This post isn't going to address the current blatant issue of them not resetting MMR. We all know it must be done, and we all know they failed miserably by not doing it.
This post is not completely serious. I never expect this to be fully implemented because there are some pretty large issues with a system like this. I am just having fun throwing a series of idea out there. Some are much worse than others.
Problems with the Current Arena System
-Actively discourages you from playing by having risks outweigh the rewards at higher ratings
-The reward of conquest points was effectively removed from arenas in the 4.2 patch
-Seasons last too long
-Queue dodging and sniping are problematic when teams are not evenly balanced
-Win trading and rating selling are problematic given the format
Fundamentally changing the structure of the arena system allows you to solve problems on that list. The following list is going to sound crazy at first, but after making the list I will explain each change in more detail.
- Abolish the idea of Team Rating deciding anything too important.
- Implement "Season Points" or "Pro Points" that are obtained by participating in weekly events.
- Weekly events allow you to accumulate pro points.
- Season duration shortened to ~8 weeks (no new gear every season, maybe every two)
- Tournaments at the middle and end of a season, award many pro points
- Pro Points determine season titles
- You can queue arena normally as you can now, it just does count toward anything beyond being in a certain MMR range. Arena as we know it would be a way to practice or obtain conquest points and to "create" a team that can enter weekly events.
Weekly events will run many times per week at different times. Each arena team can only participate in a single weekly. A weekly will have the team play a certain number of games and they will receive points as follows: +xx for participating, +x for a win, +x/2 for a loss. Each successive game will be against another team with the same record, should there be an odd number of teams participating the best-off team will receive a bye (best-off probably determined by highest MMR or team rating.) A bye counts as a full win.
Weekly events will reward weekly titles for having certain records, and there will be achievements associated with those titles. These are not the same titles that arena has now. They are merely a token of activity or participation.
It is possible that weekly tournaments will be split in to tiers based on MMR range and pro points rewarded appropriately. This requires some thought, and it might not be needed. No situation should arise where a player would (or would be able to) intentionally tier themselves one lower. The purpose behind this is simply to let worse players win weeklies and play in a competitive environment (for them.)
Weekly events happen kind of often to cover different schedules, but each team can only participate once per week.
The idea behind a tournament is pretty simple. You can't dodge in a tournament. You can't MMR exploit your way to a title. You place top 8/16/32 or you don't. Pro points need a purpose, and tournaments are the main purpose for competitive players.
The structure for the tournament is debatable. Lots of options. Lots of choices. They should not be single or double elimination. It should be seeded based on pro points. Something like the top n pro point teams get grandfathered in, everyone below plays x games and the top n from the pool play get moved to the actual bracket.
This should probably all be automated, unless using gm staff seems reasonable to Blizzard. GM staff has its bonuses, but it has huge costs. Automated has drawbacks (mostly relating to disconnects or exploiting), but it's a lot more feasible.
Tournaments should run less frequently than weeklies, probably twice per season.
Tournaments should reward a large amount of team pro points for wins, participation, and placing high. Enough to shake up the pro point ladder and encourage participation.
Tournaments should have a minimum pro point requirement, but it should be one that even low rated teams can achieve by the point in the season that tournaments run. The idea is that a team that has existed for half of a season can participate, but a new team will have to wait until the next tournament.
Reset a week or two after a season ends. The idea for pro points for teams is to establish a "ranking" for teams.
Individuals are also rewarded a pro point currency for participating, all individuals are rewarded the same number of pro point currency, and individual pro points can be exchanged for some items. The items could be gimmicks, aesthetic, part of the season's pvp set, or have stronger value in the game (or no value.) It doesn't matter a whole lot, but it would encourage some participation.
Team pro points are gained from participating in a weekly with your team.
Individual pro points cap after you participate in a set number of weeklies, independent of results. The number of weeklies required to "cap" would depend on whether you want to encourage 1 per week or reward people for multiples. It would also depend on the type of rewards provided. Better items should mean less "forced" participation, more trivial items mean the cap is not as important.
Each team can only participate in one weekly.
A player can be on multiple teams, but each player can only enter a tournament once.
A team can only play in weeklies or qualify if they have played a minimum of 25-50 games (making numbers up) and their uncertainty value is within a certain range. There will be a visual indicator on each team to tell them whether they are in "Placement" or not.
Weekly little titles from weekly events. They should be kind of mediocre titles but kind of cool. Maybe have an extra one for participating in x consecutive events that goes away if you stop participating.
Season titles based on pro point standing.
First place/top x titles based on tournament results. (possibly up to 3 tournaments per bg to give multiple people a shot at r1) These are the new serious business titles.
Maximum match time should be changed significantly to make running an 8 game daily or multiple match tournament more viable. Win condition of a draw should be implemented. Damage done is the easiest.
It might be time to look in to having only select gear available in arenas. With normal arena queues not determining a whole lot beyond being practice, a player entering an arena with some invalid pieces won't be too huge of a deal.
A specific bracket would have to be championed for this to work. This is the bracket that should be balanced around. 3v3 and 5v5 are both valid options. Given that 3v3 requires less players and has a better healer:player ratio it's probably the best idea, but 5v5 is equally as acceptable.
Leave team point ladders in tact, give away titles for non-chosen (or all) brackets there. Different titles from the pro point system. No rank 1 titles on the old arena ladders. You could make the titles slightly less cool versions of the pro point titles.
This is a massive development effort and the returns are questionable. This post is also vague.
Weekly event, pro point, and multiple teams idea are all things I think are cool to some extent.
Tournament idea is largely not fleshed out or feasible and it presents some fairly large issues given the arena format and the number of teams that could potentially participate.
welp just posting this for fun boys
Edited by Watlok, 07 September 2011 - 07:28 PM.