This is something that's been in my head for quite a while now (and probably one of the reasons why I have such a raging hardon for Dark/Demon's Souls), and I just recently found this video that summarizes and points out my thoughts pretty much exactly. It basically goes through and explains why Mega Man Classic and Mega Man X were such awesome games, and nearly all of the points he tries to emphasize on are relevant to the topic at hand.
Looking at how developers design games nowadays is something that's kind of depressed me whenever I stop and think about it. Call me elitist, whatever, but honestly, most games today are kind of pathetic in how little confidence they have in you as a player. Everything just seems to hold your hand as if you were a 4 year autistic kid, and progressing through games just kinda feels like going through the motions of it. I feel like new games, for the most part, are played to be finished, rather than played to be beaten (if that makes sense).
Does anyone else feel like this? I understand that it's cool that new games are more accessible to people, and that gaming in general is getting more mainstream, but is anyone else just disappointed with the direction game development seems to be going in?
Edited by Frostitutes, 09 November 2011 - 02:08 AM.