cant expect it happy every season.

Edited by Unappealing, 11 November 2011 - 12:54 AM.


#6 Tonix_

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Posted 11 November 2011 - 01:01 AM

As far as I can tell, people really only wanted the MMR to be reset because they made a fundamental change to how the system works. After this reset, there will be very little reason to do it again every season unless there is massive inflation or an exploit.

#7 Unappealing

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Posted 11 November 2011 - 01:05 AM

From a competitive point of view I really can't see an issue with everyone starting on par. Would better justify titles, and would promote quality competition.
How ever its not really relevant anyways as the new xpac is coming after this season. Who knows what messy debauchery of garbage blizzard will throw at us then.

#8 Krobuluz

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Posted 11 November 2011 - 01:08 AM

View PostUnappealing, on 11 November 2011 - 12:53 AM, said:

It is suppose to represent a players skill. Resetting consistently to 2200 each season is an excellent idea. You can't really ask for an mmr reset if you cant expect it happy every season.

that wouldnt be fair to put the teams near 2.2k MMR against everyone who was above 2.2k.

MMR is suppose to match people at the same skill level, so the game is fair...

#9 Krobuluz

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Posted 11 November 2011 - 01:12 AM

View PostUnappealing, on 11 November 2011 - 01:05 AM, said:

From a competitive point of view I really can't see an issue with everyone starting on par. Would better justify titles, and would promote quality competition.
How ever its not really relevant anyways as the new xpac is coming after this season. Who knows what messy debauchery of garbage blizzard will throw at us then.

again no. its competitive to let the high rated players stomp the lower rated players?

HERP DERP If I want some competition ill just play against some shitters, some REAL competition there!

#10 Tosan

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Posted 11 November 2011 - 01:24 AM

View PostKrobuluz, on 11 November 2011 - 01:08 AM, said:

that wouldnt be fair to put the teams near 2.2k MMR against everyone who was above 2.2k.

MMR is suppose to match people at the same skill level, so the game is fair...

If they're actually HIGHER than 2.2k quality players, they'll climb there extremely fast and level out where they belong.

There are multiple factors besides skill in WoW too like hilariously OP pve gear, comps, etc..

Are you afraid of getting a few extra losses against better players in the first couple weeks of a new season or what?  There's no flaw in the system except that some mediocre players will cry "unfair" because they're worse players - which at the core is the players fault/cause, not the systems.

Edited by Tosan, 11 November 2011 - 01:24 AM.


#11 Krobuluz

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Posted 11 November 2011 - 01:43 AM

View PostTosan, on 11 November 2011 - 01:24 AM, said:

If they're actually HIGHER than 2.2k quality players, they'll climb there extremely fast and level out where they belong.

There are multiple factors besides skill in WoW too like hilariously OP pve gear, comps, etc..

Are you afraid of getting a few extra losses against better players in the first couple weeks of a new season or what?  There's no flaw in the system except that some mediocre players will cry "unfair" because they're worse players - which at the core is the players fault/cause, not the systems.

so reset MMR every season to cater the high rated players, rather than the majority?

how can the lower rated people find arena fun by being matched up against higher rated players?

#12 Unappealing

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Posted 11 November 2011 - 02:13 AM

View PostKrobuluz, on 11 November 2011 - 01:43 AM, said:

so reset MMR every season to cater the high rated players, rather than the majority?

how can the lower rated people find arena fun by being matched up against higher rated players?

for like 2 weeks? not a big problem.

#13 Krobuluz

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Posted 11 November 2011 - 02:26 AM

View PostUnappealing, on 11 November 2011 - 02:13 AM, said:

for like 2 weeks? not a big problem.

I still dont get your reasoning behind resetting the MMR every season.

WoW isnt the only game that has an MMR system, and there systems seem to be just fine.

#14 Thaya

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Posted 11 November 2011 - 03:05 AM

I actually think an MMR wipe every season would be nice as well, simply because the setup metagame in this game changes with every content patch. Not just because of balance changes but also because of gear scaling.

Metagame in SC2 doesn't change that much between seasons. Sure there are balance patches, but they don't change as much as patches change in WoW. Viability of a single setup can go from r1 capable to struggle-for-glad with a single patch, sometimes not even a major/content patch.
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#15 Kaphron

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Posted 11 November 2011 - 03:07 AM

Make MMR the way it is but make it so that it doesn't boost how many points you get by so much for each game, for example if your mmr is 2.7k after 2.4k you start winning rating on a 15-15-15-15-15 and lose 5-5-5-5-5-5


MMR was meant to be there for fairplay in the first place, but now it's something that's rather used to boost your own team rating 500% and not exactly set you up with players at your level.

Edited by Kaphron, 11 November 2011 - 03:09 AM.


#16 Tosan

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Posted 11 November 2011 - 03:38 AM

View PostKrobuluz, on 11 November 2011 - 01:43 AM, said:

so reset MMR every season to cater the high rated players, rather than the majority?

how can the lower rated people find arena fun by being matched up against higher rated players?

It doesn't "cater" to anyone, it just resets so people have to be consistent to keep the reward of having super high MMR.

Having high MMR is a BONUS and makes you gain EXTRA POINTS when you win even against lower teams; how does this cater to high end players?  If anything your way would cater to us since we like feeding off of other high inflated MMR's.

I just think resetting, even down to 2.2k, would make everyone have to re-earn their rating and be consistent in their play throughout the season, or at least for SOME period of time, rather than ride to a super high team in the first 2 weeks and sit all season.

#17 Tosan

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Posted 11 November 2011 - 03:40 AM

View PostKrobuluz, on 11 November 2011 - 02:26 AM, said:

I still dont get your reasoning behind resetting the MMR every season.

WoW isnt the only game that has an MMR system, and there systems seem to be just fine.

Yeah but WoW is an mmo that has drastic changes/imbalances/rebalancing done throughout seasons.  Warriors getting massive buffs, then receiving massive nerfs, going from decent to gods (KFC era) to worthless.

Most actual competitive games with an mmr system I don't believe flip flop in game balance that much, unless you can cite an example and correct me on that.

View PostThaya, on 11 November 2011 - 03:05 AM, said:



Metagame in SC2 doesn't change that much between seasons.

Exactly this, at least in the GAME aspect.  The metagame changes in SC2 because players change their tactics a lot, learn and adapt, etc; in wow the metagame change is usually game/gear/class/mechanic based, etc etc.

Edited by Tosan, 11 November 2011 - 03:42 AM.


#18 Vizeverza

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Posted 11 November 2011 - 03:54 AM

View PostUnappealing, on 10 November 2011 - 11:42 PM, said:

There is no point in writing this as blizzard has established the reset is going to happen

Good thread

View PostUnappealing, on 10 November 2011 - 11:42 PM, said:

(this isn't on par with my normal posts, bored and tired at work and cant think straight lol)

Right


OT: lol

#19 Krobuluz

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Posted 11 November 2011 - 04:01 AM

View PostTosan, on 11 November 2011 - 03:38 AM, said:

It doesn't "cater" to anyone, it just resets so people have to be consistent to keep the reward of having super high MMR.

Having high MMR is a BONUS and makes you gain EXTRA POINTS when you win even against lower teams; how does this cater to high end players?  If anything your way would cater to us since we like feeding off of other high inflated MMR's.

I just think resetting, even down to 2.2k, would make everyone have to re-earn their rating and be consistent in their play throughout the season, or at least for SOME period of time, rather than ride to a super high team in the first 2 weeks and sit all season.

So...if a high rated team gets extra points from winning against a low rated team, that doesnt benefit the high rated team?

MMR isnt something that needs to be earned, arena rating is. People who are at low ratings and are getting better at the game will still beable to work their way up.

#20 Tosan

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Posted 11 November 2011 - 04:20 AM

View PostKrobuluz, on 11 November 2011 - 04:01 AM, said:

So...if a high rated team gets extra points from winning against a low rated team, that doesnt benefit the high rated team?

This makes absolutely no sense, you clearly don't understand how the MMR system works.

How would you get EXTRA POINTS for winning against a low rated team if your MMR is reset to 2200?  You'd get points based on your MMR which would have been reset.

Quote

MMR isnt something that needs to be earned, arena rating is.
And you earn a disproportional amount of rating if your MMR is much higher.

How the hell do you think a team can go 12-30  ratio and go UP 133 rating at 2600+?  It's MMR, it has nothing to do with how much you're winning once it's high unless you earned it by building your way up.  Resetting mmr just forces people to legitimately raise their MMR to where they are capable of going without the benefit of some other factor (balancing patches, gear, etc).

Edited by Tosan, 11 November 2011 - 04:28 AM.





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