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Healer manapool unbalanced


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#1 Eleangwen

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Posted 03 August 2011 - 07:28 PM

Holy pal : Infinity mana
Disc priest : Infinity mana

Rdrood/Rsham : No infinity mana ?


Why.

#2 inmotionxz

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Posted 03 August 2011 - 07:29 PM

not sure if serious? switch rsham with disc priest please...

#3 Cyraxx

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Posted 03 August 2011 - 07:30 PM

None of the healers have mana issues at allapart from very offensive priests. Its like they had an energy bar instead.

#4 cubas

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Posted 03 August 2011 - 07:31 PM

View Postinmotionxz, on 03 August 2011 - 07:29 PM, said:

not sure if serious? switch rsham with disc priest please...

No he is right, priests are close to un-oomable unless they have to heal against shadowplay.

Edited by cubas, 03 August 2011 - 07:32 PM.

:rogue: kidz

#5 inmotionxz

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Posted 03 August 2011 - 07:35 PM

View Postcubas, on 03 August 2011 - 07:31 PM, said:

No he is right, priests are close to un-oomable unless they have to heal against shadowplay.

priests are not unoomable compared to resto shaman, not sure what game you're playing

#6 Natusiaxoxo

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Posted 03 August 2011 - 07:35 PM

View Postinmotionxz, on 03 August 2011 - 07:29 PM, said:

not sure if serious? switch rsham with disc priest please...
why would you do that? shaman has worst mana regen in game
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#7 GLopez

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Posted 03 August 2011 - 07:36 PM

The only healer I don't see go OOM is druid.

#8 Ruinz

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Posted 03 August 2011 - 07:36 PM

shamans regen is pretty shit after the patch

#9 Scudy22

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Posted 03 August 2011 - 07:43 PM

well if you think hpallys have no mana issues you should start doing some damage :)
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#10 GLopez

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Posted 03 August 2011 - 07:43 PM

No, and I play with a druid. It's pretty much the only advantage we have.

#11 Eleangwen

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Posted 03 August 2011 - 07:44 PM

View PostScudy22, on 03 August 2011 - 07:43 PM, said:

well if you think hpallys have no mana issues you should start doing some damage :)

what

#12 Raystigz

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Posted 03 August 2011 - 07:48 PM

Holy pallies and resto druids can heal the longest for straight up just doing like pve healing

Resto shamans can keep healing with 2 spells riptide and earth shield

Disc priests can also kinda keep healing with a few spells at low mana
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#13 silverbolt

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Posted 03 August 2011 - 07:48 PM

Never sit a pally unless you have stuns/silence while he's OOM. All you're doing is giving him holy power for free WoG on himself.

celebra said:

000000000000000.1 second

#14 seccitaj

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Posted 03 August 2011 - 07:52 PM

View PostScudy22, on 03 August 2011 - 07:43 PM, said:

well if you think hpallys have no mana issues you should start doing some damage :)

Let me fix this for you:

well if you think hpallys have mana issues you should learn how to play your class properly.

#15 Kushhx

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Posted 03 August 2011 - 08:08 PM

first time i have ever agreed with Natusia.

#16 kogu

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Posted 03 August 2011 - 08:14 PM

Dont CC Hpala and he will go oom.
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#17 Polsk

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Posted 03 August 2011 - 08:14 PM

View PostRuinz, on 03 August 2011 - 07:36 PM, said:

shamans regen is pretty shit after the patch
this. honesly shaman mana is worst. but a shaman in mls is a diffrent story. basically have nothing to regain mana with. mana tide gives u like zero mana over 16 sec now

#18 Eleangwen

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Posted 03 August 2011 - 08:18 PM

View PostRaystigz, on 03 August 2011 - 07:48 PM, said:

Holy pallies and resto druids can heal the longest for straight up just doing like pve healing

Resto shamans can keep healing with 2 spells riptide and earth shield

Disc priests can do both

fixed

#19 zephah

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Posted 03 August 2011 - 08:24 PM

TBH we really need to head back to more of a tbc style game.. I would honestly rather have drinking start instantly giving mana back again but absolutely shit on healer's mana.. At the very least force people to start playing defensive because they cant just mindlessly tunnel like a moron.

#20 Zerud

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Posted 03 August 2011 - 08:37 PM

Euhm, any healer can oom in 3v3, even druids and hpalas, it depends on how much pressure the other team is putting out.

I'm actually glad healers have decent mana regen when they are 'oom'. They're not a walking target dummies and still have (reduced) healing capabilties. This still allows healers to keep themselves and their teammates alive given they succesfully D up.




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