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#1 Dakkrothy

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Posted 27 August 2011 - 06:12 AM

This is from my point of view playing priest, warlock & warrior @ lvl 85.


- Remove all 30% cast reduction abilities in the game such as mind numbing, necro effect & CoT.

- Make all absorb effects not matter if you're getting feared or if you wanna swd a sheep. Absorbs should not prevent fear from not breaking or sheep not breaking from damage taken.

- Nerf overall damage from both warlocks & mages, for example id like to see ice lance dmg reduced by 20% & something to locks that wouldnt affect them in pve 2 much... maybe a 20% dmg reduction on soul swap

- Redesign spiritlink and make it only benefit yourself in pvp (couldnt care less if it stays the same in pve)

- Increase windshear cooldown to 15 seconds. (does not effect enhance & ele shamans)

- Make the internal cd of instant proccs from ferals having a 20 sec cd.

- Warriors are fine the way they are and will climb up with all the above changes. Could decrease spell reflect cd with 10 seconds to increase survival vs casters.

- Hunters are in the same state as warriors.

- Holy paladins are fine.

- Resto druids needs a survival cooldown as resto, i.e a shieldwall effect with 4-5 min cd that can be used in any form aswell as normal form.

- Disc priests will also struggle less when getting trained if mind numbing & necro effect goes away.

- If you get csed on a school u should not be able to cast anything with a double school effect (mind spike, fel flame, frostfire bolt etc) revert that change plx.

- shadowpriests would be in a balanced state with above changes.

- Same goes to elemental shamans, their I.W.I.N button should get toned down a little bit since with 30% cast slow effects removed the skilled shaman will be able to get off casts even if you're getting focused.

- Ret paladins need to get a snare effect, 20% more sustained dmg & 20% less damage done with wings up.

- Enhancement shamans will have shock on the same cooldown as it is right now(as well as elemental btw), they would also be in a decent state.

- Death Knight AMS cd needs to be increased by 30 seconds.



a lot of stuff i dont remember but i wanna add right now so i'll edit this later on.


feedback & lemme know if u think they'd be reasonable changes :D

Edited by Dakkrothy, 27 August 2011 - 06:56 AM.


#2 Party yØ

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Posted 27 August 2011 - 06:17 AM

i thout ur dead bra

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#3 Dakkrothy

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Posted 27 August 2011 - 06:18 AM

View PostParty yØ, on 27 August 2011 - 06:17 AM, said:

i thout ur dead bra

say whaat? rofl

#4 Party yØ

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Posted 27 August 2011 - 06:19 AM

View PostDakkrothy, on 27 August 2011 - 06:18 AM, said:

say whaat? rofl
u dont stream any more thou =/

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#5 Eowynnz

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Posted 27 August 2011 - 06:20 AM

Quote

- Remove all 30% cast reduction abilities in the game such as mind numbing, necro effect & CoT.
Yes.

Quote

- Nerf overall damage from both warlocks & mages, for example id like to see ice lance dmg reduced by 20% & shadowbite dmg reduced by 30%.
Yes.

Quote

- Redesign spiritlink and make it only benefit yourself in pvp (couldnt care less if it stays the same in pve)
Yes.

Quote

- Increase windshear cooldown to 15 seconds. (does not effect enhance & ele shamans)
Too much.

Quote

- Make the internal cd of instant proccs from ferals having a 30 sec cd.
Too much.

Quote

- Warriors are fine the way they are and will climb up with all the above changes.
Possibly.

Quote

- Hunters are in the same state as warriors.
Might need buffs still.

Quote

- Holy paladins are fine.
Yes.

Quote

- Resto druids needs a survival cooldown as resto, i.e a shieldwall effect with 4-5 min cd that can be used in any form aswell as normal form.
Barkskin. They need more healing output.

Quote

- Disc priests will also struggle less when getting trained if mind numbing & necro effect goes away.
Yes.

Quote

- If you get csed on a school u should not be able to cast anything with a double school effect (mind spike, fel flame, frostfire bolt etc) revert that change plx.
Yes.

Quote

- shadowpriests would be in a balanced state with above changes.
Might need slight nerfs on burst.

Quote

- Same goes to elemental shamans, their I.W.I.N button should get toned down a little bit since with 30% cast slow effects removed the skilled shaman will be able to get off casts even if you're getting focused.
Yes.

Quote

- Ret paladins need to get a snare effect, 20% more sustained dmg & 20% less damage done with wings up.
Not sure.

Quote

- Enhancement shamans will have shock on the same cooldown as it is right now(as well as elemental btw), they would also be in a decent state.
Yes.
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#6 Dakkrothy

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Posted 27 August 2011 - 06:20 AM

View PostParty yØ, on 27 August 2011 - 06:19 AM, said:

u dont stream any more thou =/

tried to stream for a week after the first DDoS attack but i kept getting ddosed within 30 min of stream every single time so decided to stop for good.. :(

#7 Party yØ

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Posted 27 August 2011 - 06:23 AM

View PostDakkrothy, on 27 August 2011 - 06:20 AM, said:

tried to stream for a week after the first DDoS attack but i kept getting ddosed within 30 min of stream every single time so decided to stop for good.. :(
o man that sucks haters gona hate

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#8 Secondary

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Posted 27 August 2011 - 06:23 AM

a couple things:

resto shaman shear nerf should be at max a 8 sec CD. If you made it 20 second then it would need a 5-7 second lockout like lock cs and mage cs.

paladins are not fine. it would be nice if they would have to cast more than once every minute. that needs to be changed.

shadowpriests need less burst and more sustained, same with ele shamans and mages

resto druids dont really need a swall they have barkskin, they reason why they die so quick is because their hots and heals are complete shit

but to add onto the list. feral instant clone needs an internal CD. i would say 20 seconds would be fair. maybe 15 - 17. also, the range on their kick needs to be on par with every other melee.

there needs to be less "OH SHIT I MISS MY INTERRUPT, USE THIS INTERRUPT INSTEAD" interrupts. cause that fuckin shit is annoying, and it feels like juking an interrupt is less meaningful now since most classes have 3-4 other things to stop you from casting if even they do miss their kick ability.

death knight AMS needs to atleast be a one minute CD.

warlock port should not be able to be used if the player is above / below it. remove the z axis.

feral bleeds need to be toned down

#9 Dakkrothy

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Posted 27 August 2011 - 06:25 AM

@ eowyn, i really dont think 15 seconds would be too much, they already have grounding as well as teamates interupting already.

about feral change, possibly I want an internal cd on it anyhow, being able to spam it if you're able to spam combo points onto a target is very dumb. I'd like to see it @ 20 seconds atleast.

bout resto. druid healing output is fine, it takes some time for it to heal up when you're getting zerged as druid but a defensive cd would make up for it. I rarely see druids teamates go down any faster than if it'd be a priest or a rshaman healing(not counting spirit link).


and at last @ spriests, before they did too much dmg with dots and now they're doing 2 much burst, its going to be either way and honestly i prefer getti nbursted hard sometimes. maybe they should make mind blast scale less with mastery perhaps. Although with the reverted change of being able to spam mind spike after u get csed on shadowschool it'd be a noticable dmg change for spriests aswell.

Edited by Dakkrothy, 27 August 2011 - 06:46 AM.


#10 Dakkrothy

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Posted 27 August 2011 - 06:29 AM

View PostSecondary, on 27 August 2011 - 06:23 AM, said:

death knight AMS needs to atleast be a one minute CD.

this was one of the things i couldnt remember when i wrote the post

Edited by Dakkrothy, 27 August 2011 - 06:29 AM.


#11 Fearful

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Posted 27 August 2011 - 06:29 AM

Mostly garbage ideas that aren't very well though out.

To address a few.....
-Ferals would still be too strong with a 30 second CD on their instant shit.
-Nerf mage mastery, not overall damage. As far as warlocks go, either make dots swapped with soul swap do 20% less damage or decrease overall damage. Warlocks are too good because of their swap potential, nerf it.
-As far as casting reduction is concerned you have to trade globals for tongues and necrotic strike can be quickly and easily healed off, so as far as I'm concerned those abilities are fine. Mind numbing is the only casting slow which is somewhat ridiculous since it takes no effort to apply and a great amount of effort to remove.
-Hunters would still be too weak.
-Holy paladins should have to cast.

#12 Eowynnz

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Posted 27 August 2011 - 06:31 AM

View PostDakkrothy, on 27 August 2011 - 06:25 AM, said:

@ eowyn, i really dont think 15 seconds would be too much, they already have grounding as well as teamates interupting already.

about feral change, possibly I want an internal cd on it anyhow, being able to spam it if you're able to spam combo points onto a target is very dumb. I'd like to see it @ 20 seconds atleast.

bout resto, druid healing output is fine, it takes some time for it to heal up when you're getting zerged as druid but a defensive cd would make up for it. I rarely see druids teamates go down any faster than if it'd be a priest or a rshaman (not counting spirit link).
15 seconds seems very long for such a short lockout. I doubt it'll get nerfed past 12 seconds without increasing the lockout time.

And I agree on the feral part. 20 seconds seems fair to me, as the cc is a vital part of ferals, yet too powerful as of now.

On the resto druid account, I think it's the lack of multihotting that's the problem. The issue is not output per se, it's more like actually getting it up and running.
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#13 Secondary

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Posted 27 August 2011 - 06:32 AM

u betta reckognize

#14 Dakkrothy

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Posted 27 August 2011 - 06:33 AM

View PostFearful, on 27 August 2011 - 06:29 AM, said:

Mostly garbage ideas that aren't very well though out.

To address a few.....
-Ferals would still be too strong with a 30 second CD on their instant shit.
-Nerf mage mastery, not overall damage. As far as warlocks go, either make dots swapped with soul swap do 20% less damage or decrease overall damage. Warlocks are too good because of their swap potential, nerf it.
-As far as casting reduction is concerned you have to trade globals for tongues and necrotic strike can be quickly and easily healed off, so as far as I'm concerned those abilities are fine. Mind numbing is the only casting slow which is somewhat ridiculous since it takes no effort to apply and a great amount of effort to remove.
-Hunters would still be too weak.
-Holy paladins should have to cast.


these are all nerfs to already powerful classes, im not thinking blizzard style and going meganerf to x class or megabuff to y class, I was thinking of REALISTIC changes that wouldnt affect pve 2 much. Feral bleed dmg nerf would be devestating for pve, aswell as lock dmg nerfs. Look @ other things to nerf instead, even my 30% shadowbite dmg nerf suggestion probably isnt something realistic as it'd affect pve 2 much

Edited by Dakkrothy, 27 August 2011 - 06:35 AM.


#15 Dakkrothy

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Posted 27 August 2011 - 06:34 AM

View PostEowynnz, on 27 August 2011 - 06:31 AM, said:

I doubt it'll get nerfed past 12 seconds without increasing the lockout time.

I was thinking like that til i saw spell reflect getting nerfed to 25 seconds, still think it'd be a reasonable change to resto shamans tho. having to fakecast rshamans alone (or eat it) every 6 seconds atm is just absurd. especially having to think about grounding totem right after.

Edited by Dakkrothy, 27 August 2011 - 06:37 AM.


#16 Eowynnz

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Posted 27 August 2011 - 06:35 AM

View PostDakkrothy, on 27 August 2011 - 06:34 AM, said:

I was thinking like that til i saw spell reflect getting nerfed to 25 seconds
shit
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#17 Ellonija

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Posted 27 August 2011 - 06:38 AM

I don't know what patch I'm playing, but I definitely have to cast on my pally when I don't crit with shock + have no holy power.

That is ofc when I'm not sitting in CC all day from a MLS/FMP.

Edited by Ellonija, 27 August 2011 - 06:39 AM.

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#18 Dakkrothy

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Posted 27 August 2011 - 06:40 AM

View PostEllonija, on 27 August 2011 - 06:38 AM, said:

I don't know what patch I'm playing, but I definitely have to cast on my pally when I don't crit with shock + have no holy power

i totally agree, I think its butthurt 2s players that replies like that tho.


although I agree paladins are practically immune to silences on cast (aura mastery when they actually do need to cast)the first minute of the game, but thats just paladins & they've always been like that. Once they're out of cds theyre fucked

Edited by Dakkrothy, 27 August 2011 - 06:41 AM.


#19 Party yØ

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Posted 27 August 2011 - 06:40 AM

hey dakk what do u think about rogues stat in 4.2?

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#20 Dakkrothy

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Posted 27 August 2011 - 06:42 AM

View PostParty yØ, on 27 August 2011 - 06:40 AM, said:

hey dakk what do u think about rogues stat in 4.2?

remove mind numbing and they'd be fine :) way 2 many interupts ontop of mind numbing atm (this goes to dks aswell)




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